ORIGINAL: Curtis Lemay
ORIGINAL: Shadrach
a developer/with Windows 10
Not sure if we have one of those.
Uhm...which part? [;)]
ORIGINAL: Curtis Lemay
ORIGINAL: Shadrach
a developer/with Windows 10
Not sure if we have one of those.
Can the guys having this problem try switching to Hidden Placenames during the PO Turn to see if it changes anything?many place names on the map
So what you're saying is, you are selling a product for, and claiming it supports, an operating system you have no actual way of testing? [:D]ORIGINAL: Curtis Lemay
Not sure if we have one of those.
sPzAbt653:
Can the guys having this problem try switching to Hidden Placenames during the PO Turn to see if it changes anything?

ORIGINAL: Shadrach
So what you're saying is, you are selling a product for, and claiming it supports, an operating system you have no actual way of testing? [:D]ORIGINAL: Curtis Lemay
Not sure if we have one of those.
Surely at least Matrix Support are able to do this, without just throwing the problem over the fence to you guys? They are after all still responsible for distribution and support for the product.
Ok sorry, I did look and didn't see it mentioned, so I asked *shrug*I thought we already established this?
Yes we had W10 guys in Beta and I've said before that they didn't experience this so we didn't know about it, but I know that is not what you are asking Shad. But what you are asking is a little difficult, because what we do at TOAW Beta Testing is to create a situation and hand it to Ralph to experience and fix. What we don't do is give a fault description to Ralph and expect him to find it. What I'm saying is, if we have a rock solid repeatable, then we can give that to Ralph, otherwise ...a developer with Windows 10 needs to recreate this to have any hope of fixing it

ORIGINAL: Shadrach
As far as I'm concerned, this is a "rock solid repeatable" [:D]
And I think France '44 is a stock scenario? But it's pretty clear this is not related to the specific scenario, this is something in the code for the game, so there's not really any point in sending someone a save game to have a look at.
I think I've described the issue as well as I can by now, so if nothing else happens there's nothing to do but wait for a fix. Again, this is why a simple "Yes we are aware of it, and looking into a fix" from the people who know the code would be enough to let the issue rest.
Also let it be clear, I'm just helping investigating the issue for the one who originally reported it (Fastfrank), because I think it's an interesting case. I've not experienced the issue myself when actually *playing* the game. I have managed to make it crash *on purpose* to recreate the issue, and this is very much repeatable, independent of specific scenarios.
ORIGINAL: Lobster
No one is saying how this is being tested. PO vs PO or player vs PO.
ACOW used the old bitmapped fonts only. TOAW III/IV uses Windows fonts.ORIGINAL: cathar1244
Ran up the Cobra scenario in COW on Vista machine. Private Bytes usage stayed at a steady 178MB no matter how much I moved around the map. Another indicator this may be a conflict with Win10.
Although COW started slower on the older machine, map scrolling was much smoother [:'(]
Cheers
ORIGINAL: Curtis Lemay
ACOW used the old bitmapped fonts only. TOAW III/IV uses Windows fonts.ORIGINAL: cathar1244
Ran up the Cobra scenario in COW on Vista machine. Private Bytes usage stayed at a steady 178MB no matter how much I moved around the map. Another indicator this may be a conflict with Win10.
Although COW started slower on the older machine, map scrolling was much smoother [:'(]
Cheers
ORIGINAL: sPzAbt653
But if you do have a working copy of CoW, we may have an interest in you ...
ORIGINAL: sPzAbt653
[:)] We've been looking for a CoW Interdiction Test, so if you have it running let us know and we can give you details. Otherwise, we continue the hunt for Operational CoW [;)]