Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

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Tanaka
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Re: Terrain Mod - mroyer v3.2 + DasTactic Icon Overlays

Post by Tanaka »

mroyer wrote: Sat Dec 24, 2022 2:06 pm
Moat_Man wrote: Wed Dec 21, 2022 3:26 amHopefully Santa will bring us v3.3 for Christmas?
Stocking-stuffer in the opening post.
https://www.matrixgames.com/forums/view ... 3&t=389032

-Mark R.
A must have for this game thank you for your work! Happy Holidays!
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Moat_Man
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Re: Terrain Mod - mroyer v3.2 + DasTactic Icon Overlays

Post by Moat_Man »

mroyer wrote: Sat Dec 24, 2022 2:06 pm
Moat_Man wrote: Wed Dec 21, 2022 3:26 amHopefully Santa will bring us v3.3 for Christmas?
Stocking-stuffer in the opening post.
https://www.matrixgames.com/forums/view ... 3&t=389032

-Mark R.
Looks great!
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Hardradi
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Re: Terrain Mod - mroyer v3.3 + DasTactic Icon Overlays (v3.2a)

Post by Hardradi »

Excellent mod!
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mroyer
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by mroyer »

I've released v3.4 of the Terrain Mod in the opening post. I've been sitting on the version for a while waiting until the Oceania DLC was released. I wanted to make sure the DLC didn't drive any big terrain differences - it doesn't appear to have.

Anyhow, it includes a few minor cleanup items mainly related to making forests and jungles cleaner. I've also brightened the hexgrid (the vanilla grid was getting lost in some terrains) and provided an alternate, light-blue ocean version.

While I'm heavily partial to the darker blue ocean imagery (it's more realistic and striking in my opinion), I get the impression that many prefer the lighter map-like blue -> so, far be it for me to impose my preferences, now both cases are available.


See the v3.4 notes in the opening post.


mroyer Terrain v3.4 Dark Blue Water
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mroyer Terrain v3.4 Light Blue Water
Image

-Mark R.
Last edited by mroyer on Tue Apr 04, 2023 8:57 pm, edited 1 time in total.
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Dasara II
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by Dasara II »

Thanks you so much for this, glad you did a light blue water for the Oceanic planets :D
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by EeOoLl »

Might be too much to ask and not even sure if there is a way but is there a way to color the "lakes" a different color than the oceans? I'm guessing not given lakes seem to be "base sea" tile type but really just don't like the coloring in one or two hex inland "seas".
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mroyer
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by mroyer »

EeOoLl wrote: Mon Apr 03, 2023 8:13 pm Might be too much to ask and not even sure if there is a way but is there a way to color the "lakes" a different color than the oceans? I'm guessing not given lakes seem to be "base sea" tile type but really just don't like the coloring in one or two hex inland "seas".
I agree you are probably correct that it's not doable. I'll check anyhow to make sure.

Nevertheless, what don't you like? You have dark seas and prefer light lakes? Vice-versa? Something else like maybe lakes are slightly different color from seas?

-Mark R>
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by EeOoLl »

You have dark seas and prefer light lakes?
Something like that, i.e. lakes, even great lakes (like between US and Canada), African Great Lakes, or the Aral Sea (i.e. inland seas) I feel just should look different similar to light/heavy forest. Yes I know in real life from satellite views they look the same generally, I think I just like lakes to not look as deep as oceans but might just be me.
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mroyer
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by mroyer »

It looks like this is not possible - I don't think the game distinguishes between 'lakes' and 'seas'. There is a graphics subfolder named '/LakeInterior' which gave me hope. I tried changing it, but it appears to be unused in Shadow Empire. (That happens a lot actually; I think SE carries a lot of unused baggage from other games produced by the same designer, Vic. Probably a huge job for Vic to clean all that up and not worth the time.)

-Mark R.
omzh
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by omzh »

Any chance you and Das are considering adding his overlays to 3.4? Otherwise excellent mod, I've been using it since you released it, makes the game look so much better. I like Das' overlay icons since it helps me differentiate even further.
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mroyer
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by mroyer »

omzh wrote: Tue Apr 04, 2023 5:36 pmAny chance you and Das are considering adding his overlays to 3.4?
I'm not sure what DasTactic's plans are. I know he dived off to Dwarf Fortress and some other stuff for a while, but now with the new DLC has been back at SE. I haven't seen him on these forums yet, though. I too hope he decides to give the combined mod an update to v3.4.

