ORIGINAL: Oznoyng
Not in my mind it doesn't. A few extra months delay in the destruction of key engine manufacturing plants and aircraft factories should mean significantly more Franks in the skies over Japan, period.ORIGINAL: ZOOMIE1980
This entire thread concerns, mainly, user defined scenarios and does really apply to the shipping versions. The shipping versions are clearly designed to be historical simulations and should be played as such, with all the restrictions in place to pretty much force a historical approach to the game.
But once the editor is invoked anything allowed by the underlieing software design should be allowed to happen. Any time I hear even remarks such as IJA should get IJA upgrades only. To that, again, I ask why? This is an editted thing we are talking here. In my world IJA and IJN leaders sit in a room and sing Kumbaya to each other in Japanese all day long.... What you say is appropriate for the historical scenarios and any game being played where the intent is adhering to history. But it really does not apply, conceptually, to a fantasy game. Which is what any game created using the editor is.
Oh... and sufficient supplies of Oil to power the industries making them...
Not in your mind concerning what point? The shipping scenarios? That's fair. I suppose, even in those, if I'm doing well as Japan and get rewarded by having a lot more advanced aircraft in my pool than I did historically, I guess I should be able to use them, even in the "history lesson" scenarios.
All this may be moot, however, if the upgrade paths are like most everything else in this game, hard-coded in the compilable application code....




