question: what is the probability of weakpoint hit?

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

Except you are completely wrong in reality. So far you have shown that your sources consists of two things:
1. Your feelings
2. Steel Beasts


actually its
1. steel beasts
2. calculation on cross sectional area based on the image from steel beasts using the length of the tank as an approximate "ruler"

far more accurate "feelings" though no true substitute for a professionally done calculations
Combined with the replaceable composite guard (a type of polyurethane punching pans that could also be upgraded with, for example, ceramic rods) in the tower, protection levels were well above what the western ammunition could break through. However, there were large ballistic holes (ie surfaces without protection from special pans) and in addition, explosive reactive solutions were only effective at 50% of the projected target surface.

vasily fofanov quotes it at 60%... havent seen data on K5 coverage from tankograd... regardless that is simply K5 coverage and does not include protection performance against a round...

the one you have linked for the T-80 against the DM33 is a good one but only accounts for the crew compartment without accounting for the whole cross sectional area of the vehicle... and therefore is a biased calculation for the purpose of this game...
noooooo
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RE: question: what is the probability of weakpoint hit?

Post by noooooo »

ORIGINAL: gbem
Except you are completely wrong in reality. So far you have shown that your sources consists of two things:
1. Your feelings
2. Steel Beasts


actually its
1. steel beasts
2. calculation on cross sectional area based on the image from steel beasts using the length of the tank as an approximate "ruler"

far more accurate "feelings" though no true substitute for a professionally done calculations
Combined with the replaceable composite guard (a type of polyurethane punching pans that could also be upgraded with, for example, ceramic rods) in the tower, protection levels were well above what the western ammunition could break through. However, there were large ballistic holes (ie surfaces without protection from special pans) and in addition, explosive reactive solutions were only effective at 50% of the projected target surface.

vasily fofanov quotes it at 60%... havent seen data on K5 coverage from tankograd... regardless that is simply K5 coverage and does not include protection performance against a round...

the one you have linked for the T-80 against the DM33 is a good one but only accounts for the crew compartment without accounting for the whole cross sectional area of the vehicle... and therefore is a biased calculation for the purpose of this game...

Kontakt-5 is effective against KE penetrators. It is supposed to be able to reduce the effectiveness of sabots up to 40% and T-80U armor estimates all take it into consideration.
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

Kontakt-5 is effective against KE penetrators. It is supposed to be able to reduce the effectiveness of sabots up to 40% and T-80U armor estimates all take it into consideration.

20% effective against KE penetrators... relikt is the one rated at 40% effective... regardless the improved protection of the Object 219AS turret is capable of defeating the DM-33 without K5 at certain portions of the turret as you see with the very image youve sent...

here
noooooo
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RE: question: what is the probability of weakpoint hit?

Post by noooooo »

ORIGINAL: gbem
Kontakt-5 is effective against KE penetrators. It is supposed to be able to reduce the effectiveness of sabots up to 40% and T-80U armor estimates all take it into consideration.

20% effective against KE penetrators... relikt is the one rated at 40% effective... regardless the improved protection of the Object 219 turret is capable of defeating the DM-33 without K5 at certain portions of the turret as you see with the very image youve sent...

here
Kontakt-5

The estimates for the effectiveness of K-5 vary wildly, some say 40%, some say 20%, some 30% and there might be some truth to all of them as newer rounds are designed to specifically defeat K-5 while older rounds are much more affected by them.

Anyway, the point is Steel Beasts is hardly a source to take as gospel. You wouldn't be making the game closer to reality, just closer to Steel Beasts.
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

The estimates for the effectiveness of K-5 vary wildly, some say 40%, some say 20%, some 30% and there might be some truth to all of them as newer rounds are designed to specifically defeat K-5 while older rounds are much more affected by them.