-Mark R.
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by solops »

mroyer wrote: Mon Oct 10, 2022 3:11 am Scroll down for example images.

Below is a link to v3.4 of the Terrain Mod that I've been sitting on until the Oceania DLC was released to make sure the DLC didn't drive any big terrain differences - it doesn't appear to have. Anyhow, besides a few cleanup things, I've brightened the hexgrid (the vanilla grid was getting lost in some terrains) and provided an alternate, light-blue ocean version. See the v3.4 notes below.
It's Beautiful! ...sniff... (wipes tear from eye)...
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by DasTactic »

Hi all,
Just letting you know that I've finally updated my files to 3.4. Available from the same link as before.
Cheers
Das
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mroyer
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Re: Terrain Mod - mroyer v3.4 + DasTactic Icon Overlays (v3.2a)

Post by mroyer »

DasTactic wrote: Tue Oct 24, 2023 6:21 amJust letting you know that I've finally updated my files to 3.4. Available from the same link as before.
Whohoo...! As always, thank Das.
-Mark R.
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Malevolence
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Re: Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

Post by Malevolence »

@mroyer, really like the terrain mod.

I suggest you add a one line "install" instructions to your readme (i.e., "Terrain Mod release notes.txt"). I would not assume it's well understood. There might be some new player to the game that would benefit. Typically, games have a mod folder for synchronized changes, not a root hack--and steam workshop being the more standard.
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mroyer
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Re: Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

Post by mroyer »

Malevolence wrote: Sun Jan 14, 2024 8:00 pm@mroyer, really like the terrain mod.
Thanks for that - appreciate the feedback.

Malevolence wrote: Sun Jan 14, 2024 8:00 pm I suggest you add a one line "install" instructions to your readme (i.e., "Terrain Mod release notes.txt"). I would not assume it's well understood. There might be some new player to the game that would benefit. Typically, games have a mod folder for synchronized changes, not a root hack--and steam workshop being the more standard.
"(d) Unpack the zip file contents to your Shadow Empire folder, typically C:\Matrix Games\Shadow Empire\Shadow Empire\GraphicsAlt"

I presume you're suggesting adding the above single line from the opening post of this thread to the readme. That's a good idea. I'd been presuming people downloading from here would see instructions in the opening post, but if someone acquires the zip some other how, they wouldn't have any instructions.

For the moment, I have no plans to upgrade the terrain to v3.5 (or v4.0 or whatever). While I've dabbled a bit with some terrain features since v3.4, I don't feel like anything is significant or good enough to warrant another release. All very minor tinkering. But, if I do ever release another version, I will make sure it includes install instructions.

Thanks for pointing that out.
-Mark R.
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Re: Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

Post by Evalya »

Can you make a less sharpened version? A little bit of blurriness would be nice
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mroyer
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Re: Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

Post by mroyer »

Evalya wrote: Tue Feb 20, 2024 4:32 amCan you make a less sharpened version? A little bit of blurriness would be nice
Whew... are you talking broadbrush or specific terrain types, like the mountains?

A broadbrush application of blurriness could entail quite an effort that might end up with an underwhelming result. My gut tells me just applying a constant level of blurriness to every terrain image might not give the intended effect, but it would require a huge effort (or some sort of scripted automation) to accomplish.

-Mark R.
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Re: Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

Post by solops »

I have to say it again...Best Mod Ever! I prefer it without the Das Tactic icons. I really appreciate it every time I play

And the sharper the better! No blurriness for me!
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Tanaka
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Re: Terrain Mod v3.4 - mroyer base + DasTactic Icon Overlays

Post by Tanaka »

solops wrote: Fri Apr 26, 2024 6:40 pm I have to say it again...Best Mod Ever! I prefer it without the Das Tactic icons. I really appreciate it every time I play

And the sharper the better! No blurriness for me!
Agreed. I don't know how anyone plays without this mod. It is so immersive. I also prefer it without the icons and with the sharpness. Kudos to the Moyer once again!
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