A few returning player questions

Moderator: Hubert Cater

User avatar
Pocus
Posts: 1319
Joined: Wed Sep 22, 2004 8:17 pm

RE: A few returning player questions

Post by Pocus »

Thanks.

Partisans sabotage(crossed counter) or uprising
Most partisan activity can be prevented by keeping units in or adjacent to
their spawning hexes, and these can be seen by pressing ‘P’ on your keyboard.
I guess it must be a land unit, not a plane?

Morale
If the unit isn’t commanded by a HQ
Readiness = ((Unit Strength / 2 + Unit Morale / 10) / 2) * 10

So an Italian garrison with strength 6 and morale 80 can reach 55 readiness, right? But then how a German Korps with str 10 and morale 100 manages to go above readiness 100 (speaking w/o HQ boost).It should reach 75 max.

AGEOD Team
The Land
Posts: 940
Joined: Fri Feb 19, 2010 4:58 pm

RE: A few returning player questions

Post by The Land »

ORIGINAL: Pocus

So an Italian garrison with strength 6 and morale 80 can reach 55 readiness, right? But then how a German Korps with str 10 and morale 100 manages to go above readiness 100 (speaking w/o HQ boost).It should reach 75 max.

The difference will be down to techs and/or National Morale. Infantry Warfare etc have an effect on readiness, though I admit I don't really understand what this effect is and whether it applies to readiness calculations or morale somehow. Same with NM.

Also, just to make things more confusing, don't forget that morale goes up or down each turn depending on your readiness as well. ;)


1985 Red Storm mod - Beta testing!

Always wanted to play a "Cold War goes hot" scenario? Come and join in!
LoneRunner
Posts: 443
Joined: Sun Aug 16, 2020 4:30 pm

RE: A few returning player questions

Post by LoneRunner »

ORIGINAL: Elessar2

ORIGINAL: Pocus

And now a more 'strategic advice' question, how do you deal early in the war with the British preventing any of your Norway income as Germany? It seems you can't do much in fact. Their sub can't definitively be chased by your destroyers, unless you want to lose them, and the same would apply to your feeble surface navy, if the Brits stations BBs (well, perhaps the UBoat can do smth here admittedly!). So, you write it off as a loss and move on?

Stick your maritime bomber in Denmark. Not only can you bomb any subs etc. which show up, it will also protect your convoys via a script iirc.

The maritime bomber in Denmark worked pretty good against the AI. However, when I tried it against a human, my bomber got shredded by long range fighters based in England.
User avatar
Tanaka
Posts: 5191
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: A few returning player questions

Post by Tanaka »

ORIGINAL: LoneRunner

ORIGINAL: Elessar2

ORIGINAL: Pocus

And now a more 'strategic advice' question, how do you deal early in the war with the British preventing any of your Norway income as Germany? It seems you can't do much in fact. Their sub can't definitively be chased by your destroyers, unless you want to lose them, and the same would apply to your feeble surface navy, if the Brits stations BBs (well, perhaps the UBoat can do smth here admittedly!). So, you write it off as a loss and move on?

Stick your maritime bomber in Denmark. Not only can you bomb any subs etc. which show up, it will also protect your convoys via a script iirc.

The maritime bomber in Denmark worked pretty good against the AI. However, when I tried it against a human, my bomber got shredded by long range fighters based in England.

Will a fighter in Denmark not accomplish the same thing though?
Image
User avatar
OldCrowBalthazor
Posts: 2832
Joined: Thu Jul 02, 2020 12:42 am
Location: Republic of Cascadia

RE: A few returning player questions

Post by OldCrowBalthazor »

ORIGINAL: Pocus

Just wanted to protest I can't build an armored train in Japan and ship it to china!! [8D]


Amphibious landing in disguise. Should transport be allowed to land only in hex you own?
Image

Some questions:
1. How MPP are transferred if oversea, if there is no scripted convoy lane? For example I took Djibouti as the Italian. Is the production credited to Italy in all cases?
2. What is a the benefit of a 'secondary supply' compared to another town?

Hmmm...interesting that your able to land a unit off your transport at Pakhoi onto enemy held land. There's a few places at other ports where that activity could be useful. I wonder though if this is WAD concerning an enemy controlled hex though?

Image
Attachments
ChinaPort.jpg
ChinaPort.jpg (35.73 KiB) Viewed 178 times
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
User avatar
ElvisJJonesRambo
Posts: 2482
Joined: Wed Feb 06, 2019 6:48 pm
Location: Kingdom of God

RE: A few returning player questions

Post by ElvisJJonesRambo »

The whole landing zones is an entire conversation. Dudes are landing transports all over the place, me including. Got on player partner, he's the champ of suicide long range landing craft. He'll send in some clown strength 2 destroyer to check the path, then in comes the thief in the night to snag key cities, ports. It's impossible to cover them all. And if you are, then key MMPs are not on offense. I've done it several times myself, against Japan. Players love swarming Norway all the time, Italy of course, name it.
Slaps issued: 16 - Patton, Dana White, Batman, Samson. Medals/Salutes given: 6, warnings received: 11, suspensions served: 4, riots: 2.
Post Reply

Return to “Strategic Command WWII: World at War”