ORIGINAL: WiTP_Dude
The Allies weren't really on the offensive much in 1942. They had a fight at Guadalcanal but didn't do much more. The real "problem" is that the Japanese could have done more if they had so desired. The fact that they didn't isn't going to stop most gamers from doing so however.
Coral sea, Midway, Guadalcanal campaign. All pretty bold moves for an outnumbered side that was on the back foot after being slapped around in DEI, Malaya and the Philippines.
Yes the Japanese could have done more. But not to the point of conquering mainland Asia. Nor could they dominate the Pacific in the way that WitP KB does.
Of course without Midway Guadalcanal would probably not have been attempted. But at no time did the allies order their CVs to abandon the Pacific in the way some people seem to advocate. To do so dooms all Pacific bases bar possibly Pearl should the japanese want them.
ORIGINAL: WiTP_Dude
Why the Japanese were so cautious is hard to explain. They seemed to of had the idea this was going to be some kind of "limited war" where the Allies would agree to give the Japanese concessions in exchange for lost territory. Gamers don't have this flawed thinking; they know right from the beginning this is going to be total war.
LOL. You really can't be serious here [:D] Those lame brained Japs [;)] Thank god they didn't have a few WitP players on hand to advise them or it would have all worked out differently [8|] Is this really your argument [X(]
Maybe the Japanese land, sea and air units were not quite so deadly compared to their allied opponents as WitP suggests. Nor perhaps did they have quite enough supply, men and materials to pull off all that they can in WitP (easily if any allied player keeps his head down till mid '43).
ORIGINAL: WiTP_Dude
WiTP uses the victory level system to "bribe" the Japanese player not to be too aggressive. A high rate of losses will pretty much prevent Japan from winning in 1943 no matter how much they end up capturing. The only way to get the automatic victory as the Japanese is to inflict a lot of damage on the Allies without suffering much yourself.
Like I have said the actual Victory Point situation is of little relevence. I want to play a game that plays like the war did but where I get to make the decisions. I thought everyone did? Not one where the Japanese conquer far beyond their historical limits easily but it's OK because the allies still win. Can't you see that a game which MAKES the allies (otherwise they lose) not fight for the first 18 months is not in fun for either side.