+$$$ORIGINAL: witpqs
Equally good! [:D]ORIGINAL: BillBrown
Thread title change.
You'll be hearing from my lawyer about royalties.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
+$$$ORIGINAL: witpqs
Equally good! [:D]ORIGINAL: BillBrown
Thread title change.
ORIGINAL: Lowpe
ORIGINAL: mind_messing
ORIGINAL: BillBrown
We are using andymacs updated scenario 2 and the Tojo line uses Nakajima Ha-35 engines.
I have been doing the actual turn so far, not the production. Tomorrow I will really start in on the production.
So far I have looked and I have 70 R&D factories. I probably will be heavily investing in fighter R&D. I am thinking
8 x 6 size 30 R&D factories for fighters. I am not sure which ones, but I am looking at A6, A7, NiK, and J8W1 for the Navy.
Then for the Army I am looking at Ki-43, ki-44, Frank, and Ki-83. Not sure if that is enough, but it is a start. It still
leaves me with 22 more R&D factories for other things.
Comments on that?
Sounds good.
I suggest going for the Ki-43 or Ki-44, not both. Both airframes are solid early to mid game airframes that really fall off after mid 1943. I'd cut one out and put the freed up factories into the Frank.
The Zero tree also falls off a cliff big time. IMO it's worth pushing R&D for the first model with armour (IIRC the A6M5c model) and then putting everything onto the Sam.
Other airframes to consider:
Ki-45 - Good fighter-bomber for 1942 to 1943
Ki-102a - solid 2E IJA fighter with good 4E capability.
Ki-100 - Rock-steady IJA fighter that's easy to keep flying. Arrives in 1945 but can be activated much earlier with R&D chaining.
10 R&D Factories on Frank A; 10 R&D Factories on Sam. These are the two most important planes Japan gets.
For early game expansion you want the A6M3a, Oscar IIa and Tojo A.
Look at Night Fighters.
For bombers look at Judy, Jill, Grace. Everything else doesn't really matter with the exception of perhaps Peggy T and the Lilly dive bomber.
End game fighter: Scen 2 so pick one for each service: Shinden? Ki94 or Ki83? Start with 3-5 factories and enhance as other r&d concludes.
Nick is incredibly useful and you can switch almost all light bomber squadrons to it for a PP price.
Dedicated Kamikazes look interesting but probably only marginally useful.
ORIGINAL: Lowpe
ORIGINAL: mind_messing
ORIGINAL: BillBrown
We are using andymacs updated scenario 2 and the Tojo line uses Nakajima Ha-35 engines.
I have been doing the actual turn so far, not the production. Tomorrow I will really start in on the production.
So far I have looked and I have 70 R&D factories. I probably will be heavily investing in fighter R&D. I am thinking
8 x 6 size 30 R&D factories for fighters. I am not sure which ones, but I am looking at A6, A7, NiK, and J8W1 for the Navy.
Then for the Army I am looking at Ki-43, ki-44, Frank, and Ki-83. Not sure if that is enough, but it is a start. It still
leaves me with 22 more R&D factories for other things.
Comments on that?
Sounds good.
I suggest going for the Ki-43 or Ki-44, not both. Both airframes are solid early to mid game airframes that really fall off after mid 1943. I'd cut one out and put the freed up factories into the Frank.
The Zero tree also falls off a cliff big time. IMO it's worth pushing R&D for the first model with armour (IIRC the A6M5c model) and then putting everything onto the Sam.
Other airframes to consider:
Ki-45 - Good fighter-bomber for 1942 to 1943
Ki-102a - solid 2E IJA fighter with good 4E capability.
Ki-100 - Rock-steady IJA fighter that's easy to keep flying. Arrives in 1945 but can be activated much earlier with R&D chaining.
10 R&D Factories on Frank A; 10 R&D Factories on Sam. These are the two most important planes Japan gets.
For early game expansion you want the A6M3a, Oscar IIa and Tojo A.
Look at Night Fighters.
For bombers look at Judy, Jill, Grace. Everything else doesn't really matter with the exception of perhaps Peggy T and the Lilly dive bomber.
End game fighter: Scen 2 so pick one for each service: Shinden? Ki94 or Ki83? Start with 3-5 factories and enhance as other r&d concludes.
Nick is incredibly useful and you can switch almost all light bomber squadrons to it for a PP price.
Dedicated Kamikazes look interesting but probably only marginally useful.
ORIGINAL: Chickenboy
ORIGINAL: BillBrown
Thread title change.
So a question here, how many Frank R&D factories are recomended? I thought about 6 size 30( there is one that starts at 55 ). Should I have more?
Bill: With non-historical R&D capabilities, you can really accelerate some mid-late model airframes. Maybe even moreso than you are comfortable. For example, would you feel 'comfortable' from a realism perspective bringing late 1944-early 1945 airframes into early 1943 or would such a leapfrog in technology rub you the wrong way? Would you feel comfortable using the 'exploits' of the research tree to accomplish such things or do you have a bent to consider?
If you're an 'anything goes' sort of guy, this does have a bearing on your research commitments and numbers of research factories to use on these airframe and engine paths. But we need to know how you feel philosophically about this moving forward before recommending anything hard and fast.
ORIGINAL: BillBrown
...emasculated - not since I left my last bag in Albuquerque years ago.
My last ex, she was a real bag. [:D]ORIGINAL: Canoerebel
ORIGINAL: BillBrown
...emasculated - not since I left my last bag in Albuquerque years ago.
I'm not sure exactly what you mean, but one possibility has me puckering. We need a puckering emogee.
ORIGINAL: BillBrown
ORIGINAL: Chickenboy
ORIGINAL: BillBrown
Thread title change.
So a question here, how many Frank R&D factories are recomended? I thought about 6 size 30( there is one that starts at 55 ). Should I have more?
Bill: With non-historical R&D capabilities, you can really accelerate some mid-late model airframes. Maybe even moreso than you are comfortable. For example, would you feel 'comfortable' from a realism perspective bringing late 1944-early 1945 airframes into early 1943 or would such a leapfrog in technology rub you the wrong way? Would you feel comfortable using the 'exploits' of the research tree to accomplish such things or do you have a bent to consider?
If you're an 'anything goes' sort of guy, this does have a bearing on your research commitments and numbers of research factories to use on these airframe and engine paths. But we need to know how you feel philosophically about this moving forward before recommending anything hard and fast.
This is an interesting post. It made me think a lot. The game is a no house rules game so there are no HRs to worry about.
As far as my play style, I would say pretty much anything goes is probably where I am. However, I really do not want to do something that will offend either my readers or more importantly my opponent. I am not entirely comfortable with advancing air frames that much. I will still have to think on it some more. I would like to hear from others bout this, just to get a feel for what the community thinks.
ORIGINAL: BillBrown
Thread title change.
So a question here, how many Frank R&D factories are recomended? I thought about 6 size 30( there is one that starts at 55 ). Should I have more?
ORIGINAL: BillBrown
Thread title change.
So a question here, how many Frank R&D factories are recomended? I thought about 6 size 30( there is one that starts at 55 ). Should I have more?
ORIGINAL: Chickenboy
Nobody has mentioned the George line. The best IJNAF bomber killer you'll see before 1945. Must do.