AE Air Issues and Air OOB Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Cathartes
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RE: Aviation Support

Post by Cathartes »

ORIGINAL: jcjordan

Not sure if it's been asked or not but probably has(didn't find in quick search) but will Op losses be increased?

From the AE/WITP announcement:
Operational losses overall are now at a higher, more realistic level for the Pacific theater.
pad152
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RE: Aviation Support

Post by pad152 »

ORIGINAL: Cathartes
ORIGINAL: jcjordan

Not sure if it's been asked or not but probably has(didn't find in quick search) but will Op losses be increased?

From the AE/WITP announcement:
Operational losses overall are now at a higher, more realistic level for the Pacific theater.

Higher Op losses ?

In witp both Allies and Japan have way too many excess aircraft.

Higher Op losses I hope is to reflect the loss of aircraft due to aircraft that can't be repaired (replacement part shortages) and not higher pilot lost. Read anything about the flying tigers and you'll find out how fast they when through aircraft, yet had low pliot losses. They got new aircraft but very few spare parts, at times it took scraping two good aircraft to keep just 1 flying! The problems for Japan must have been worst due to not only supply shortages, but also fuel shortages.

The issue with Op losses is with Japans Naval pilots, Japan can lose more than 30 pilots due to op losses, no airforce in the world operated like this (operational losses exceeding replacement pilots). Japan had a shortages of carrier pilots but witp treats all naval pilots the same (transport, land based naval units, someone flying a glen off a sub, or other ship) the same as carrier pilots which is not correct)! Op losses should not exceed the number of replacement pilots otherwise the Japan's airforce just eats itself, they should include the loss of aircraft that have to be scraped due to replacement parts shortages.


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langley
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RE: Aviation Support

Post by langley »

I take it we don't know any more about addictional aircraft that will be in this version!
Any ideas folks.
 
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jcjordan
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RE: Aviation Support

Post by jcjordan »

ORIGINAL: Cathartes
ORIGINAL: jcjordan

Not sure if it's been asked or not but probably has(didn't find in quick search) but will Op losses be increased?

From the AE/WITP announcement:
Operational losses overall are now at a higher, more realistic level for the Pacific theater.

Thanks new it would be somewhere just didn't find it myself.

pad152 - op losses can be a/c only losses but there is a chance to lose pilot as well not sure how chance is determined but with higher op losses will come a chance for more pilot losses. Think of the # of losses due to training accidents & the instance I mentioned, all of the losses I was refering to where pilot losses mostly due to at the time of the war very little sub lifeguard missions were run.
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castor troy
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RE: Aviation Support

Post by castor troy »

If you do onmap training in WITP as the Japanese, let´s say two hexes range with 300 aircraft every day then you will lose some 800-1000 aircraft a year just from doing this training. Don´t know if I´d like to see it being 3000 aircraft a year, from attacking an undefended target that is 2 hexes away. And it seems it´s like a 40:60 chance that you will lose your pilot too. So this will mean that you will lose at least 5 times your pilot replacements just from flying 2 hexes in perfect weather, crashing on a level 9 airfield. Of course, on map training will be not what it was, but that´s just an example of how op losses look like at the moment in my games.

If you increase op losses to "realistic" levels than perhaps everything else has to be changed also: damage done by aircraft, ability of ships to survive, time it takes to repair an airbase (the airfield can be repaired pretty fast, but I doubt all the hangars, barracks are built up in 2 hours)...

With the attack routines in WITP you just have to fly 5 times more missions than in real life (and WITP that would be 100% realistic would be soooo boring as there would just nothing happen most times on the whole map). If you suffer 5 times the losses then you will soon run out of aircraft. But with the damage routines, it seems you have to do 5 times the attacks to do the same damage than it was done most often in real life.

I´ve never read about 300 Allied bombers doing attacks on Rabaul every third day to keep the airfield closed. And this goes on and on...
Ursa MAior
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RE: Aviation Support

Post by Ursa MAior »

ORIGINAL: Feinder
Will we see more failed to find air attacks against naval targets? You almost never see this in Witp. Even today it's not easy to find a single ship at sea.

