Two questions about a West Coast invasion

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
btd64
Posts: 14379
Joined: Sat Jan 23, 2010 12:48 am
Location: Lancaster, OHIO

RE: Two questions about a West Coast invasion

Post by btd64 »

[8|][8|]....GP
Intel Ultra 7 16 cores, 32 gb ram, Nvidia GeForce RTX 2050

AKA General Patton

DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
User avatar
dwesolick
Posts: 610
Joined: Mon Jun 24, 2002 7:33 am
Location: Colorado

RE: Two questions about a West Coast invasion

Post by dwesolick »

What this all basically boils down to is that there seem to be two types of PBEM players:

1. Those who share a love for the history of the Pacific War and feel themselves mutually bound, at least to a certain extent, by sportsmanship and the limits of history.
2. Those who feel it's ok to exploit every loophole in the game as long as "victory" is achieved and screw your opponent's feelings.

We just need to make sure that type 1's are always matched against type 1's and ditto for type 2's. [:'(]
"The Navy has a moth-eaten tradition that the captain who loses his ship is disgraced. What do they have all those ships for, if not to hurl them at the enemy?" --Douglas MacArthur
User avatar
Canoerebel
Posts: 21099
Joined: Fri Dec 13, 2002 11:21 pm
Location: Northwestern Georgia, USA
Contact:

RE: Two questions about a West Coast invasion

Post by Canoerebel »

That's incorrect. Every forumite feels the need to be bound by sportsmanship.

There are two camps: (1) those who approach this as an imperfect but tremendously fun game; and (2) those who approach it historically, wishing it more closely modeled reality, and who are willing to sacrifice some playability (via imposing the constraints of house rules) to accommodate their preference for history.

Neither side is "wrong."
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
MBF
Posts: 164
Joined: Tue Mar 25, 2008 2:13 pm

RE: Two questions about a West Coast invasion

Post by MBF »

You assume a lot for forumites and I suspect you do NOT speak for all - even if that is your wish and would probably be a good thing

User avatar
Canoerebel
Posts: 21099
Joined: Fri Dec 13, 2002 11:21 pm
Location: Northwestern Georgia, USA
Contact:

RE: Two questions about a West Coast invasion

Post by Canoerebel »

I've been hanging around here for 16 years. I know the Forum pretty well. It's populated by good people. To the extent there are exceptions, they are few and simply offer some contrast to the overall quality of this place.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
MBF
Posts: 164
Joined: Tue Mar 25, 2008 2:13 pm

RE: Two questions about a West Coast invasion

Post by MBF »

I've been around just as long (had to change accounts at one point) - your opinion is just that but a nice idea like I said
Rusty1961
Posts: 1239
Joined: Thu Feb 04, 2010 4:18 am

RE: Two questions about a West Coast invasion

Post by Rusty1961 »

ORIGINAL: von Beanie

I have not identified nor condemned my opponent in any way. Rather, I'm amazed and impressed that some people have enough time to find exploits like these. I could have moved units starting on turn 1 to garrison these towns, but I don't follow the forum closely and I would have never imagined that the temporary occupation of a city without major facilities would eliminate the production of hundreds of ships scheduled to appear 2, 3 or 4 years later. That is a serious game design flaw, and that's what I'm complaining about. In my previous PBEM (of WITE) a few months ago, I ran into an opponent that chose to mass every single Panzer division on a 20-hex frontage between Voronezh and Stalino in the Spring of 1942, and there was nothing I could do to stop the "Panzer Ball" tactic. It didn't matter that the Axis supply network would have never permitted such a tactic in reality. For some reason, my opponent decided to exploit the limitations of that game design to win at all costs.

It would be nice if there was a sticky that lists the exploitative maneuvers each side may encounter (and thus be prepared for). Such a thread may exist, but I'm not aware of it. After this event occurred, when I typed the search keyword "Portland" in this forum, I didn't get any records returned of this specific exploit being discussed previously in this forum.

Ultimately, my problem is that I have a real job and my free time is very limited. I had to invest over a hundred hours of it in each game (WITP-AE and WITE) only to discover that my opponent was taking advantage of game design flaws (and risking the whole game on them working). Like HansBolter, I'm ready to give up on PBEM for a long time again because the rewards don't seem to be worth the risks.

