War In The Pacific Updated to v1.801

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Don Bowen
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RE: War In The Pacific Updated to v1.801

Post by Don Bowen »

ORIGINAL: Mike Solli

Thanks, Don. I really appreciate all the work you've done to better this great game and patience you have with us computer illiterates.[:D]

Next question (since I don't have the game in front of me and won't for another 6 or so hours:

Is there any way (other than the editor) to see how many pilots you have avalable in non-unit specific pilot pool?

Thanks much.




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Mike Solli
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RE: War In The Pacific Updated to v1.801

Post by Mike Solli »

Very cool. Thanks![:)]
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Don Bowen
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RE: War In The Pacific Updated to v1.801

Post by Don Bowen »

ORIGINAL: viberpol

I am checking it on RHS scenario...

1. Disband ff plane daitai (8 pilots): currently in pool says 200, named pilots says: 8
2. Added 2 pilots for F1 Tainan in Takao: currently in pool says 200, named pilots says: 0 (zero) !

3. Add 30 pilots to other navy daitai, currently in pool says 200, (no decrease!) named pilots says: 0 (zero)!

I am confused... Is it only RHS or other scenarios as well has this feature...??
well a nice feature for a japanese player ;)

Don't know - should not work this way. Send me your save game and I'll take a look.

Don
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viberpol
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RE: War In The Pacific Updated to v1.801

Post by viberpol »

Don, see above.

Checked the CHS 155 scenario as well.
If you disband small group to get the pilots back in the pool "named pilots",
and then try to add pilots -- more than disbanded -- you get the pilots but no decrese in "currently in pool" number.
I do not know... this is a "first turn feature" or just a problem in viewing the "Pilot replacements" interface?
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RE: War In The Pacific Updated to v1.801

Post by viberpol »

ORIGINAL: Don Bowen

ORIGINAL: viberpol

I am checking it on RHS scenario...

1. Disband ff plane daitai (8 pilots): currently in pool says 200, named pilots says: 8
2. Added 2 pilots for F1 Tainan in Takao: currently in pool says 200, named pilots says: 0 (zero) !

3. Add 30 pilots to other navy daitai, currently in pool says 200, (no decrease!) named pilots says: 0 (zero)!

I am confused... Is it only RHS or other scenarios as well has this feature...??
well a nice feature for a japanese player ;)

Don't know - should not work this way. Send me your save game and I'll take a look.

Don


Yea, I know it should not work this way.

But in my case it works in BOTH two wrong (?) ways ;)

I can get experienced pilots from nowhere (no decrease in pool)
And if you take one pilot from "named pilots" pool composed of, say, 8 pilots, the same pool decreases to zero.


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pad152
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RE: War In The Pacific Updated to v1.801

Post by pad152 »

I never did understand how this simple idea of pilot replacement casused so much trouble[&:], now I understand this pilot replacement is just as complex and confusing as Japanese production, och![8|]




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Captain Ed
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RE: War In The Pacific Updated to v1.801

Post by Captain Ed »

Is this cool. I have a pbem going I just updated to 1.81. I transfer in a few float plane units into Osaka I then immediatly disband the units and I get all the pilots who by the way are in there 80`s into the named pilot pool. I then go and look for some fighter units that are short on experience and or pilots and planes. I add in the required number of planes using the get plane function but no pilots are added. I then add pilots using the get pilot button and the pilots are drawn from the pool just filled up by the float plane disbandment, and these pilots are in there 80`s. I have just created a fighter unit of 27 A6M2`s that numberd 10 planes and 12 pilots with experience in there 80`s to one of 27 with experience in there 80`s. I suspect this will be a boon to Japan. Although you will still run out of experienced pilots anyway.[:D]

By the way I plan on telling my PBEM partner about this as this is a big enhancment and might require a restart to be fair to all partners.
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RE: War In The Pacific Updated to v1.801

Post by Captain Ed »

ORIGINAL: Captain Ed

Is this cool. I have a pbem going I just updated to 1.81. I transfer in a few float plane units into Osaka I then immediatly disband the units and I get all the pilots who by the way are in there 80`s into the named pilot pool. I then go and look for some fighter units that are short on experience and or pilots and planes. I add in the required number of planes using the get plane function but no pilots are added. I then add pilots using the get pilot button and the pilots are drawn from the pool just filled up by the float plane disbandment, and these pilots are in there 80`s. I have just created a fighter unit of 27 A6M2`s that numberd 10 planes and 12 pilots with experience in there 80`s to one of 27 with experience in there 80`s. I suspect this will be a boon to Japan. Although you will still run out of experienced pilots anyway.[:D]

By the way I plan on telling my PBEM partner about this as this is a big enhancment and might require a restart to be fair to all partners.