I'll second this. From my resources, there were many days were

TF58 (staggerinly huge as it was) spots enemy search aircraft on radar.
CAP vectored to intercept.
CAP was unable to intercept.
Didn't matter anyway, because enemy search aircraft continues meandering away, and never spots the litterally hundreds of ships.

All within 60 miles (1 hex in WitP) of the coast.

Rest assured that would NEVER happen in WitP.

-F-

Second to that but adding that in this case tf targeting and resource allocating routine should be upgraded. IMHO no one would like to see the whole deckload going after a secondary target (and not finding it) yet letting away a dmgd and defenceless CV.

Juts my 0,02 bucks.
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Ron Saueracker
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RE: Aviation Support

Post by Ron Saueracker »

Something I've not seen mentioned so far is whether or not we will stop seeing squadron fragmentation between targets, specifically those in seperate hexes. I'm pretty sure squadrons attacked as units, and were not divided up among multiple targets as WITP currently does.
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treespider
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RE: Aviation Support

Post by treespider »

ORIGINAL: Ron Saueracker

Something I've not seen mentioned so far is whether or not we will stop seeing squadron fragmentation between targets, specifically those in seperate hexes. I'm pretty sure squadrons attacked as units, and were not divided up among multiple targets as WITP currently does.


Interesting read - Fortress against the Sun....seems it happened more often than you would think.
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Ron Saueracker
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RE: Aviation Support

Post by Ron Saueracker »

ORIGINAL: treespider

ORIGINAL: Ron Saueracker

Something I've not seen mentioned so far is whether or not we will stop seeing squadron fragmentation between targets, specifically those in seperate hexes. I'm pretty sure squadrons attacked as units, and were not divided up among multiple targets as WITP currently does.


Interesting read - Fortress against the Sun....seems it happened more often than you would think.

Like sending 2 P-38s to escort 18 4Es to Rabaul when 16 are available? Or 2 SBDs against a merchant 3 hexes away, 6 vs 2 merchies 2 hexes away and 8 vs 3 merchies 4 hexes away. Seems too "formula oriented" or something.

Boy...can't wait for AE to come out. Just got Carriers at War this morning and I'm already ho humming. I like large campaigns, these small battles just don't do it for me.[;)]
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bradfordkay
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RE: Aviation Support

Post by bradfordkay »

Carriers At War was the first computer game I purchased, and I owned all the expansions to it. I happily ordered it as soon as Matrix and SSG released the new version, but after a couple of days of messing with it I haven't touched it since. In my book, nothing measures up to WITP...
fair winds,
Brad
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TheElf
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RE: Aviation Support

Post by TheElf »

ORIGINAL: jcjordan

ORIGINAL: Cathartes
ORIGINAL: jcjordan

Not sure if it's been asked or not but probably has(didn't find in quick search) but will Op losses be increased?

From the AE/WITP announcement:
Operational losses overall are now at a higher, more realistic level for the Pacific theater.

Thanks new it would be somewhere just didn't find it myself.

pad152 - op losses can be a/c only losses but there is a chance to lose pilot as well not sure how chance is determined but with higher op losses will come a chance for more pilot losses. Think of the # of losses due to training accidents & the instance I mentioned, all of the losses I was refering to where pilot losses mostly due to at the time of the war very little sub lifeguard missions were run.
One of the tweaks to the Ops loss routine has to do with tracking damage. It used to be that damage was not carried over from one phase to another, or even from one day to the next. Now it is.

In addition Aircraft damaged beyond a certain % of their DUR can be stricken from the inventory or "written off". The result is another category of Ops lass that requires the pilot to successfully land a damaged crate before it is even checked for ops loss.
IN PERPETUUM SINGULARIS SEDES

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moose1999
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RE: Aviation Support

Post by moose1999 »

In case we find the ops losses too much (I have a feeling I might) - will there be any way to tone them down?
I'm talking both about game options and game tactics.
regards,

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castor troy
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RE: Aviation Support

Post by castor troy »

ORIGINAL: TheElf

ORIGINAL: jcjordan

ORIGINAL: Cathartes



From the AE/WITP announcement:
Operational losses overall are now at a higher, more realistic level for the Pacific theater.