VB...it isn't the end of the world. You will still win as the allies, it will just be harder. Not hard, just harder. Think outside the box and look for ways to repay him in like.
God made man, but Sam Colt made them equal.
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Two questions about a West Coast invasion

Post by Lokasenna »

ORIGINAL: dwesolick

What this all basically boils down to is that there seem to be two types of PBEM players:

1. Those who share a love for the history of the Pacific War and feel themselves mutually bound, at least to a certain extent, by sportsmanship and the limits of history.
2. Those who feel it's ok to exploit every loophole in the game as long as "victory" is achieved and screw your opponent's feelings.

We just need to make sure that type 1's are always matched against type 1's and ditto for type 2's. [:'(]

There are few, if any, "loopholes."
User avatar
PaxMondo
Posts: 10651
Joined: Fri Jun 06, 2008 3:23 pm

RE: Two questions about a West Coast invasion

Post by PaxMondo »

ORIGINAL: von Beanie

Rather, I'm amazed and impressed that some people have enough time to find exploits like these.
This is neither a design flaw or an exploit. This was real possibility that the REAL commanders of the time defended against.
You chose not to.

If this was a Dec 7th magic move invasion, that would be an exploit. This was/is a possibility that you failed to plan for.
Pax
User avatar
PaxMondo
Posts: 10651
Joined: Fri Jun 06, 2008 3:23 pm

RE: Two questions about a West Coast invasion

Post by PaxMondo »

ORIGINAL: Lokasenna

ORIGINAL: dwesolick

What this all basically boils down to is that there seem to be two types of PBEM players:

1. Those who share a love for the history of the Pacific War and feel themselves mutually bound, at least to a certain extent, by sportsmanship and the limits of history.
2. Those who feel it's ok to exploit every loophole in the game as long as "victory" is achieved and screw your opponent's feelings.

We just need to make sure that type 1's are always matched against type 1's and ditto for type 2's. [:'(]

There are few, if any, "loopholes."
+1

Most "loopholes" revolve around the first few turns; either the magic moves the IJ get or the absolute knowledge of all starting assets for both sides.*
After those first few turns, there are very, very few loopholes and the OP has not made mention of any of them.

* I have to add, I don't consider these to be loopholes at all, they are intrisinc to any game of this sort start. If the forces must start at their historical location and players know these locations as opposed to what was known by commanders of the time, then many units become quite vulnerable that historically were not.

Pax
User avatar
L0ckAndL0ad
Posts: 203
Joined: Fri Apr 13, 2018 7:27 pm
Location: Pale Blue Dot

RE: Two questions about a West Coast invasion

Post by L0ckAndL0ad »

What an interesting discussion.

I'm yet to play a PBEM game of WITP AE, though this thread got me seriously thinking about how should I treat House Ruless in the future if/when I actually try PBEMing. So far, I'm sticking with "enemy is the greatest teacher" mentality and think about avoiding having any rules at all. This particular Portland attack taught me to 1) having formidable garrisons in production/arrival centers; 2) turn on strat mode for stand by QRF units.

But then again, being an adept of military history, I'm thinking about one rule that I actually might want to have - "no hindsight/out-of-game intel usage". How one, as Japanese player, does recon/gain intel on such a thing as CVEs being built in Portland without starting the game as the Allies and actually looking into arrival queue? There are no actual Allied shipbuilding facilities, so there's no way of recon-ing them, so... Yeah?
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Two questions about a West Coast invasion

Post by HansBolter »

ORIGINAL: L0ckAndL0ad

What an interesting discussion.

I'm yet to play a PBEM game of WITP AE, though this thread got me seriously thinking about how should I treat House Ruless in the future if/when I actually try PBEMing. So far, I'm sticking with "enemy is the greatest teacher" mentality and think about avoiding having any rules at all. This particular Portland attack taught me to 1) having formidable garrisons in production/arrival centers; 2) turn on strat mode for stand by QRF units.

But then again, being an adept of military history, I'm thinking about one rule that I actually might want to have - "no hindsight/out-of-game intel usage". How one, as Japanese player, does recon/gain intel on such a thing as CVEs being built in Portland without starting the game as the Allies and actually looking into arrival queue? There are no actual Allied shipbuilding facilities, so there's no way of recon-ing them, so... Yeah?


Said I was done. I lied. This poster makes a HUGE point. There are NO shipnuilding facilities to be destroyed.

If the designers had the presence of mind to recognize that without a shipbuilding facility with a cue that can be examined to understand just how many ships are building at that locale the newbie Allied players has NOTHING to cue them to the need to defend that locale because there is NOTHING there to be lost.