Holy C**P I have now created a super group of 60 some odd Float planes in Osaka that I assume I can disband next turn and get 60 odd pilots with 80 experience in the named pilot pool I can then use to flesh out my depleted Fighter Daitais. This is better than sex. From what I remember anyway.[>:]
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RE: War In The Pacific Updated to v1.801

Post by viberpol »

a "boon to Japan"?

or you meant baby boom... float baby boom... float fighters baby boom?

they had nothing to do but wait to be disbanded, in face of Allied air superiority... hmm... procreating?
They multiply in the pool (in the 1st turn?) ;))
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RE: War In The Pacific Updated to v1.801

Post by Don Bowen »

ORIGINAL: Captain Ed

Is this cool. I have a pbem going I just updated to 1.81. I transfer in a few float plane units into Osaka I then immediatly disband the units and I get all the pilots who by the way are in there 80`s into the named pilot pool. I then go and look for some fighter units that are short on experience and or pilots and planes. I add in the required number of planes using the get plane function but no pilots are added. I then add pilots using the get pilot button and the pilots are drawn from the pool just filled up by the float plane disbandment, and these pilots are in there 80`s. I have just created a fighter unit of 27 A6M2`s that numberd 10 planes and 12 pilots with experience in there 80`s to one of 27 with experience in there 80`s. I suspect this will be a boon to Japan. Although you will still run out of experienced pilots anyway.[:D]

By the way I plan on telling my PBEM partner about this as this is a big enhancment and might require a restart to be fair to all partners.

Why restart - it works the same way for both players.


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Captain Ed
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RE: War In The Pacific Updated to v1.801

Post by Captain Ed »

Well yeah. Of course you can do this with Float planes, bombers, transports its all good.
I figure you don`t need high experience pilots driving transports and recons and such Pilots in there 50`s will do nicely. You do want the high level guy`s driving the fighters though. I think this is not out of the realm of reality a pilot is a pilot an experinced tranport driver can be taught the rudiments of fighter plane driving, in a lot shorter time than can a green pilot from flight school. How long is needed is open to debate.
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Captain Ed
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RE: War In The Pacific Updated to v1.801

Post by Captain Ed »

ORIGINAL: Don Bowen

ORIGINAL: Captain Ed

Is this cool. I have a pbem going I just updated to 1.81. I transfer in a few float plane units into Osaka I then immediatly disband the units and I get all the pilots who by the way are in there 80`s into the named pilot pool. I then go and look for some fighter units that are short on experience and or pilots and planes. I add in the required number of planes using the get plane function but no pilots are added. I then add pilots using the get pilot button and the pilots are drawn from the pool just filled up by the float plane disbandment, and these pilots are in there 80`s. I have just created a fighter unit of 27 A6M2`s that numberd 10 planes and 12 pilots with experience in there 80`s to one of 27 with experience in there 80`s. I suspect this will be a boon to Japan. Although you will still run out of experienced pilots anyway.[:D]

By the way I plan on telling my PBEM partner about this as this is a big enhancment and might require a restart to be fair to all partners.

Why restart - it works the same way for both players.



Ohhh and I thought this might be a toy for Japanese fanboy`s you just ruined a nice wet dream. [:D][:D][:D]
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RE: War In The Pacific Updated to v1.801

Post by Mifune »

Anybody else having issuesdownloading 1.801? Even using FTP I get "[15:04:45] 550 /pub/WarInThePacific/WarInThePacific-UpdateDR-v1801.zip: No such file or directory"
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RE: War In The Pacific Updated to v1.801

Post by DuckofTindalos »

You can PM me your email address, and I'll send it to you.

(provided it's not gmail, of course; they don't like .zip files)
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RE: War In The Pacific Updated to v1.801

Post by Mifune »

You have PM and Thanks
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RE: War In The Pacific Updated to v1.801

Post by dtravel »

I just want to give Mr. Bowen a brownie point here. What you are doing here, answering questions about how the game is intended to work, is to my mind at least as important as the patches and has been sorely lacking. Thank you.
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RE: War In The Pacific Updated to v1.801

Post by Don Bowen »

ORIGINAL: dtravel

I just want to give Mr. Bowen a brownie point here. What you are doing here, answering questions about how the game is intended to work, is to my mind at least as important as the patches and has been sorely lacking. Thank you.

Thanks, but Mr. Bowen is my Father. I'm Don.
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dtravel
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RE: War In The Pacific Updated to v1.801

Post by dtravel »

ORIGINAL: Don Bowen

ORIGINAL: dtravel

I just want to give Mr. Bowen a brownie point here. What you are doing here, answering questions about how the game is intended to work, is to my mind at least as important as the patches and has been sorely lacking. Thank you.

Thanks, but Mr. Bowen is my Father. I'm Don.

[:'(]
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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RE: War In The Pacific Updated to v1.801

Post by Nemo121 »

Aye, kudos on some well-thought out and useful refinements and a prompt release of a fix.

An additional logarithmic increase in the kudos is due for the manner in which you are engaging with players with respect to the work done, fixes and mechanics of implementing them. This has been an area of some frustration to me recently and it is nice to see a different tack being taken.
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RE: War In The Pacific Updated to v1.801

Post by Mifune »

Thank you Don for the support on the forum today. It helped my understanding quite a bit.
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