Distant Worlds Extended Universe 1.0.3 released 40 races

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Haree78
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RE: Distant Worlds Extended

Post by Haree78 »

ORIGINAL: Solarius Scorch

Can I ask what is the difference between the old and the latest design templates? I haven't noticed any, but I haven't checked them all.

Check the patch notes of the Universe updates, these have been applied, and where necessary to extended races also.
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Haree78
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RE: Distant Worlds Extended

Post by Haree78 »

ORIGINAL: Rahal
Is it just very likely you start with those resources (polymer+chromium+carbon fibre) or do certain races always get them or something?

Probably to do with the races starting planet type and chances of them resources on that planet.
necaradan666
Posts: 256
Joined: Mon May 28, 2012 3:32 am

RE: Distant Worlds Extended

Post by necaradan666 »

Sounds like he's starting on a continental planet. Since Universe changed up the resources, those priority resources that used to be found only on marshy swamps on are now quite common on continentals aswell.
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Keston
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RE: Distant Worlds Extended

Post by Keston »

A giant space base catapulted a mediocre power into a leading military rating. Checked to find the unit in game, but don't understand enough more than that to fix it in the file or in game, assuming I knew what the fix would be.

Grand Jintawoe Empire
LSP-6 at Etausc, Lemeresh population
Size 3732
30630 Firepower
845 Fuel
1125 Energy
6360 shields

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Haree78
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RE: Distant Worlds Extended

Post by Haree78 »

It's intended.
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Keston
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RE: Distant Worlds Extended

Post by Keston »

OK, I see how that could relate to the backstory.
Genome
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RE: Distant Worlds Extended

Post by Genome »

Are there any compatibility issues with the 1.0.3 version of this mod and the latest update?
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Tcby
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Location: Australia

RE: Distant Worlds Extended

Post by Tcby »

Nope
Vitruvian
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RE: Distant Worlds Extended

Post by Vitruvian »

Hello, I am new to the forum. Nice to see there is an active community. Going to try the mod and see what the new races add to the gameplay.
Wow, I don't believe!
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Keston
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RE: Distant Worlds Extended

Post by Keston »

They add a lot, but it is hard to keep them all straight at first - the added description in the mod helps go beyond the stats in giving an impression of each of them. My main interest is the general strategy and playstyle.

Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?
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Haree78
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RE: Distant Worlds Extended

Post by Haree78 »

ORIGINAL: Keston
Q for Haree78 - is there a list of substantive changes to the original races made by the Extended Mod?

There is none, that is the point of Extended, you can plug this mod in and if you know the base game it is exactly the same + more fun stuff. Most extensive and only change to original races, new artwork.
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Unforeseen
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Location: United States of Disease

RE: Distant Worlds Extended

Post by Unforeseen »

Do you plan to launch an update to go with the new patch? If so will you be using the new research features?
ciadude2
Posts: 16
Joined: Thu Jul 03, 2014 7:47 pm

RE: Distant Worlds Extended

Post by ciadude2 »

Haree, I just wanted to say that I've been playing your mod for quite a while although I only just bothered to register to the forums today.

Easily the best DW mod out there, and makes the game quite a bit more interesting. Your approach of adding new races only so far as that they actually add flavor and feel different(rather than just for the sake of adding more races) is a great policy, and I only see this mod getting better as more modding features are added.

Thanks for hours and hours of fun, you're awesome.
ParagonExile
Posts: 210
Joined: Mon Jun 09, 2014 12:56 pm

RE: Distant Worlds Extended

Post by ParagonExile »

I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.
ciadude2
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Joined: Thu Jul 03, 2014 7:47 pm

RE: Distant Worlds Extended

Post by ciadude2 »

ORIGINAL: ParagonExile

I like how this mod has come to be considered "default" for so many people.

I honestly can't imagine the game without this mod.

Especially since the base game is already so solid. I would say DW Extended is like the icing on the cake, but frankly it's like a whole new layer of even better cake on top of some already pretty damned delicious cake.
spiralaxis
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Joined: Wed Jun 11, 2014 6:01 pm

RE: Distant Worlds Extended

Post by spiralaxis »

Hey Haree, I watched the youtube upload of your stream where you mentioned not knowing the source of some of the racial portraits because someone else found them. I found the Keskudons:

www.zbrushcentral.com/showthread.php?15 ... post896989

TheSAguy
Posts: 54
Joined: Tue Apr 06, 2010 8:41 pm

RE: Distant Worlds Extended

Post by TheSAguy »

Hi,
This has probably been mentioned in the previous 20 pages, but is there a way to have these 40 new races with the vanilla races?
Thanks.
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Haree78
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Joined: Tue May 18, 2010 7:58 am

RE: Distant Worlds Extended

Post by Haree78 »

ORIGINAL: Unforeseen

Do you plan to launch an update to go with the new patch? If so will you be using the new research features?

Short answer is no.

I maaaaaay look at if it improves the game to give races a pre warp research sequence so they don't make bad moves, but more than likely I will leave as it is. My changes to the base game have always meant to be next to none.

@ciadude2
@ParagonExile
Thanks guys, really appreciate the praise.

@spiralaxis
Credit now given in the original post, thanks.

@TheSAguy
The 40 races includes the original races. Please read the first post of this thread where this is explained.
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Blackstork
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RE: Distant Worlds Extended

Post by Blackstork »

Greetings!
first thanks for your mod, its awesome addition to the game!

I have request/question? could you please put some consolidated information with pictures on forums/wiki? It would be great thing to be able to acess to all race details not only ingame.
also if you could please add more detailed descriptions, this helps immersion..


I am planning on starting Race-specific Soundtrack Diversity mod (which will base on Extended mod race set), and it would be great to have information gathered on some resource.
Thanks!
Alien Immersion (WIP) : tm.asp?m=3651979
Beyond Extended Universe (WIP): tm.asp?m=3657646
CyberFerret
Posts: 3
Joined: Tue Jul 08, 2014 5:38 pm

RE: Distant Worlds Extended

Post by CyberFerret »

I NEED HELP! When I play this awesome mod my refuel button does not work! And they will not refuel any other way either! This is a game breaker and its ruining this mod for me, any help would be much appreciated!
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