NOT including the construction shipyards was a HUGE design flaw that newbie Allied players suffer because of.
Hans

Bearcat2
Posts: 578
Joined: Sat Feb 14, 2004 12:53 pm

RE: Two questions about a West Coast invasion

Post by Bearcat2 »

ORIGINAL: PaxMondo

ORIGINAL: von Beanie

Rather, I'm amazed and impressed that some people have enough time to find exploits like these.
This is neither a design flaw or an exploit. This was real possibility that the REAL commanders of the time defended against.
................................................


Yep, none of those measures are in the game. It was impossible for an enemy to travel to Portland by river, you are talking about a 100 miles of river.
The measures in place in january 42' in Oregon; were 500 observation posts across the state manned 24 hrs a day, Civil Air patrol searches, mobilized State Guard; in Portland alone in jan 42' over 2000[ armed with WW1 era rifles], increasing to over 4500 by mid 42'; can't find how many in Astoria or Longview, but they had units. The sinking of ships in the river channel to stop movement was an obvious measure, and in the unlikely event that they got as far as the Lewis and Clark bridge, dropping it into the river. They did have measures, OBVIOUS ones that made an attempt impossible, none of which are in the game. You might as well have the USS Nimitz show up with F-14's, it is possible; saw a documentary on that, or Japanese paratroopers dropping into the Sonoma wheat fields

In the only other somewhat similar invasions:
In the assault on Palembang, the troops were unloaded onto barges that went up the river, the ships stayed at the mouth of the river.
The invasion of Canton, they took an island, took 10 months to build it up and then did an invasion of Canton.
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
User avatar
PaxMondo
Posts: 10651
Joined: Fri Jun 06, 2008 3:23 pm

RE: Two questions about a West Coast invasion

Post by PaxMondo »

ORIGINAL: Bearcat2
ORIGINAL: PaxMondo

ORIGINAL: von Beanie

Rather, I'm amazed and impressed that some people have enough time to find exploits like these.
This is neither a design flaw or an exploit. This was real possibility that the REAL commanders of the time defended against.
................................................


Yep, none of those measures are in the game. It was impossible for an enemy to travel to Portland by river, you are talking about a 100 miles of river.
The measures in place in january 42' in Oregon; were 500 observation posts across the state manned 24 hrs a day, Civil Air patrol searches, mobilized State Guard; in Portland alone in jan 42' over 2000[ armed with WW1 era rifles], increasing to over 4500 by mid 42'; can't find how many in Astoria or Longview, but they had units. The sinking of ships in the river channel to stop movement was an obvious measure, and in the unlikely event that they got as far as the Lewis and Clark bridge, dropping it into the river. They did have measures, OBVIOUS ones that made an attempt impossible, none of which are in the game. You might as well have the USS Nimitz show up with F-14's, it is possible; saw a documentary on that, or Japanese paratroopers dropping into the Sonoma wheat fields

In the only other somewhat similar invasions:
In the assault on Palembang, the troops were unloaded onto barges that went up the river, the ships stayed at the mouth of the river.
The invasion of Canton, they took an island, took 10 months to build it up and then did an invasion of Canton.
But you failed to establish your op's by not garrisoning. You failed to establish the recon/NavSearch patrols. In your game, you had no op's, no NavSearch, the river was not protected and you will lose a major base as you should.

What should you do? If you want to earn admiration in the community, look at Lowpe's AAR for a good example. Or not.

You are earning green buttons ... moreso, you are also losing potential gaming partners ...
Pax
Bearcat2
Posts: 578
Joined: Sat Feb 14, 2004 12:53 pm

RE: Two questions about a West Coast invasion

Post by Bearcat2 »

ORIGINAL: PaxMondo

ORIGINAL: Bearcat2
ORIGINAL: PaxMondo



This is neither a design flaw or an exploit. This was real possibility that the REAL commanders of the time defended against.
................................................


