[REL Beta] [Shadows] Star Trek - The Picard Era
RE: [REL 0.9.2] Star Trek - The Picard Era
0.9.2 - http://www.gamefront.com/files/21691516/Star+Trek+Picard+Era+v0.9.2.zip
Happy trekking. [:)]
Happy trekking. [:)]
RE: [REL 0.9.2] Star Trek - The Picard Era
ORIGINAL: Igard
0.9.2 - http://www.gamefront.com/files/21691516/Star+Trek+Picard+Era+v0.9.2.zip
Happy trekking. [:)]
Is there a list of changes from this to the previous version?
I do have another general question though..is there a limit to the number of large space ports you can have? I was running into instances where a new colony could not build one even though I had plenty of money.
Oh I want to also ask what the difference is between the total conversion and this one? I was running the total conversion previously.

RE: [REL 0.9.2] Star Trek - The Picard Era
Hi Sabre,
There is a list of updates on the front page here:-
Updates for 0.9.2 :-
Completed Tamarian dialogue
Completed resource bonuses
Completed victory conditions
Fixed text for system Epsilon Bootis
Fixed the Dominion having too many governors at start
Slightly tweaked Dominion income bonus (may require more)
Completed ship design policies for 10 of the races
There shouldn't be a limit on the number of large spaceports. I haven't ran into that myself. Couldn't be that you've ran out of resources could it? Large spaceports do require alot and not just money.
I should really clarify that a bit better.
The Total conversion mod is optional. It changes the game's files such as sounds, images and text. You should backup your original files before installing this. It's not a requirement of the mod, but it does give an extra 'Trek' feel.
The Picard Era is the main mod. It contains the files that are placed in the customization folder. It does not replace any of the main game's files, so no backup is necessary. The contents of the Picard era are the Star Trek races, character data and the images for the shipsets and characters.
For more detail, read the summaries on the 1st post of this thread. [:)]
There is a list of updates on the front page here:-
Updates for 0.9.2 :-
Completed Tamarian dialogue
Completed resource bonuses
Completed victory conditions
Fixed text for system Epsilon Bootis
Fixed the Dominion having too many governors at start
Slightly tweaked Dominion income bonus (may require more)
Completed ship design policies for 10 of the races
There shouldn't be a limit on the number of large spaceports. I haven't ran into that myself. Couldn't be that you've ran out of resources could it? Large spaceports do require alot and not just money.
I should really clarify that a bit better.
The Total conversion mod is optional. It changes the game's files such as sounds, images and text. You should backup your original files before installing this. It's not a requirement of the mod, but it does give an extra 'Trek' feel.
The Picard Era is the main mod. It contains the files that are placed in the customization folder. It does not replace any of the main game's files, so no backup is necessary. The contents of the Picard era are the Star Trek races, character data and the images for the shipsets and characters.
For more detail, read the summaries on the 1st post of this thread. [:)]
- HectorOfTroy
- Posts: 312
- Joined: Sun Jan 09, 2011 11:37 am
RE: [REL 0.9.2] Star Trek - The Picard Era
I'm having trouble with the Picard era mod and St total conversion.
Game starts, ST music plays and when I want to choose a race to play with, the names are still DW (human, securan, etc) but pictures are of ST characters.
When I start the actual gameplay the shipsets are still DW ones.
I have other mods installed and have been playing them as intended. I followed Igard's instructions. I'm confused, must be something really simple
.
Game starts, ST music plays and when I want to choose a race to play with, the names are still DW (human, securan, etc) but pictures are of ST characters.
When I start the actual gameplay the shipsets are still DW ones.
I have other mods installed and have been playing them as intended. I followed Igard's instructions. I'm confused, must be something really simple

