Screens

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Pippin
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RE: Screens

Post by Pippin »

And don't forget the flawed morale. You did not dare want to even move a unit or make it change formation because of the morale and organization drop. Sometimes just ordering your men to dig in would turn them into a route and they'd run back to the supply train never to be seen again. ARgggh!

I so did hate it when you had a very large cavalry unit. Just having those horses get from point A to the battle resulted in so many missing units! Did the horses get lazy and defect too?





Nelson stood on deck and observed as the last of the Spanish fleets sank below the waves…
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ericbabe
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RE: Screens

Post by ericbabe »

ORIGINAL: Iñaki Harrizabalagatar
basically it was a dance of scouting units going forward and back, and artillery pounding any enemy unit spotted. I hope CoG has not that problem.
IMO the easiest and more historical FOW in a Napolenic tactic game should be coincident with LOS, with rear line units hiding behind front line units

COG's FOW penetration is simply the union of the LOS for each unit a player controls. LOS is independent of this, calculated for each unit individually. So a COG artillery can't hit a unit that it couldn't see -- i.e. you can't scout and tell them where to shoot.


Eric


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Iñaki Harrizabalagatar
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RE: Screens

Post by Iñaki Harrizabalagatar »

Good, I am relief to read that [:)]
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ericbabe
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RE: Screens

Post by ericbabe »

ORIGINAL: wayne19563
Can we see a few more screens of the 3D view ... ???
have combined strategic and tactical

Sorry I haven't got any new snaps up in the last few days: I've been working on finishing up the "low animation" mode and so the screens I've been testing aren't as interesting to look at and don't make for great snapshots. I'll try to get something more soon.


Eric
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CushVA
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RE: Screens

Post by CushVA »

Any new screens to share?
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ericbabe
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RE: Screens

Post by ericbabe »

ORIGINAL: Cush

Any new screens to share?

Sorry about the delay. I'll get something up soon.


Eric
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swatter555
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RE: Screens

Post by swatter555 »

I think everyone needs to relax just a bit. Even the most detailed game is nothing more than a crude abstraction of the real thing. If you want total realism, that is what the army is for. Having realistic flags and uniforms would be nice, but your not dealing with EA here. Not to mention the fact that there is only so much detail that can be jammed into a figure 40 or 50 pixels high. If a 100 person development team was working on this project, your uniform complaints would be justified. Yet I believe the team is less than 5. Im not talking 5 art people, Im talking 5 people total. This is a niche market to begin with, and people who demand precise Napoleanonic uniforms is a niche niche niche market. If West-Civ concentrated soley on pleasing people who demand incredible precision on trivial matters, such as uniforms, they would sell about 20 games and be out of business.
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steveh11Matrix
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RE: Screens

Post by steveh11Matrix »

I only need to be able to tell mine from your'n. [:)]

Steve.
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Le Tondu
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Uniforms??????

Post by Le Tondu »

swatter555,

Um. As far as I can tell, no one has said anything about uniforms for at least two weeks. I believe the discussion has moved on to FOW.
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pixelpusher
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RE: Uniforms??????

Post by pixelpusher »

Just finished making the updated Austrian white uniforms. Made some of their pants sort of a - blue / gray. But it is very faint, almost white. (Some austrian uniforms were blue white coats w/ blue pants.) Thus some of the units will be all white, and some will be white w/ white-blue/gray pants.

Coats are very white. I'm somewhat concerned that they'll be legible on the detailed battle screen, but I suppose it will be OK since they will be the only units with this much brightness.

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pixelpusher
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RE: Uniforms??????

Post by pixelpusher »

Here's another thing I've been working on as of late. This is a little preview of the four advisors that periodically pop up to tell you things, give you advice, warn you about things (etc. etc.) Each advisor has a range of around 12 emotions, depending on what kind of information they're giving you. What's shown here is just a little sampler.