Yep, none of those measures are in the game. It was impossible for an enemy to travel to Portland by river, you are talking about a 100 miles of river.
The measures in place in january 42' in Oregon; were 500 observation posts across the state manned 24 hrs a day, Civil Air patrol searches, mobilized State Guard; in Portland alone in jan 42' over 2000[ armed with WW1 era rifles], increasing to over 4500 by mid 42'; can't find how many in Astoria or Longview, but they had units. The sinking of ships in the river channel to stop movement was an obvious measure, and in the unlikely event that they got as far as the Lewis and Clark bridge, dropping it into the river. They did have measures, OBVIOUS ones that made an attempt impossible, none of which are in the game. You might as well have the USS Nimitz show up with F-14's, it is possible; saw a documentary on that, or Japanese paratroopers dropping into the Sonoma wheat fields

In the only other somewhat similar invasions:
In the assault on Palembang, the troops were unloaded onto barges that went up the river, the ships stayed at the mouth of the river.
The invasion of Canton, they took an island, took 10 months to build it up and then did an invasion of Canton.
But you failed to establish your op's by not garrisoning. You failed to establish the recon/NavSearch patrols. In your game, you had no op's, no NavSearch, the river was not protected and you will lose a major base as you should.

What should you do? If you want to earn admiration in the community, look at Lowpe's AAR for a good example. Or not.

You are earning green buttons ... moreso, you are also losing potential gaming partners ...


My post was directed at "This was real possibility that the REAL commanders of the time defended against."
No, they didn't move troops to Portland to guard against a river amphibious assault, no one would be stupid enough to send ships 100 miles up a river knowing that all the enemy had to do was sink a sink a ship in front and one behind and your whole force is stranded in the middle of nowhere.

"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
User avatar
PaxMondo
Posts: 10651
Joined: Fri Jun 06, 2008 3:23 pm

RE: Two questions about a West Coast invasion

Post by PaxMondo »

Again, you persist in inaccurate statements. Historically, garrison forces were nearby and reaction forces were absolutely formed. That is why army camps were built all along the coast within 100 miles of major urban centers. And then don't forget that everything that could fly was doing NavSearch. The KB was sighted almost daily because the pilots were so green, a fishing trawler was the Yamato.

Commanders of the time were quite concerned about an attack on the West Coast. I would suggest that you spend some time reading editions of the various west coast papers of the time. False invasion reports persisted until early summer '42. Bde's responded, divisions were put on full alert routinely, hundreads of air missions launched, TF's sortied. Hundreds of units were relegated to West Coast defense. A sizeable ortion of the Navy too, but that can't be modeled in the game, you are lucky or a good portion of your ships would NOT be available. Note the large West Coast Command and all of the units permanently assigned to the defense of the West Coast. That was the reality that you continue to overlook and/or marginalize.

To persist in stating that Portland is impregnable is to ignore the lessons that the allies learned early on: PH, HK, and Singers. Difficult? Sure. But with no garrison, no NavSearch, and no reaction force? Quite vulnerable to a smash and grab attack. In game and in reality.
Pax
User avatar
HansBolter
Posts: 7457
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Two questions about a West Coast invasion

Post by HansBolter »

ORIGINAL: PaxMondo

ORIGINAL: Bearcat2
ORIGINAL: PaxMondo



This is neither a design flaw or an exploit. This was real possibility that the REAL commanders of the time defended against.
................................................


Yep, none of those measures are in the game. It was impossible for an enemy to travel to Portland by river, you are talking about a 100 miles of river.
The measures in place in january 42' in Oregon; were 500 observation posts across the state manned 24 hrs a day, Civil Air patrol searches, mobilized State Guard; in Portland alone in jan 42' over 2000[ armed with WW1 era rifles], increasing to over 4500 by mid 42'; can't find how many in Astoria or Longview, but they had units. The sinking of ships in the river channel to stop movement was an obvious measure, and in the unlikely event that they got as far as the Lewis and Clark bridge, dropping it into the river. They did have measures, OBVIOUS ones that made an attempt impossible, none of which are in the game. You might as well have the USS Nimitz show up with F-14's, it is possible; saw a documentary on that, or Japanese paratroopers dropping into the Sonoma wheat fields

In the only other somewhat similar invasions:
In the assault on Palembang, the troops were unloaded onto barges that went up the river, the ships stayed at the mouth of the river.
The invasion of Canton, they took an island, took 10 months to build it up and then did an invasion of Canton.
But you failed to establish your op's by not garrisoning. You failed to establish the recon/NavSearch patrols. In your game, you had no op's, no NavSearch, the river was not protected and you will lose a major base as you should.

What should you do? If you want to earn admiration in the community, look at Lowpe's AAR for a good example. Or not.

You are earning green buttons ... moreso, you are also losing potential gaming partners ...


