ORIGINAL: castor troy
It´s a fact now that all three carriers sunk!!! And I still call it medium damage! A few bombs and two torps sinking three carriers seems to me a bit toooo much! Ships that start out with 20 flood damage going down is just weird. Next time there´s a post, hey I´ve been hit by 1 bomb and my carrier sunk??!!?? What? One bomb? Perhaps 500 lb. ship killer bomb? Yeah, because your sailors aren´t able to stop that flooding. It wouldn´t be that hard to believe for me, if one of the three went down because of some special circumstances. But hey, not all three. 1942 was not the time of wooden boats!
I just can say again that Wolfpack did a real good job in closing in, but the outcome....
Perhaps Japanese players can start "Will she make it with 12 flood damage back home" threads in the future!
Hi, One more try. After a battle you click on a TF and then on a damaged ship. It shows 20 sys 20 flood and 5 fires. "Not bad you think" However you must also understand that while it is "not bad" it is also "not final"
The first time you look at your TF after a battle your not seeing the damage 24 hours later your seeing it minutes later. The TF has checked damage perhaps 2 times since it was inflicted. Now pay attention here because this is where you and many others lose the system.
Bomb hits does 5 system damage 5 flood and 2 fires.
Ship checks damage/repair now 10 system and 10 flood because fires are now 15
Ship checks damage repair (your not getting these messages) now system 20 and flood 20 and fires down to 5 here is where you first get a chance to look and you think "not bad" not realizing that yes it is bad ship is accumlating damage quite rapidly from initial damage.
Now you end turn
Ship is going to check damage 3 more times before you see it again. Unless the fires are out next time you look it means the ship has been losing the battle against the fires.
(any ship that has a fire 2 turns after damage inflicted is in real trouble)
Flooding damage can occur rapidly both from damage that occured when bomb or torpdo hit and from the fires. Damage control is made up of 2 things mainly
1. Firefighting
2. Stopping flooding from structural damage (plugging holes)
Firefighting is going to add to flooding. No ship has inductors that can pump out water faster then it floods. The pumps can slow the rate of flooding but unless at some point it is stopped the ship will sink. Once you stop the flooding the pumps can begin to reduce the amount of water onboard.
All this occurs within the first 24 hours. (In real life) However in WITP in order for you to see it the process has been spread out.
No ship is safe if
1. It is on fire. No matter how low the level of fire the ship is still gaining damage to system and is flooding. Fires that are not put out can gain in level. They can gain level and then be fought back down and then gain again. (You look fire 10 you look again a turn later fire 10 but while you were not looking it climbed to 20 was fought back down to 15 and then to 10)
Ships that are on fire will not sink because system reaches 99 they will sink when flooding reaches 99. You can have system damage of 1 and sink from flooding. (unlikley a ship would gain 99 flood with only 1 system the point is system damage has no effect on a ship sinking.
2. Progressive flooding. Even after a fire is out a ship at sea with flooding will either lesson the flooding or aquire more. Guess which is more likely to occur for a ship at sea?
Flooding does not move like system damage 1,2,3,4,5 Flooding can move 5,10,20,40
A ship that has 40 or 50 flood during your orders phase might very well sink before your next orders phase.
A ship that is 20 percent flooded is in real trouble. There really is no such thing as"minor" damage when refering to flooding of a ship still at sea (never mind still on fire)
However as pointed out 4 IJN CV were sunk with 0 torpedo hits and 13 bombs divided among them.
In WITP no CV will ever be caught with full decks. Aircraft will either be up flying mission or they will be stowed in hanger. (unarmed and unfueled) This is because all missions in a airphase launch at same time. (both opposing CV TF launch strikes together only the game has to place one before the other . It means nothing what order the strikes resolve in. )
In reality your 3 CV were sunk the first day. To show you the "How" the game spread it out over time. This is unrealistic. However just as unrealitic remains the fact that had the battle been fought next to one of your ports size 3 or larger with AR and HQ you might have saved them. And the entire time you had a chance to abandon them and save a few VP (I never abandon a ship screw the VP)