The estimates for the effectiveness of K-5 vary wildly, some say 40%, some say 20%, some 30% and there might be some truth to all of them as newer rounds are designed to specifically defeat K-5 while older rounds are much more affected by them.

the manufacturer along with several people (zaloga) estimated K5 at 20% effectiveness vs KE... relikt was the one estimated at 40% effectiveness

but yes you are correct... monoblock penetrators like the (to some extent) DM33 M829 M829A1 and 3BM32 vant all have reduced performance against both NERA and ERA type armor... segmented penetrators like the DM53 M829A3 and surprisingly the 3BM42 "mango" suffer against RHA in exchange for increased performance vs NERA and ERA... hence why i stated the 3bm32 and 3bm42 is underperforming considerably ingame
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

Anyway, the point is Steel Beasts is hardly a source to take as gospel. You wouldn't be making the game closer to reality, just closer to Steel Beasts.

i dont... steel beasts failed to take account of the V80 + high hardness steel penetration criteria for russian guns hence why all russian ammunition have substandard penetration in Steel beasts... but although i also dont trust the RHAE equivalents posted for steel beasts i do at least trust to some extent the armor`s cross sectional profile since the data agrees with the profile described by several sources ive found... i particularly trust the T-80 M1 and leopard profiles to an extent... but not the RHA equivalent (as different criterion gives different equivalents)
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

Again, in the game a weakshot hit is BY NO MEANS a penetration. I have demonstrated this yet you continue to regurgitate the same arguments.

also that statement is beyond my point...a strawman argument... my point is the probability of a weakspot HIT is lower than 15% as the cross sectional area of the weakspot for the abrams is lower than 15%...this makes the probability of a penetration is even lower than "a third of 15%" especially due to the 1970s ammunition....
Lowlaner2012
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RE: question: what is the probability of weakpoint hit?

Post by Lowlaner2012 »

I think we will have to agree to disagree, its not me and nooooo you have to convince its the devs....

Cheers
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

im simply asking for 2 new armor values... a per tank basis frontal weakspot percent chance and a weakspot armor value... not an overall reduction of hit chance to 5%... that ways vehicles with smaller like the leopard 2a4 and T-80U are given their appropriate weakspot value (6%) but also allow for low penetration guns (200+KE effective) to go through some of those tanks (T-80U) all the while sparing tanks like that have less weak weakspots (400+ KE effective)(leopard 2a4)... meanwhile tanks with bigger weakspots like the abrams can sit at higher percentage chances
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

if not then at the very least let the weakspot chance be moddable... that ways we can all be happy until multiplayer is added... in which case id be a strong contender for a more realistic model than a 15% universal number
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

well SB penetration data is problematic... fails to take account of soviet penetration criteria which is far more strict than american penetration criteria... using data gathered from inetres kotsch and tankograd i managed to compare the 3 rounds of the late 1980s the M829 DM33 and 3BM42 "mango" (without accounting for the segmented penetrator for the mango) and figured out using the odermatt equation that the 3BM42 had the highest penetration followed by the DM33 and and lastly the M829 in a standardized test
noooooo
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RE: question: what is the probability of weakpoint hit?

Post by noooooo »

ORIGINAL: gbem

im simply asking for 2 new armor values... a per tank basis frontal weakspot percent chance and a weakspot armor value... not an overall reduction of hit chance to 5%... that ways vehicles with smaller like the leopard 2a4 and T-80U are given their appropriate weakspot value (6%) but also allow for low penetration guns (200+KE effective) to go through some of those tanks (T-80U) all the while sparing tanks like that have less weak weakspots (400+ KE effective)(leopard 2a4)... meanwhile tanks with bigger weakspots like the abrams can sit at higher percentage chances

This would be a big task to add especially with the database size and IMO there are more important tasks to focus on for the devs such as pathfinding, cell 1 unit limit etc. but if they are willing to do it in the future and they find it is worth the effort then maybe.

ORIGINAL: gbem

if not then at the very least let the weakspot chance be moddable... that ways we can all be happy until multiplayer is added... in which case id be a strong contender for a more realistic model than a 15% universal number

Yes.
Lowlaner2012
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RE: question: what is the probability of weakpoint hit?

