Wiedrock wrote: Mon Mar 13, 2023 10:42 pmContradicting material usage in the Airframe/Chassis section.Living Manual 1.21, p.511f wrote: 28.4. AIRCRAFT, AFV AND COMBAT VEHICLE PRODUCTION
The chassis for aircraft, AFV and combat vehicles are built at individual factories by using Armament Points, with one item being built for each factory point. In WiTE2, aircraft and AFVs are built as airframes or chassis which are subsequently converted to actual combat planes and vehicles.
For example, assuming sufficient resources are available, the He 111 factory in Rostock, with a capacity of 23 factory points, will build 23 He 111 airframes every turn.
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The cost of building a chassis is taken as supply points. Each supply point is the equivalent of a quarter ton of supplies and each build cost (for the chassis) demands 1/16 ton of supply. So a chassis with a build cost of 40 will use 2.5 supply points.
The actual building of the combat element requires armament points. For example a Bf 109F-4 has a build cost of 388 so requires 388 armament points to produce one such aircraft.
Thre different materials are being named:I tried figuring out which one it is, the result can be seen here (the green section it is):
- Armament Points
- resources
- supply points (Supplies)
City_usage_airframe-supR.png
Therefore as far as I understand this, the Airframes are being produced by using "supply points" which actually are Supplies.
Heavy Industry is producing Supplies.
Later those Airframes will be converted into serious planes by using Armament Points.
I'm not quite sure how to change the docs. It appears that airframe get built by supply points, and then the airframes get converted into aircraft by using armaments points. Once they are sent to units they require manpower to fill out the crew. This is the same for AFVs. If someone wants to recommend a way to clarify this in the manual, be my guest.