smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG

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M60A3TTS
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG

Post by M60A3TTS »

Week 5 - 20 July 1941

Quite a bit of rain this week.

In the north, the panzers are back in the rear getting some rest. A few hexes are wrested away from the Red Army.

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Near Smolensk, no real attempt is made to push east, but instead expands the Dnepr crossings south of the city.

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In the south, Germans take their time advancing on Kiev.

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Far south, it appears almost everything will be successfully extracted across the crossings at Nikolaev.

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

Week 5 - 20 July 1941
End of turn

In the north, both sides send in air drops and consolidate their positions.

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In the center, Long Range Air Command bombs the Dnepr crossings. The Germans expand their bridgehead, but do not break out.

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In the south, quite a bit of mud. More air drops here. Kiev is in no immediate danger as panzers drive south. As expected, Southern Front units are able to safely traverse the various ferry crossings.

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OOB

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

For those interested in air things, Southern Air Command organization.

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

I do want to acknowledge that this AAR has not been given enough of my attention recently. That was in large part due to some recent RL stuff as well as a second HvH game that I have put down as of yesterday.

Dave has been very patient with the waiting and hopefully the pace will quicken from this point on. He is starting to see some success in the more current turns, and I'll endeavor to get those things posted with the appropriate degree of OPSEC.
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by Hardradi »

Just caught up again. Looking forward to more.
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

Week 6 - 27 July 1941

In the north PG4 pushes on ahead. So far the line overall is holding in this area. To the west, the Germans are closing in on Tallinn.

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In the center, Smolensk does not seem to be the focus of activities this week. Instead, the push is southeast as the Dnepr expansion continues.

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In the south, Kiev is closer to becoming a front line city. The Germans close up on the Dnepr by Cherkassy and push the panzer spearheads onto D-Z.

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At the Gulf of Odessa, we retain Kherson and we are safely over the Dnepr.

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Ground losses

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

Here are a few counterattacks to keep the enemy off balance.

Heavy air losses here, but Vatutin scores a pair of victories. He has tank forces available.

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Tolbukhin takes advantage of an earlier scout mission performed by one of Filatov's rifle divisions. Two panzer divisions are pushed back.

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A pair of victories in the south.

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Meantime, the VVS remains busy.

Dropping more supplies.

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Flying interdiction at a major river crossing.

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Here is a glimpse of my artillery SUs in the reserve. A lot suffer from poor experience level at the start of the game, so I send them back to the reserves to gain some back. This way hopefully they don't lose as much during retreats or routs once returned to action.

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

Here are the tank and mechanized divisions on the map and in the reserves.

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I have a somewhat arbitrary magic number of 120 AFVs. If a unit has that many, it's considered ideal for front line service. Those units will always be with the leaders that carry a mech-6 rating. You can see there are some with low morale and experience. That is naturally expected. Where I can, they are pulled back, but not sent to the reserves. I want their prep points to be at 100 when they are ready to rejoin the fight.

The 41a tank divisions are rather ungainly as they need a lot of stuff to stay ready compared to a 41b division. It doesn't take that long for the a's to convert to b's so I don't try and go for over-powering A divisions. A B division in good shape will still give you a CV5 and coupled with a good mech division of CV7 or 8, they can start to fight back against the lone panzer division that is gradually wearing down deep inside the Motherland.
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

Other stuff that goes on (or not) behind the scenes.

In the reserves, AT gun formations will remain unfilled. There simply are not enough medium AT-guns to fill these units in meaningful numbers.

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AA units will see service gradually. I'll generally refit no more than 3 AA battalions at a time, so long as there are sufficient AA guns in the active pool.

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Construction battalions. Born to die. As soon as their manpower, i.e. labor squads, can be converted into larger regiments and brigades, the mass disbands begin. It takes all the labor squads contained in a little over 10 battalions to equip a brigade. I want that higher construction value of a brigade for future airfield construction that can then take place at a more rapid pace, all other things (such as supply) being equal. But this is for later, as brigades can't be built until turns 12 (railroad) and 16 (general).

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

Week 7 - 3 August 1941

In the north, there are a series of German attacks. Tallinn is still under Soviet control at this moment.

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In the center, another series of German attacks, but Smolensk has yet to be encircled.

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Additional German advances threaten Gomel.

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Farther south, Kiev is still Soviet. But farther east, German troops have broken over the Dnepr.

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German motorized troops have also crossed the Dnepr northeast of Kherson.

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Air interdiction goes in to contest several crossing points.

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Since I am not bringing in more than the default minimum number of aircraft per strike (24), the amount of interdiction is less effective. These numbers will see an increase at a later date.

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by gingerbread »

I really like this approach to playing the Soviet side. The map shows the status of the short game, but the long game is seen and played in the CR and rear areas.

Good call to establish a 120 tanks rule as this eliminates the mind sapping individual unit decisions every turn. Ditto about the artillery and the exp aspect. If they can't hit they only increase the logistic load for no gain.

I've come around to your side regarding the air supply drops - the CV values speak for themselves.

