HTTR Dev Update

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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Arjuna
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RE: An idea for making a Grand Campaign work

Post by Arjuna »

Beery,

Yes that would be nice. We do have a multi-map campaign feature on our wish list. In fact we started it off for COTA but shelved it when we realised we just had to bite the bullet on the mixed mode movement due to the terrain in Greece and Crete. This feature is a VERY BIG job and will have to wait till a later title.
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MadScot
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RE: An idea for making a Grand Campaign work

Post by MadScot »

ORIGINAL: Beery
Maybe this is a silly question, but would it not be possible to create a full Market Garden campaign by having the player play the full Neerpelt scenario, then having the game system automatically transfer the remaining units after the conclusion of the Neerpelt scenario and plugging them (with adjustments made for reorganization and the commitment of reserves, etc.) in as reinforcements on the Eindhoven map (with entry times based on how well the British player did at Neerpelt). Then the player plays the Eindhoven scenario, and the process continues (remaining units plus re-org and reserves plugged in, with time delay again calculated) on to the Nijmegen map, and so on until Arnhem. This process has been achieved in a few game systems where processing power was an issue. I believe it was added as a post-release patch to Battleground Prelude to Waterloo to allow players to make a grand campaign of Prelude to Waterloo and Waterloo.

Just a thought.

Problem with trying to do this with Market-Garden is it's not a situation that actually worked bottom-to-top in the manner it was supposed to. How would you handle things like elements of Guards Armoured being sent back SOUTH to reopen the road? How would you model the need to pass the leading elements UP the road without getting bogged down (the 101st scenarios omit most of GAD IIRC, because they're supposed to be racing up the road, not obliterating the Germans south of Grave - but in a true operational simulation THAT should be MY choice - if that decision is pre-ordained, why bother with a campaign at all?)

Really, unless you could run all the maps at once - or in say 12-24 hour chunks, with units being passed between maps at the switchover times or something - I don't see how you can make it work.
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