ORIGINAL: AmiralLaurent
Gamey is using game mechanisms to allow impossible things:
_ having bases with just above 250 air support points and 1000 aircraft.
_ dividing air groups in squadrons, so damaged planes are repaired 3 times faster.
_ landing 50 men behind 10 divisions and make them surrender because they have no more retreat path.
_ sending ASW TF with 25 DDs chasing subs. In RL losses by collisions would be more important than sub sinkings.
And so on.
1. Having that many AC gives you a 75% penalty for missions even for a level 10 airfield.
2. To be patched in 1.5 so it will be the same across the board.
3. My opponents accept the no landings at dot/base hexes before we start a game.
4. My opponents limit ASW TF's to 6 ships. Soon to be 4 ships in the next games.
Some things in this game can be modified by agreement. Others can't. Best to agree on these things before starting a game. It'll make it more enjoyable for everyone.
One other thing. Carlson got spanked at Makin. All that raid did was to tip off the Japanese how weak their island defenses were. The Marines paid the price at Tarawa because of that little raid.[;)]


