LargeSlowTarget wrote: Wed Apr 13, 2022 3:26 pm
I have taken over this game from Axe for playtesting my mod and promptly found two database issues concerning B-17s and the NZ 3rd Division which will be fixed in the next update.
Axe has done a good job rushing reinforcements to the SoPac area, for example I found Canton Is. well defended with Marines, AA and arty (I usually evacuate because too exposed) and lots of convoys at sea.
Convoy composition however is a mess IMO, ships of different sizes and speeds and nationalities mixed together and some going to strange places - that will need some time to be sorted out.
There are still a lot of Civilians left in the SRA to be evacuated, but judging from the list of ground units destroyed and losses among the xAKL and xAP(c) it was not for a lack of trying. Will see what I can save.
Also found lots of LCUs moving that shouldn't - esp. the "named" base forces in Australia. The Port Augusta base force for example should stay at Port Augusta and not find itself at Brisbane. The named base forces represent fixed "peacetime" support infrastructure which is not supposed to be mobile. Guess I will render them static in the next update.
I probably won't do daily AAR updates for this game, maybe monthly sitreps, newflashes when something big happens or other mod glitches are being discovered due to time restraints - I have another PBEM going and recently purchased Panzer Corps 2...
In all my games I try to keep Canton, as I usually focus heavily on SoPac that keeps LOC a bit cleaner. Same with this game, my first planned thrust was supposed to come from South, so primary reinforcements were on the way south...
Convoys were like that because sometimes I just scrounged whatever I can to get stuff moving, no time to waste
Civvies were left to die, some were saved, some werent so lucky and at one point I just got tired of trying haha
Once again good luck and I hope to see your progress every now and then, be it in this thread or your own