One thing I'm missing is the long game vehicle budget and why you don't disband TD that will never be of further use on the map.
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by Hardradi »

Ouch, throwing back two Panzer Divisions on Turn 5 is pretty impressive.
ORIGINAL: M60A3TTS

Since I am not bringing in more than the default minimum number of aircraft per strike (24), the amount of interdiction is less effective. These numbers will see an increase at a later date.
I couldn't find this in the manual. If there are less aircraft than this allocated to the air directive then they will not fly the sortie/strike? Is it different for the Germans?
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by loki100 »

ORIGINAL: gingerbread

...

One thing I'm missing is the long game vehicle budget and why you don't disband TD that will never be of further use on the map.

I think its harder/less use to manage than in #1

In part as you have no truck shortage in 1941, but you hit a brick wall in late 42-mid 43 and (my view) any early game optimisation has only a marginal impact here. The problem is you need the new tools (even if you hold back on Mech Corps you need Artillery divisions and Tank Corps), so demand is up, and its not till the 1944 LL multiplier that you can clear the backlog.

Other problems at that stage is the shortage of heavy artillery biases you towards rocket formations (but they too want trucks).

Also operationally, its very easy to outrun your depots, so again that becomes a truck problem.
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

ORIGINAL: Hardradi

Ouch, throwing back two Panzer Divisions on Turn 5 is pretty impressive.
ORIGINAL: M60A3TTS

Since I am not bringing in more than the default minimum number of aircraft per strike (24), the amount of interdiction is less effective. These numbers will see an increase at a later date.
I couldn't find this in the manual. If there are less aircraft than this allocated to the air directive then they will not fly the sortie/strike? Is it different for the Germans?

Yes, if there are less aircraft than the required number then the mission will not fly. To reduced the chance of that, I can set the entire Long Range Air Command to fly the mission, and it has 400+ aircraft. If I chose a single AOG of say 100 planes, it might fail to meet my custom minimum requirements after more than a mission or two due to losses. Then the challenge is not to overwork the planes. Generally flying only one day, two at most for a mission will let you fly multiple missions, covering the important hexes with a larger bomber force.

I'm always selective in what hexes to interdict. Missions on clear, non-river hexes really don't impact movement. Attacking other hexes can cause enemy units to expend +1 or +2 MPs for entry. If I can flip some hexes with ground units and interdict others, add in the effects of combat delay during the enemy turn and you can slow things down in the right places.

It is no different for the Germans.


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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by squatter »

Great AAR, thanks M60

I'm curious about your extensive use of the VVS long range bomber force:

Are all your bomber missions flown by day?
Do you try to only fly where you think there is no LW air cover, or do you sometimes fly in the teeth of enemy interceptors?
Do you fly unescorted, or do you attach fighters to the long range command to provide escorts?

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

ORIGINAL: gingerbread
I really like this approach to playing the Soviet side. The map shows the status of the short game, but the long game is seen and played in the CR and rear areas.

I like the way you put that.

ORIGINAL: gingerbread
One thing I'm missing is the long game vehicle budget and why you don't disband TD that will never be of further use on the map.


The TD units do consume some trucks but there are other ways to manage the vehicle situation.

This turn, I get rid of all these tank battalions. Their tank numbers are too small IMO, and therefore the units too brittle. They can't promote to guards either I believe. So no trucks will be expended to support them.

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by loki100 »

ORIGINAL: M60A3TTS
... Attacking other hexes can cause enemy units to expend +1 or +2 MPs for entry. ....

actually its an exit cost, so no cost to enter an interdicted hex but the cost (& any attrition etc) is triggered by moving out (either physically or via a reserve reaction)
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

ORIGINAL: squatter
Are all your bomber missions flown by day?

Yes, the missions are more effective when flown during the day.
ORIGINAL: squatter
Do you try to only fly where you think there is no LW air cover, or do you sometimes fly in the teeth of enemy interceptors?

Do you fly unescorted, or do you attach fighters to the long range command to provide escorts?

Well, the second part sort of answers the first. I don't want to necessarily fly into the teeth of anything. I do have fighters supporting these interdiction missions. Generally if the interdiction remains close to the front lines, it doesn't attract as many enemy fighters flying CAP, That's why I generally avoid missions deep behind the lines if I know he has fighters in the vicinity.
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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by M60A3TTS »

ORIGINAL: loki100

ORIGINAL: M60A3TTS
... Attacking other hexes can cause enemy units to expend +1 or +2 MPs for entry. ....

actually its an exit cost, so no cost to enter an interdicted hex but the cost (& any attrition etc) is triggered by moving out (either physically or via a reserve reaction)


No, it's an entry cost. You may be confusing this with combat delay which is an exit cost.

Example of entering an interdicted and non-interdicted hex:

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RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG whenever he's ready

Post by carlkay58 »

According to the manual (22.2.3):
Leaving hexes with higher levels of interdiction will impose increased movement costs and possibly extra losses in the form of disruptions, damaged and destroyed elements.
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