RE: [REL 0.9.2] Star Trek - The Picard Era
Hector, it sounds like it hasn't installed in the correct place.
The mod goes in the customization folder and should not overwrite any files. It must also be activated by going to change theme in the main menu and selecting the Picard Era mod.
The total conversion mod will replace game files. It overwrites the gametext.txt file as well as some sound files several images for ui, units and environments.
If you've overwritten the base game's files, such as race images, then you'd get the effect you describes with DW names, but Star Trek images.
I'll go try to re-write the instructions on the first post to try and simplify things, but the Total Conversion mod is quite confusing I know.
The mod goes in the customization folder and should not overwrite any files. It must also be activated by going to change theme in the main menu and selecting the Picard Era mod.
The total conversion mod will replace game files. It overwrites the gametext.txt file as well as some sound files several images for ui, units and environments.
If you've overwritten the base game's files, such as race images, then you'd get the effect you describes with DW names, but Star Trek images.
I'll go try to re-write the instructions on the first post to try and simplify things, but the Total Conversion mod is quite confusing I know.
- HectorOfTroy
- Posts: 312
- Joined: Sun Jan 09, 2011 11:37 am
RE: [REL 0.9.2] Star Trek - The Picard Era
Thanks Igard. I don't know, it's weird. I have no problems with BSG mod by Haree. I installed it in Custom folder (same as your mode) and it plays fine.
Would the patch version have to do anything with it?
Would the patch version have to do anything with it?
RE: [REL 0.9.2] Star Trek - The Picard Era
That could well be it Hector. Have you patched the game? I believe the initial out the box Legends only allows for 22 races in a mod. The Picard era has 23.
Patch 1.7.0.1 (that sounds familiar) extended the races from 22 to 50, so any version beyond that will be required to play this mod.
I'd recommend downloading the latest beta patch 17.0.16. It runs pretty well for me. Hope that helps. [:)]
Patch 1.7.0.1 (that sounds familiar) extended the races from 22 to 50, so any version beyond that will be required to play this mod.
I'd recommend downloading the latest beta patch 17.0.16. It runs pretty well for me. Hope that helps. [:)]
- HectorOfTroy
- Posts: 312
- Joined: Sun Jan 09, 2011 11:37 am
RE: [REL 0.9.2] Star Trek - The Picard Era
Igard, my version is the latest one, but still it's not working. It's someting on my end since BSG mod is not working either. Both mods were installed as you guys instructed.
I get ST music in the main menu, but when I choose races or start playing the game, I get DW races and ships but ST music playing. Weird.
I get ST music in the main menu, but when I choose races or start playing the game, I get DW races and ships but ST music playing. Weird.
RE: [REL 0.9.2] Star Trek - The Picard Era
You might have to reinstall the game Hector. You've ran mods before so maybe there's just a file that you've moved by accident at some point.
Hopefully it will work after a fresh install. I can't think of any other solution I'm afraid.
Hopefully it will work after a fresh install. I can't think of any other solution I'm afraid.
RE: [REL 0.9.2] Star Trek - The Picard Era
ORIGINAL: HectorOfTroy
Igard, my version is the latest one, but still it's not working. It's someting on my end since BSG mod is not working either. Both mods were installed as you guys instructed.
I get ST music in the main menu, but when I choose races or start playing the game, I get DW races and ships but ST music playing. Weird.
I had the same problem. Putting the main folder that says 0.9.2 in does not work. Click in that main folder and then put then next folder in that just says Picard Era.

