ORIGINAL: Chickenboy
ORIGINAL: ITAKLinus
ORIGINAL: Chickenboy
I believe RangerJoe is right, but this is an 'undocumented feature'. CV naval strikes won't go beyond 8 hexes and this is 'hard coded'-regardless of the ranges of the planes involved.
I clearly remembered I argued few months ago with PaxMondo and others regarding that. Apparently, someone had (consistent?) results in trying to send strikes over the prescribed 8 hexes.
In any case, I feel that relying on that is quite foolish, but that's just my personal perception.
Agree-relying on >7 hex strikes to come to fruition is likely to result in disappointment.
Yes but strikes to where? To an enemy base? That base does not move so it should be easier to navigate there and then return to a known point where your portable airfield is. To an enemy TF that may have moved over 30 Nautical Miles (a NM, 6000 feet is a NM) per hour? That would be hard to achieve, especially with a large strike package.
Look what happened at Midway, all the torpedo bombers made it around the same time but the Enterprise dive bombers arrived around the same time as the Yorktown's dive bombers which launched an hour later. The Hornets dive bombers and escorting fighters headed to Midway where some of the escorting fighters decided to land on the ocean since they needed to refuel.
So the best thing to do is try and hide in bad weather. That is, bad enough to hinder the enemy search as well as fragment the enemy raid while the enemy is in nice, clear weather. That is what happened at Coral Sea.
Of course, if you can get SCTFs to disrupt the large Carrier group and get some CVTFs to disengage, then you want any strikes that you can hit the target to do so. Even cargo ships can disrupt the enemy carrier TFs. That would be a good use for those small standard cargo vessels . . . [8|]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

; Julia Child