Pax, you are staring to make me wonder if this close minded community is worth working to gain the admiration of.

The "you failed to defend" tact is extremely harsh when to a newbie Allied player there is NOTHING there that needs defending.

Is no one here besides me capable of seeing just how unfair this is to a newbie Allied player when he doesn't see any construction shipyards full of building ships he needs to protect?

Yes, I get the fact that Allied construction shipyards are an abstraction, what you all don't seem to be getting is that it is a bloody abstraction that puts newbie Allied players at a bloody disadvantage.

So you show no compassion for a newbie player who has been duped by a veteran and simply say "buck up and soldier on"?
Hans

User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Two questions about a West Coast invasion

Post by Lowpe »

Is the Japanese an experienced player?

I am curious on the invasion...how much force and shipping was allocated to it? Was this a fast transport raid with naval guard units for example, or a full blown multi division invasion?

Did Iboats/float planes recon Portland prior?

Was this a scenario 1 or 2 style game?

What did the cd guns at Astoria do?

User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Two questions about a West Coast invasion

Post by Lokasenna »

ORIGINAL: HansBolter

ORIGINAL: L0ckAndL0ad

What an interesting discussion.

I'm yet to play a PBEM game of WITP AE, though this thread got me seriously thinking about how should I treat House Ruless in the future if/when I actually try PBEMing. So far, I'm sticking with "enemy is the greatest teacher" mentality and think about avoiding having any rules at all. This particular Portland attack taught me to 1) having formidable garrisons in production/arrival centers; 2) turn on strat mode for stand by QRF units.

But then again, being an adept of military history, I'm thinking about one rule that I actually might want to have - "no hindsight/out-of-game intel usage". How one, as Japanese player, does recon/gain intel on such a thing as CVEs being built in Portland without starting the game as the Allies and actually looking into arrival queue? There are no actual Allied shipbuilding facilities, so there's no way of recon-ing them, so... Yeah?


Said I was done. I lied. This poster makes a HUGE point. There are NO shipnuilding facilities to be destroyed.

If the designers had the presence of mind to recognize that without a shipbuilding facility with a cue that can be examined to understand just how many ships are building at that locale the newbie Allied players has NOTHING to cue them to the need to defend that locale because there is NOTHING there to be lost.

NOT including the construction shipyards was a HUGE design flaw that newbie Allied players suffer because of.

...that's merely the lack of production system for the Allies, which the design team explicitly did not include because it would be way too overpowering to be able to control the production of the US war machine. It already gets massive surpluses; being able to manipulate those excesses for even greater efficiency would be ridiculous.

The reason why the production exists for Japan is that, in real life, Japan made (or was forced into) questionable or bad production decisions. There are many economic abstractions made, but they're still there. But the ability to change production plans is part of the "what if" nature that is the core of this entire game.

By the way, the same interface that the Japanese player uses to see which ships are building and where is the exact same screen the the Allied player uses to see which ships arrive and where. It's the same thing. Your statement is incorrect.

And I'm sorry, but there were absolutely shipyards in Portland that predate the start of the Pacific War: "In 1940, Henry J. Kaiser signed an agreement with the British government to build 31 cargo ships to aid that country in their war effort. After scouting several sites, Kaiser chose to construct a new shipbuilding yard in Portland, Oregon, and on May 19, 1941, his Oregon Shipbuilding Corporation launched the first Liberty ship". Source.

ORIGINAL: Bearcat2

ORIGINAL: PaxMondo

ORIGINAL: Bearcat2




Yep, none of those measures are in the game. It was impossible for an enemy to travel to Portland by river, you are talking about a 100 miles of river.
The measures in place in january 42' in Oregon; were 500 observation posts across the state manned 24 hrs a day, Civil Air patrol searches, mobilized State Guard; in Portland alone in jan 42' over 2000[ armed with WW1 era rifles], increasing to over 4500 by mid 42'; can't find how many in Astoria or Longview, but they had units. The sinking of ships in the river channel to stop movement was an obvious measure, and in the unlikely event that they got as far as the Lewis and Clark bridge, dropping it into the river. They did have measures, OBVIOUS ones that made an attempt impossible, none of which are in the game. You might as well have the USS Nimitz show up with F-14's, it is possible; saw a documentary on that, or Japanese paratroopers dropping into the Sonoma wheat fields

In the only other somewhat similar invasions:
In the assault on Palembang, the troops were unloaded onto barges that went up the river, the ships stayed at the mouth of the river.
The invasion of Canton, they took an island, took 10 months to build it up and then did an invasion of Canton.
But you failed to establish your op's by not garrisoning. You failed to establish the recon/NavSearch patrols. In your game, you had no op's, no NavSearch, the river was not protected and you will lose a major base as you should.

