ORIGINAL: Saturn V
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Another ordnance consideration is that I'm not sure how well the game recreates is certain bomb types being more effective against certain types of targets, or at least being more commonly used against certain types of targets. 100-lb GP and 20-lb fragmentation bombs, for example, were frequently used against enemy airfields, with the former potholing runways and the latter damaging aircraft in the open.
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Specific to this, there are some fit to mission rules. The main one is that a rocket load out for GA/GS will do more damage to a moving target. But the key aspect is:
When attacking ground targets each weapon system is rated for its effect (Eff), accuracy (Acc), blast radius (Blast), anti-soft (ASoft) target efficiency, anti-armor (AArm) target efficiency, target penetration (Pen) efficiency, and High Explosive Anti-Tank (HEAT) efficiency..
Effect is an overall measure of the impact of the weapon and a higher value indicates more explosive impact. The values are related to the amount of high explosive in the bomb or other weapon system. Accuracy reflects the chance to hit a target and the lower the value the more likely this is to happen while the blast radius indicates the area it can impact (so an inaccurate large bomb may still do substantial damage).
That is from the draft WiTE2 rules but the same conditions apply in WiTW, just less clearly stated.
How they intersect is complex but fairly logical (for the most part) in practice, if you are hitting a hard or well dug in target, you want a big bomb. So a raid on U-boats is best done with a large payload.
Others are easy to interpret, the axis WGr A2A rocket will destroy its target IF it hits as it has an accuracy of 1 compared to 30+ for most aircraft machine guns. By contrast most of the A2G rockets in the game have an accuracy of 8.
But that leaves a lot of grey areas such as airfield bombing. The key there is to cause damage which lowers the % of the airfield in use (&/or destroys planes). I tend to think 500-1000lb does best as a compromise here.
The closest I can find in the database to the others you mention are 100lb bombs, the best of these has a blast range of 22 and a soft attack of 528. I'm not sure it will do much real damage.
But the modelling of plane types and weapon systems has simplifications. I don't find the game systems reward too much specialisation and more types would probably just lead to either more micro-management or more mis-matches?





























