Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

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Captain Cruft
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Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by Captain Cruft »

Oh OK, cool 8-)
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PaxMondo
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Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by PaxMondo »

BBfanboy wrote: Mon Nov 04, 2024 12:29 am Yes. I activated the Soviets to find out those sorts of things. A bit galling to drop 30,000 tons of supplies and find out they won't give you a couple of hundred tons of fuel to get back home.
The most common way around this is to get allied ground forces there and have them take bases. Then the bases are non-SOV and everyone can get supply/fuel there ....
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Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by BBfanboy »

PaxMondo wrote: Tue Nov 05, 2024 4:19 pm
BBfanboy wrote: Mon Nov 04, 2024 12:29 am Yes. I activated the Soviets to find out those sorts of things. A bit galling to drop 30,000 tons of supplies and find out they won't give you a couple of hundred tons of fuel to get back home.
The most common way around this is to get allied ground forces there and have them take bases. Then the bases are non-SOV and everyone can get supply/fuel there ....
I guess that is possible if the Japanese take the base first. Otherwise, the other Allies cannot take Soviet Bases and the country code prevents them basing there as Allies. If the Soviets take a base outside their country code, I think the Allies can base themselves there.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by RangerJoe »

BBfanboy wrote: Wed Nov 06, 2024 6:16 am
PaxMondo wrote: Tue Nov 05, 2024 4:19 pm
BBfanboy wrote: Mon Nov 04, 2024 12:29 am Yes. I activated the Soviets to find out those sorts of things. A bit galling to drop 30,000 tons of supplies and find out they won't give you a couple of hundred tons of fuel to get back home.
The most common way around this is to get allied ground forces there and have them take bases. Then the bases are non-SOV and everyone can get supply/fuel there ....
I guess that is possible if the Japanese take the base first. Otherwise, the other Allies cannot take Soviet Bases and the country code prevents them basing there as Allies. If the Soviets take a base outside their country code, I think the Allies can base themselves there.
I do believe that is the case because of the difference in the country code. The ownership of the base could also be changed . . .
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PaxMondo
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Re: Cruft vs. szmike, Babeslite Scen 1 with 3-day turns

Post by PaxMondo »

Pretty sure about this as I have seen it in countless AAR's through the years. BUT, I must admit to never having done it in one of my games as the only flip I see is when the IJ rips apart the SOV. :D :D :D
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Captain Cruft
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Sieges galore

Post by Captain Cruft »

25 May 1943

The game has slowed down a bit due to real life issues, but we are still reliably exchanging turns.

The Allies are advancing in various places, unfortunately, and I am enduring several sieges.

Thailand, Southern & Northern China, Manchuria

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Captain Cruft
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Sleeping Giant is fidgety

Post by Captain Cruft »

US activity in the Gilberts

There is an obvious build-up in the Gilbert Islands, I expect an assault on the Marshall Islands in the near future.

My opponent likes to use small worthless transports for these build-up activities, so it's not really worth trying to attack them in a serious manner.

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Captain Cruft
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Productivity

Post by Captain Cruft »

Industry summary

The industrial base is looking quite good. Or at least I think it is. There is a long way to go, and I have yet to suffer any serious interruption to the resource convoys heading out of either the DEI or mainland Asia.

I have most plane types coming out the wazoo, as combat has been quite limited so far. The pilot situation is similar, for the same reason.

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