WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Tanaka
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RE: WitPTracker AE Release 1.10 Available!

Post by Tanaka »

ORIGINAL: floydg

ORIGINAL: Tanaka

Coming back to set up Tracker for my first PBEM. Seems everything loads up fine but there are no alerts for my Japanese turn 2. Is this normal or is something not working right?

Alerts show up when you load your second turn, since they're made by comparing old data with new data.

I thought so ugh how to fix...
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Nomad
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RE: WitPTracker AE Release 1.10 Available!

Post by Nomad »

Did you load turn 1?
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.10 Available!

Post by floydg »

ORIGINAL: Tanaka

ORIGINAL: floydg

ORIGINAL: Tanaka

Coming back to set up Tracker for my first PBEM. Seems everything loads up fine but there are no alerts for my Japanese turn 2. Is this normal or is something not working right?

Alerts show up when you load your second turn, since they're made by comparing old data with new data.

I thought so ugh how to fix...

I don't think there is anything to fix. Maybe my terminology was off.
The first turn you load, whatever the turn number, will produce no Alerts.
The second turn you load, whatever the turn number, will produce Alerts based on what changed since the first loaded turn.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Tanaka
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RE: WitPTracker AE Release 1.10 Available!

Post by Tanaka »

ORIGINAL: floydg

ORIGINAL: Tanaka

ORIGINAL: floydg




Alerts show up when you load your second turn, since they're made by comparing old data with new data.

I thought so ugh how to fix...

I don't think there is anything to fix. Maybe my terminology was off.
The first turn you load, whatever the turn number, will produce no Alerts.
The second turn you load, whatever the turn number, will produce Alerts based on what changed since the first loaded turn.

Yep thanks got it to work again just reinstalled everything fresh...
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Tanaka
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RE: WitPTracker AE Release 1.10 Available!

Post by Tanaka »

So the trick for me was deleting java in all locations. Reinstalling Java 32 and 64 in my location of choice. And then putting the Jave 32 exe in the Tracker folder. Same for Combat Reporter. Both work great now.
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GuyTipton
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RE: WitPTracker AE Release 1.10 Available!

Post by GuyTipton »

ORIGINAL: floydg

ORIGINAL: GuyTipton

Hi Folks, My googlefu is failing me again. I had to reboot my computer with Tracker open (newest version) and now it appears the database is corrupted. Was there a way to repair the database? I was about 700 turns into a pbem game (stock quiet China).

D:\Games\War in the Pacific Admiral's Edition\witptracker>java -Xms512m -Xmx640m -jar "WitPTracker.jar"
Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1662 >= 1662
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroup.GetAirGroups(AirGroup.java:232)
at witptracker.InMemoryDB.LoadStartupTables(InMemoryDB.java:150)
at witptracker.Main.main(Main.java:163)

Also tried "java -Xms768m -Xmx1024m -jar "WitPTracker.jar""

Cheers,
Guy
Looking at that code section, I think the DB is corrupted (some missing airgroup upgrade, it appears). I don't think it's recoverable, unfortunately.

Hi Floyd,

Thanx for looking.

Cheers,
Guy
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pbiggar
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RE: WitPTracker AE Release 1.11 Available!

Post by pbiggar »

What do the "sy=" messages mean on industry screen? Is there a table with the codes

Here is an example:




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Nomad
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RE: WitPTracker AE Release 1.11 Available!

Post by Nomad »

It is warning the you only have 6175 supply and you need 10,000+ to do the repair on the Vehicle Assembly factory.
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pbiggar
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RE: WitPTracker AE Release 1.11 Available!

Post by pbiggar »

Great! Many thanks.
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pbiggar
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RE: WitPTracker AE Release 1.11 Available!

Post by pbiggar »

Sorry, one more question as I try to understand the warnings. For Tokyo are there not have enough supplies here too?

There are 743,200 supplies present.





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OnWargaming
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RE: WitPTracker AE Release 1.11 Available!

Post by OnWargaming »

Hello,

I just downloaded and installed the Tracker, I associated it with the updated Scenario 7 by Andy Mac (new bases), but it seems that base Port Dickson (Malaysia) is missing.
I opened the editor and there is in the list.

Any clue?

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Nomad
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RE: WitPTracker AE Release 1.11 Available!

Post by Nomad »

I have no idea, but it happens in all cases where Port Dickson is in the scenario. I just ignore it, it is not important.
floydg
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RE: WitPTracker AE Release 1.11 Available!

Post by floydg »

ORIGINAL: Nomad

I have no idea, but it happens in all cases where Port Dickson is in the scenario. I just ignore it, it is not important.

Is there any error message when the first save is loaded? What slot is the base in?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: WitPTracker AE Release 1.11 Available!

Post by Nomad »

I believe that it has to do with it being set as a Commonwealth Port instead of a Commonwealth Base. The only game
I have with it in the database Andy Mac changed it for me and it works fine.
floydg
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RE: WitPTracker AE Release 1.11 Available!

Post by floydg »

ORIGINAL: Nomad

I believe that it has to do with it being set as a Commonwealth Port instead of a Commonwealth Base. The only game
I have with it in the database Andy Mac changed it for me and it works fine.

Okay, now I see it in the code. It has to be a "Beach" (0), "Base" (1) or "Airfield" (5) for the program to add it to the base list.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Nomad
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RE: WitPTracker AE Release 1.11 Available!

Post by Nomad »

I had noticed that it was the only base set as a port, so when Andy Mac did the changes for my Variants game I had him change it to a base.
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OnWargaming
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RE: WitPTracker AE Release 1.11 Available!

Post by OnWargaming »

ORIGINAL: floydg

ORIGINAL: Nomad

I believe that it has to do with it being set as a Commonwealth Port instead of a Commonwealth Base. The only game
I have with it in the database Andy Mac changed it for me and it works fine.

Okay, now I see it in the code. It has to be a "Beach" (0), "Base" (1) or "Airfield" (5) for the program to add it to the base list.


Thanks for your support guys, exactly which is the value that must be changed?



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Nomad
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RE: WitPTracker AE Release 1.11 Available!

Post by Nomad »

Changing the Type to a 1 or 5 should fix it. But, you can not save the scenario to slot 7, you can only use slots 26 - 199.
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OnWargaming
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RE: WitPTracker AE Release 1.11 Available!

Post by OnWargaming »

Ok, but this rise another question, the other bases added in Malaysia (l603 to 1611), all have the same type (06-Airfield) and are correctly loaded on Tracker.
Can be something else?
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.11 Available!

Post by floydg »

ORIGINAL: OnWargaming

Ok, but this rise another question, the other bases added in Malaysia (l603 to 1611), all have the same type (06-Airfield) and are correctly loaded on Tracker.
Can be something else?

Interesting. Must some flaw in the logic, but I see that I'm checking for Type 0, 1 or 5 (not 6) to determine if it's a base.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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