Mike,
I think playing this mod with its difficult economic modelling will place us in good stead for some of AE, however, you are possibly correct in assuming that AE logistics will be much harder to manage & maybe add a bit of time to the Japanese players roster.
Can I ask, with the way you two are going through air frames, I suppose the pilots levels are way down for both of you?
I haven't had a surplus since day 2 of the restart with Nemo[:D], but I do get 8 Naval and 5 Army pilots / turn, which helps. Unfortunately, I suspect that even at this rate of loss, the Allies have a big surplus, but you'd have to ask Nemo about this ...
Do you have any kind of a training program going on?
Oh yeah, but it has been scaled back somewhat since the HI bombing campaign has made me withdraw some of my trainers back to Japan. The trained pilots I get each day, go primarily into the fighter groups, but also into the priceless Angels. Anyway, I use a mix of training programs, let me see if I can explain them effectively. I wrote to Nemo some time ago that on some days a 1/3 of my time is matching groups for disband / upgrade / downgrading, it is fiddly, but without going to these lengths, I couldn't fight my way out of a paper bag right now.
1. Betty's - which I like to have a good operational tempo, I disband fragments into good experienced groups, then use the parent as a filler for poor pilots and then send it off training over China or at present Ulithi. I don't start bombing until morale and fatigue is acceptable.
2. Army bombers - while I use the disband method above, and did more of that previously than now, I've now started to just add planes and poor pilots as I'm suppressing bases near the Philippines without any fighters anyway. Bomber crews train up really quickly anyway. And I upgrade the good crews to help my Angels.
3. Some fighter units esp. in China I have to set dual roles of cap and bomb training, 50 % cap and sweeps over bases without cap. I should do some testing to see which is more effective, but on-the-job training is it for me.
4. My Nates are spread around the map, bombing and training, and honestly, as soon as they get into the high 50's, they are good enough IMO to be fragment disbanded into the front lines.
5. Some Groups in Japan are training at 80%, NO range, MAX Alt. I think this is my least favourite, but inevitable as I need to show cap over bases.
After the recent, but not last attack on Nemo's CV's, where I believe I hit a few, but lost a ton of Tojo III's, DB & TB's I moved all my land based naval DB/TB's etc to Saipan and fragment disbanded, even divided units to get a good jigsaw puzzle fit. I do this by loading / unloading a group into a TF, then once on land, dividing it. This took a few days to achieve, and had me spending an hour at a time, looking at the puzzle pieces.[:@]
I also find that while repairing, it is best to divide the unit too. Effectively, I replaced almost all my pilots quickly, but this hit to my pilots, can't be repeated quickly.
Then these parents were sent back to Tokyo for filling up with fresh meat, I had been training them up in the north, but as I saw Nemo station 200 + fighters nearby, I've moved them to hit Ulithi.
Anyway, the point is to keep track of what is going on, and how you are going to marry up the groups eventually. It takes work and I'm still thinking how I can make it easier.
I'll post about production later, after work...
Cheers and thanks for you kind thoughts.
--Damian--