RE: [REL 0.9.2] Star Trek - The Picard Era
That's correct Tanaka, the file path should read '\Matrix Games\Distant Worlds\Customization\Star Trek Picard Era'.
However, if you put it in, 'C:\Matrix Games\Distant Worlds\Customization\Star Trek Picard Era v0.9.2\Star Trek Picard Era', the mod will not work at all since the file structure is all wrong. This doesn't explain how Hector was getting Star Trek music and graphics.
However, if you put it in, 'C:\Matrix Games\Distant Worlds\Customization\Star Trek Picard Era v0.9.2\Star Trek Picard Era', the mod will not work at all since the file structure is all wrong. This doesn't explain how Hector was getting Star Trek music and graphics.
RE: [REL 0.9.2] Star Trek - The Picard Era
ORIGINAL: Igard
That's correct Tanaka, the file path should read '\Matrix Games\Distant Worlds\Customization\Star Trek Picard Era'.
However, if you put it in, 'C:\Matrix Games\Distant Worlds\Customization\Star Trek Picard Era v0.9.2\Star Trek Picard Era', the mod will not work at all since the file structure is all wrong. This doesn't explain how Hector was getting Star Trek music and graphics.
Gotcha well thought it might help! Thanks for a great mod by the way awesome work! Makes the game even more fun to play!

RE: [REL 0.9.2] Star Trek - The Picard Era
Optional Total Conversion Summary
Gametext file - Minor alterations made. Hyper has been replaced with Warp
---------------------
Hmmm I am not seeing this in my game is this in the design screen I still see hyper? Just want to make sure I got it working right...
Edit: Oh I see still says hyperdrive but warpdrive under it
Gametext file - Minor alterations made. Hyper has been replaced with Warp
---------------------
Hmmm I am not seeing this in my game is this in the design screen I still see hyper? Just want to make sure I got it working right...
Edit: Oh I see still says hyperdrive but warpdrive under it

RE: [REL 0.9.2] Star Trek - The Picard Era
Does retrofitting not work in this mod? I no longer get the suggestion to retrofit?

- HectorOfTroy
- Posts: 312
- Joined: Sun Jan 09, 2011 11:37 am
RE: [REL 0.9.2] Star Trek - The Picard Era
Thanks guys. The Picard mod is working as intended. I just went a bit silly and installed old ROTS Igard's mod, cause I had all these mods in my folder and when I was doing it I was tired after a 12hr shift at work. Hence, I wasn't paying attention to which ST mod I installed.
RE: [REL 0.9.2] Star Trek - The Picard Era
That's great Hector, I know only too well what those long shifts can do to the mind! [:)]
Tanaka, it should be working just fine. Check the retrofit/manual setting in the design screen.
Does retrofitting not work in this mod? I no longer get the suggestion to retrofit?
Tanaka, it should be working just fine. Check the retrofit/manual setting in the design screen.
RE: [REL 0.9.2] Star Trek - The Picard Era
ORIGINAL: Igard
That's great Hector, I know only too well what those long shifts can do to the mind! [:)]
Does retrofitting not work in this mod? I no longer get the suggestion to retrofit?
Tanaka, it should be working just fine. Check the retrofit/manual setting in the design screen.
I have most set to automatic I assume is that the problem?

RE: [REL 0.9.2] Star Trek - The Picard Era
It think it should be working then. I'll have to test this when I've got the time. It's not a feature that I use myself.
I can't think of any reason that the mod would interfere with retrofitting unless it has something to do with the difference in ship sizes.
Can anyone else confirm that retrofitting isn't working for them?
Tanaka, are you gettting the pop-up message asking for the retrofit, or is it that the ships aren't retrofitting when you click approve?
I can't think of any reason that the mod would interfere with retrofitting unless it has something to do with the difference in ship sizes.
Can anyone else confirm that retrofitting isn't working for them?
Tanaka, are you gettting the pop-up message asking for the retrofit, or is it that the ships aren't retrofitting when you click approve?
RE: [REL 0.9.2] Star Trek - The Picard Era
ORIGINAL: Igard
It think it should be working then. I'll have to test this when I've got the time. It's not a feature that I use myself.
I can't think of any reason that the mod would interfere with retrofitting unless it has something to do with the difference in ship sizes.
Can anyone else confirm that retrofitting isn't working for them?
Tanaka, are you gettting the pop-up message asking for the retrofit, or is it that the ships aren't retrofitting when you click approve?
I'm just not getting the pop up request and I am assuming it might be because I have most ships set to auto retrofit...