Thanks new it would be somewhere just didn't find it myself.

pad152 - op losses can be a/c only losses but there is a chance to lose pilot as well not sure how chance is determined but with higher op losses will come a chance for more pilot losses. Think of the # of losses due to training accidents & the instance I mentioned, all of the losses I was refering to where pilot losses mostly due to at the time of the war very little sub lifeguard missions were run.
One of the tweaks to the Ops loss routine has to do with tracking damage. It used to be that damage was not carried over from one phase to another, or even from one day to the next. Now it is.

In addition Aircraft damaged beyond a certain % of their DUR can be stricken from the inventory or "written off". The result is another category of Ops lass that requires the pilot to successfully land a damaged crate before it is even checked for ops loss.


wow, really impressing!

Another question that might have been asked before, but I can´t find it. Will flak fire in AE (land based or ship based) effect the accuracy of attacking bombers? IIRC Nik once stated that this isn´t the case in WITP.
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RE: Aviation Support

Post by herwin »

Flak should dramatically affect the accuracy of attacks--that's its most important effect in reality. The Commonwealth put AA guns on its merchants early in the war. They were discovered to have near-nil chance (4%) of shooting down attacking aircraft, but they were quite good at protecting the ship. In Morse and Kimball, they give the following statistics for low-level attacks on merchant vessels:

-------------AA fired--AA not fired
Bombs dropped-632------304
Bombs hit--------50--------39
Percent hits-------8--------13
Ships attacked-155--------71
Ships sunk-------16--------18
Percent sunk-----10-------25

I think the figures tell the story. There were similar figures for dive bombing attacks.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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ny59giants
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Pilot losses

Post by ny59giants »

Please forgive me if this has been asked and answered, but will the number of pilot losses be listed??  I'm running into some serious a2a over Burma at the end of 1942 and I would like to know how many pilots both sides lose each day when I look up how many for each aircraft type.
 
Thanks 
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TheElf
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RE: Aviation Support

Post by TheElf »

ORIGINAL: briny_norman

In case we find the ops losses too much (I have a feeling I might) - will there be any way to tone them down?
I'm talking both about game options and game tactics.
Not at this time. Unless you want to Mod the database and change DUR ratings for All aircraft. But that is dangerous...
IN PERPETUUM SINGULARIS SEDES

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TheElf
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RE: Pilot losses

Post by TheElf »

ORIGINAL: ny59giants

Please forgive me if this has been asked and answered, but will the number of pilot losses be listed??  I'm running into some serious a2a over Burma at the end of 1942 and I would like to know how many pilots both sides lose each day when I look up how many for each aircraft type.

Thanks 
In your case you would find this new feature helpful.

In each Air unit we list Pilot losses to: A2A, Ops loss, Whether pilots are KIA, MIA, or WIA, and are categorized as current day or total.
IN PERPETUUM SINGULARIS SEDES

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castor troy
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RE: Pilot losses

Post by castor troy »

ORIGINAL: TheElf

ORIGINAL: ny59giants

Please forgive me if this has been asked and answered, but will the number of pilot losses be listed??  I'm running into some serious a2a over Burma at the end of 1942 and I would like to know how many pilots both sides lose each day when I look up how many for each aircraft type.

Thanks 
In your case you would find this new feature helpful.

In each Air unit we list Pilot losses to: A2A, Ops loss, Whether pilots are KIA, MIA, or WIA, and are categorized as current day or total.


WOW again! [X(]
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Mike Solli
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RE: Pilot losses

Post by Mike Solli »

ORIGINAL: TheElf

ORIGINAL: ny59giants

Please forgive me if this has been asked and answered, but will the number of pilot losses be listed??  I'm running into some serious a2a over Burma at the end of 1942 and I would like to know how many pilots both sides lose each day when I look up how many for each aircraft type.

Thanks 
In your case you would find this new feature helpful.

In each Air unit we list Pilot losses to: A2A, Ops loss, Whether pilots are KIA, MIA, or WIA, and are categorized as current day or total.

Man, that's great. I track my WIAs by unit, which is a pain in the butt, so I don't put too many of the scarce trained pilots in a unit. This is great!
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castor troy
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RE: Pilot losses

Post by castor troy »

to bump my question: will flak fire effect the accuracy of bombers in AE?
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