What should you do? If you want to earn admiration in the community, look at Lowpe's AAR for a good example. Or not.

You are earning green buttons ... moreso, you are also losing potential gaming partners ...


My post was directed at "This was real possibility that the REAL commanders of the time defended against."
No, they didn't move troops to Portland to guard against a river amphibious assault, no one would be stupid enough to send ships 100 miles up a river knowing that all the enemy had to do was sink a sink a ship in front and one behind and your whole force is stranded in the middle of nowhere.


Pax was referring to general fears that Japan was going to attack the West Coast in a broader sense. Having rapid response units and fortifying important bases was done by the historical command.

ORIGINAL: HansBolter

Pax, you are staring to make me wonder if this close minded community is worth working to gain the admiration of.

I find the magnitude of your belief that you're some kind of martyr to be admirable, in a sense.
ORIGINAL: HansBolter

The "you failed to defend" tact is extremely harsh when to a newbie Allied player there is NOTHING there that needs defending.

Is no one here besides me capable of seeing just how unfair this is to a newbie Allied player when he doesn't see any construction shipyards full of building ships he needs to protect?

Except for all of the ships that arrive there, and whatever else is at the base in terms of industry - information that is freely accessible.

The "ships destroyed while building" thing is right there on the victory conditions page. If you start a game without knowing what the victory conditions are (and I don't think the OP did so, but he did miss this clearly visible part of it), that's not anybody else's problem and it's not a problem with the game.

Also, if a player has played as the Allies through at least the fall of Singapore, they should have noticed a "destroyed while building" for the various small craft that are "built" there. Even if previously ignorant of the effect, that should have been a first clue.

ORIGINAL: HansBolter

Yes, I get the fact that Allied construction shipyards are an abstraction, what you all don't seem to be getting is that it is a bloody abstraction that puts newbie Allied players at a bloody disadvantage.

So you show no compassion for a newbie player who has been duped by a veteran and simply say "buck up and soldier on"?

It sounds harsh, but ignorance of this really is a case of RTM or figure it out the hard way.

Plenty of compassion has been shown: "that sucks buddy, here's what you can do to try to dig yourself out of the mess, but if it's too late here are your other options."
Bearcat2
Posts: 578
Joined: Sat Feb 14, 2004 12:53 pm

RE: Two questions about a West Coast invasion

Post by Bearcat2 »

ORIGINAL: PaxMondo

Again, you persist in inaccurate statements. Historically, garrison forces were nearby and reaction forces were absolutely formed. That is why army camps were built all along the coast within 100 miles of major urban centers. And then don't forget that everything that could fly was doing NavSearch. The KB was sighted almost daily because the pilots were so green, a fishing trawler was the Yamato.

Commanders of the time were quite concerned about an attack on the West Coast. I would suggest that you spend some time reading editions of the various west coast papers of the time. False invasion reports persisted until early summer '42. Bde's responded, divisions were put on full alert routinely, hundreads of air missions launched, TF's sortied. Hundreds of units were relegated to West Coast defense. A sizeable ortion of the Navy too, but that can't be modeled in the game, you are lucky or a good portion of your ships would NOT be available. Note the large West Coast Command and all of the units permanently assigned to the defense of the West Coast. That was the reality that you continue to overlook and/or marginalize.

To persist in stating that Portland is impregnable is to ignore the lessons that the allies learned early on: PH, HK, and Singers. Difficult? Sure. But with no garrison, no NavSearch, and no reaction force? Quite vulnerable to a smash and grab attack. In game and in reality.



Portland is not impregnable,from troops moving overland, or paratroopers as an ex. Your post about paranoia is a perfect example, would find it likely that they had plans to blowup the Lewis and Clark bridge, that would stop them 50 miles from Portland. I keep bringing up the bridge because that is an impossible hurdle to cross.
I have worked on a towboat on a river; IMHO practically, no way in hell moving a 100 miles up a river for a myriad of reasons [ex, to get there in a day, would have to move at night and also hope for no fog- it would be possible with radar, without, you tie up and wait for light]
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
Post Reply

Return to “War in the Pacific: Admiral's Edition”