The price of entertainment

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

Moderator: Arjuna

Real and Simulated Wars
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RE: The price of entertainment

Post by Real and Simulated Wars »

ORIGINAL: JeF
I think this is what you usually call a Printed User Manual. [;)]

LOL. I will print your post and frame it so I can see it just before I cash out 60 bucks to get just a bunch of bytes!
Now there is just one thing : is the audience of a good book about WWII the same as the audience for a computer wargame ? I guess the intersection of both populations is smaller than one might think.

As for today: the audience for WWII books is huge. The audience for WWII wargames is small. From what I read in the forums it looks like every WWII wargamer buys and reads WWII books. Then the intersection of both audiences is just the WWII wargamers. In that case, you cannot make the intersection bigger by any other means that bringing WWII book readers into the WWII wargames.

Anyway, I give up with the idea. On a second thought, I just realized that there are some unique common things among us, so-called wargamers, what go beyond the mere interest in history. The will to experiment and ask what if, the pleasure of intellectual challenge, the will to immerse him/herself in a virtual world, etc.
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