Before anybody starts posting about the # of buttons on the military advisor's chest: Please be advised that they're all based on period of costume, and in most cases derived from a painting or etching dating to that era.

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2gaulle
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RE: Uniforms??????

Post by 2gaulle »

Before anybody starts posting about the # of buttons on the military advisor's chest: Please be advised that they're all based on period of costume, and in most cases derived from a painting or etching dating to that era.

circulate there is nothing to watch!

I realy love the way of the discution here.

I love also to be able to see an Autrian Grognard.

By the way the Austrian didn't have: Guard, Lancers and horse Cavalry but I supose it's something without any interest

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Le Tondu
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RE: Uniforms??????

Post by Le Tondu »

ORIGINAL: pixelpusher

Just finished making the updated Austrian white uniforms. Made some of their pants sort of a - blue / gray. But it is very faint, almost white. (Some austrian uniforms were blue white coats w/ blue pants.) Thus some of the units will be all white, and some will be white w/ white-blue/gray pants.

Coats are very white. I'm somewhat concerned that they'll be legible on the detailed battle screen, but I suppose it will be OK since they will be the only units with this much brightness.

Image


Ok, since you brought this up pixelpusher.

Disclaimer : I will use the NATO symbols exclusively and I again say that I bring up the following so you can be prepared when the hordes of Napoleonic enthusiasts come this way. I have nothing against the game designers and I TRULY wish them only the best, but I am forced to say that this is embarrassing.

White (in general) is better for the Austrian infantry. Thank you.

I am shocked at what I see. It leaves me wondering if this is really supposed to be a Napoleonic game. This is NOT a complaint about "too many buttons" or anything else that could be called inconsequential.

It is rather an educated observation about something glaringly obvious.

I am sorry, but not one uniform shown above even looks like it belongs to the Austrian Army of the Napoleonic Era. The closest is the Lancer. Some specifics are the red epaulettes and the red football shoulder pads that the kneeling infantryman and the artillerist at the bottom has. (The Austrian Army didn't have them at all.) If anyone disputes this, I would like to ask them to tell us all what Austrian regiment or branch of service these illustrations represent. (Please.) The figures are way, way too muscular and they look like they're wearing spandex.

I am certain that the artist has made many wonderful contributions and deserves great praise for all of them, but it really looks like he should go back to "the drawing board" and redo this aspect game. The cannons, muskets and horses look right.

There will be people who will come after me that will point these things out and they most likely will do it in a less respectful way. With so much attention to Napoleonic detail, they will wonder why this aspect of the game has gotten the short shrift. They will wonder if other aspects will get the same treatment and I fear that they probably not buy the game. You see, I want them all to buy it. I want this game to be VERY successful -period.


1. Will these images be moddable?

2. Will the NATO symbols be available at the Strategic Level?

If, the answer to either of these two questions is "yes," then please feel free to do nothing. If the answer is "no" to both, then I respectfully submit that there needs to be some more work done.

We can all agree that what is seen on the screen is very important. I understand how important it is to have the game released and not end up in endless modifications. I want it released too.

We've been waiting far too long for something like this game. Please take that extra step (wherever it needs to be) and cross into the end zone for the score. You're too close to stop now.

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Le Tondu
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RE: Uniforms??????

Post by Le Tondu »

Another option would be to have a generic Napoleonic figure that was all one color. Red for the English, Dark blue for the French, White for the Austrians, Grey for the Prussians, Green for the Russians, Ochre for the Spanish, etc....
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sol_invictus
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RE: Uniforms??????

Post by sol_invictus »

I'm all for accurate uniforms, but since these figures are only representative; unlike RTW where they would form an entire unit, I'm not to picky. I imagine that the artist is dealing with some graphical issues in trying to depict accurate models on such small figures. I also plan on using the NATO symbols btw. As long as we can figure out what we are looking at, the models are fine with me. I won't be comparing facing colors and length of plumes.
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Le Tondu
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RE: Uniforms??????