Post by Lowlaner2012 »

Yes I think point 2, the weakspot % chance being modable would make everybody happy :-)

Cheers
gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

This would be a big task to add especially with the database size and IMO there are more important tasks to focus on for the devs such as pathfinding, cell 1 unit limit etc. but if they are willing to do it in the future and they find it is worth the effort then maybe.

agreed... but when the game fully fleshes out this would be a neat addition dont u think?

Yes I think point 2, the weakspot % chance being modable would make everybody happy :-)

Cheers

the problem with point 2 is that tanks like the leopard 2a4 or a T-80U have the same weakspot size as an abrams... which is completely unrealistic... maybe in the long run the first point should be done but i do agree that it should not be a priority... although i do think the helicopter issue is a priority as the airgame is almost unplayable unless you use modded SAMs
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Veitikka
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RE: question: what is the probability of weakpoint hit?

Post by Veitikka »

ORIGINAL: noooooo

Again in my opinion the best solution is to make the value moddable. Once it's moddable then everyone can change it to fit their own ideas. Hopefully this is one feature added in the future.

Perhaps in the future there can be one moddable global value. I doubt anyone ever will go through hundreds of vehicles and calculate the 'correct' values for all armor facings.
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Veitikka
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RE: question: what is the probability of weakpoint hit?

Post by Veitikka »

ORIGINAL: Lieste

I seem to recall this was at one point a triangular distribution (from 100% at 85% coverage, to 20% at 0% coverage)

Is this not still the case, or have I miss-remembered?


I don't remember all the discussions and experimentation we had, but currently there's a simple 15% random chance for it.
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dpabrams
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RE: question: what is the probability of weakpoint hit?

Post by dpabrams »

Hard to be objective, we all have bias. We are slaved to what data there is and much of it is grey. The database for AB is really good when I compare to my sources, which are the same sources as everyone else. I have found some data that I corrected based on the weight of other sources. For example, small caliber HEI that had NO AP rating (Marder 20mm), incorrect missile speeds (TOW's AB rated for 178 mps/ actual 320 mps) and the 73mm 2A28 early warhead with a range of 1200 meters (should be 9000-1000) to name some. You can't expect the Dev's to get it all right but AB is very close 90% of the time in my opinion. That's why we can mod the data base.
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gbem
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RE: question: what is the probability of weakpoint hit?

Post by gbem »

Hard to be objective, we all have bias. We are slaved to what data there is and much of it is grey. The database for AB is really good when I compare to my sources, which are the same sources as everyone else. I have found some data that I corrected based on the weight of other sources. For example, small caliber HEI that had NO AP rating (Marder 20mm), incorrect missile speeds (TOW's AB rated for 178 mps/ actual 320 mps) and the 73mm 2A28 early warhead with a range of 1200 meters (should be 9000-1000) to name some. You can't expect the Dev's to get it all right but AB is very close 90% of the time in my opinion. That's why we can mod the data base.

yeah but this statement "There are some differences in the two data sets (AB vs SB Pro), and we all know that the US 120mm has been downgraded 10% or so and that some Soviet 125mm are up rated." is inherently false... some soviet rounds are even underperforming in fact in accordance to the odermatt equation
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dpabrams
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RE: question: what is the probability of weakpoint hit?

Post by dpabrams »

ORIGINAL: gbem



yeah but this statement "There are some differences in the two data sets (AB vs SB Pro), and we all know that the US 120mm has been downgraded 10% or so and that some Soviet 125mm are up rated." is inherently false... some soviet rounds are even underperforming in fact in accordance to the odermatt equation

What do you mean? Many sources show the M289 at 600mm penetration, in game it's 550 a 8.3% down grade and the M829A1 at 700 and 640 in game a 8.57 % downgrade. So yeah it's not exactly 10%. What are the APDamage number you are using in the game for the M829, DM-33, and BM22,26,29,32 and 42?
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