American Civil War using GGWAW Engine

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Zap
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RE: American Civil War using GGWAW Engine

Post by Zap »

I welcome the dicussion on the Civil War.

What might have been helpful for the Confederates would have been to get its hands on (through stealing raids) the repeater rifle which a few Union cavalry units had.
These units had a fearsome firepower.

Just imagine what an out numbered Confederate Army could have done in a defensive position with the repeater rifle. It would have evened the odds considerably.
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Marc gto
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RE: American Civil War using GGWAW Engine

Post by Marc gto »

cany wait for the civil war game...my wife will kill me lol
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Raverdave
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RE: American Civil War using GGWAW Engine

Post by Raverdave »

Repeaters were not widely used for two main reasons,
1 was the cost and $37 to $65 where as a musket only cost $ 10 to $20.
2 was the fact that the army didn't like the idea of the high rate of fire. ( The normal load out for a civil war soldier was 40 rounds)
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CMDRMCTOAST
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RE: American Civil War using GGWAW Engine

Post by CMDRMCTOAST »

ORIGINAL: Marc gto

cany wait for the civil war game...my wife will kill me lol

In the same boat buddy... LOL
The essence of military genius is to bring under
consideration all of the tendencies of the mind
and soul in combination towards the business of
war..... Karl von Clausewitz
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