Post by Le Tondu »

ORIGINAL: Arinvald

.............. I won't be comparing facing colors and length of plumes.


What you said is fine with me and I realize that you are not just attacking me. [:)]

I am concerned with others who will (rest assured) bring up this same concern in not so friendly a manner.

By the way, this concern is about much, much more than facing colors, or the length of plumes, or the number of buttons, or the length of a musket -OR anything else that one could call inconsequential.

The NATO symbols are it for me too. I won't even look at these images if I can get away with it, but others will hack away at this.

Everything I am saying is offered as constructive criticism with only the greatest of respect for all involved.
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sol_invictus
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RE: Uniforms??????

Post by sol_invictus »

Tondu, you are certainly correct, I wasn't directing my comments at anyone in particular. I would absolutely love it if the uniforms were perfectly accurate and changed as time progressed to reflect the many alterations that occured over the 25 year period that the game covers; however, there must be a limit somewhere. As you stated, anyone who is a unifrom maniac; no offense meant as I like a nice unifrom; I am sure modders will supply some very detailed and accurate uniforms. I guess this whole issue just goes with the territory when dealing with the Napoleonic Era. Never have so many gone to their deaths in such spankingly stunning uniforms.[:)]
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pixelpusher
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RE: Uniforms??????

Post by pixelpusher »

There will be people who will come after me that will point these things out and they most likely will do it in a less respectful way.

Well, we try to listen as much as possible to the Napoleonics community and strive to make a game that is suitable for them. But we have to make some kind of balance between accuracy vs. playability vs. feasibility. Another consideration is the total memory consumption all those graphics take up.
1. Will these images be moddable?


There has been talk of making them accessible to the user, but I can't confirm that. But I suppose if you want to swap out your own graphics files you could. (IIRC there are around 45 files per country). The animations are hard-coded, though, so you'd be stuck with their locations and timing.

FWIW It's too late to change something as fundamental as this now, but for some future project (or maybe as part of a sequel) I have been trying to come up w/ a schema that would allow a much larger variety of uniforms and uniform colors. I'm not sure it would work, but the idea would be that you would sort of construct your unit out of parts, (head/coat/pants) each of which would be custom color replaced. Then napoleonic uniform buffs could customize their units as they like, and each little minor province could have distinct uniforms, or the uniforms could vary by unit. Again, I'm not sure it would work. Downside is significantly slower performance, upside is greater customization and lower memory requirement.

2. Will the NATO symbols be available at the Strategic Level?


I'm not sure. I know we've been adding some different display options lately.
Everything I am saying is offered as constructive criticism with only the greatest of respect for all involved.


Well, I appreciate the input. And I hear what you're saying. We are trying to be responsive to the community, and also produce a game. Unfortunately, sometimes those goals are contradictory.
I imagine that the artist is dealing with some graphical issues in trying to depict accurate models on such small figures.


Yes, that's a big problem, also. The player needs to be able to identify a light infantry unit as such, no matter who owns it. Therefore the types of units also need to be distinct enough from one another, and it is rather difficult on a tiny little bit of screen real estate we have.

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Le Tondu
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RE: Uniforms??????

Post by Le Tondu »

ORIGINAL: Arinvald

..............I am sure modders will supply some very detailed and accurate uniforms. I guess this whole issue just goes with the territory when dealing with the Napoleonic Era. Never have so many gone to their deaths in such spankingly stunning uniforms.[:)]

Arinvald,

Modding will be possible? Good news if it is true. Nothing needs to be done then. Excellent! [8D] [8D] [8D]

You raise an interesting point about uniforms though. Uniforms were VERY important back then.

Thanks.
[:)]

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Le Tondu
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RE: Uniforms??????

Post by Le Tondu »

pixelpusher,

Thanks for your replys. I will leave you alone now to do the important work. I appreciate your efforts.

(My fingers are crossed about the NATO symbols at the strategic level and the moddability question.)

God's Speed.
Rick
[:)]
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