Fatal Years for 1.03

Post new mods and scenarios here.
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

I ran through the scen. There were no more blizzard turns, and that was just what I wanted - once per winter would be optimal. [:)]

March was is a bit too winter-like for my liking, but it probably was just bad luck with the dice. Further testing will show the truth.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Keke

I ran through the scen. There were no more blizzard turns, and that was just what I wanted - once per winter would be optimal. [:)]

March was is a bit too winter-like for my liking, but it probably was just bad luck with the dice. Further testing will show the truth.


Good point I named the mod FY. If not, it would now be the Keke and Clovis RUS mod, with the Krot's AAR on Keke and Clovis Rus mod [:D]

Now will blizzard freeze pancakes? [:D]

Nikel
Posts: 2328
Joined: Tue Mar 24, 2009 10:51 am

RE: Fatal Years for 1.03

Post by Nikel »

Clovis, the bug posted in 488 is fixed?

Perhaps it is better to post it in AGEod forum [:)]
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Nikel

Clovis, the bug posted in 488 is fixed?

Perhaps it is better to post it in AGEod forum [:)]


I've fixed it in FY indeed.
Nikel
Posts: 2328
Joined: Tue Mar 24, 2009 10:51 am

RE: Fatal Years for 1.03

Post by Nikel »

Look [:)]




Image
Attachments
Untitled.jpg
Untitled.jpg (168.45 KiB) Viewed 312 times
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

New version of Fatal years available

Available from my blog ( see my sig)

Compatible with ongoing games.



What’s new?



- fixes an unexpected side effects of Victory rules ( NM variations by battles results should be back)

- some glitches fixed ( Miller may form an Army, some units without portraits)

this version comes with the Keke’s weather mod ( more blizzard during winter). Thanks to him.
Krot
Posts: 25
Joined: Fri Sep 02, 2011 4:15 am

RE: Fatal Years for 1.03

Post by Krot »

ORIGINAL: Chliperic
ORIGINAL: Krot

ORIGINAL: Chliperic





There are no relations between events about NM and the engine, so there is something odd indeed, but not from the FY events. Is it the same in the offical version? I'm going to take a look.

I've solved the 2 bugs about Wh2 and Miller( the last being a tricky one).
I concur the report that national morale is immune to battle results in current FY version. Playing as Southern Whites last week it was OK. With "weekend" version of FY my Southern Whites NM around øû 99-101 after months of decisive victories. The only NM points I got are those for enemy garrisons surrenders. Regretfully I cannot attach my saves at the moment.


interesting indeed. What i've done, God, What I've done ?[:)]

Understood: That was by changing sudden death rules....Unexpected side effect. I will get back in the next version to standard sudden death rules. I will add Keke's weather mod too, a few fixes.

Sorry for the unconvenience. This side effect isn't documented...I've learnt yet something new today.[:)]

At least, it proves some are playing FY [:D]

Here see my November 1918 backup files attached. Plus to NM I have mentioned another minor bug which appeared with new FY version. NW White partizan units which appear with von Neff corp aroun Pskov in November 1918 are now missing portraits and have Siberian militia origin instead of NW Whites irregular as before (I mean in previous FY version).



Attachments
FYnovember.zip
(1.22 MiB) Downloaded 16 times
Krot
Posts: 25
Joined: Fri Sep 02, 2011 4:15 am

RE: Fatal Years for 1.03

Post by Krot »

Clovis, you are improving FY so fast that while I was trying to attach my saves you have already corrected the reported bug and added Keke weather mod. Awesome. [&o]

Many thanks to Keke. I always wished the weather in RUS to be more diverse. As fellow Northerner (to some degree) I also missed winter blizzards playing RUS. [;)]
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Krot

Clovis, you are improving FY so fast that while I was trying to attach my saves you have already corrected the reported bug and added Keke weather mod. Awesome. [&o]

Many thanks to Keke. I always wished the weather in RUS to be more diverse. As fellow Northerner (to some degree) I also missed winter blizzards playing RUS. [;)]


i've taken a cumbersome way to fix the gfx glitch rather than create a new model, hence your new bug. But creating a new model would have possibly causing CTD in ongoing games.

I've fixed your bug. I will update the mod one more time today.

I prefer to updater fast, as long it doesn't hinder continuing games begun with older version. I'm not selling FY and feedback is faster as is. Then I feel the core of the mod is yet here and unchanged. after all, we're working mostly on balance, victory conditions, gfx glitches and AI improvements on secondary fronts. I know other games with current larger and deeper troubles. [:)]

User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

ORIGINAL: Chliperic

New version of Fatal years available

Excellent! I may start a new game with Siberians later.
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

new version uploaded on my blog fixing WH4 partisan bug mentioned by Krot.
SirGarnet
Posts: 11
Joined: Sat Apr 10, 2010 3:52 am

RE: Fatal Years for 1.03

Post by SirGarnet »

I wsa relieved to hear that the NM not responding to losses was a bug since the Reds have been pounding the Southern Whites who nonetheless remained above 90 - I was worried that the Red casualty ratio must have been too high.

Your well-explained PDF FY Manual is a model of how this would be done. As just a suggestion and not a request (you already do so much), including the last revised date on each subsection would help flag for players what is new since the last time they reviewed the manual.
Gnaeus
Posts: 26
Joined: Fri Apr 15, 2011 7:51 pm

RE: Fatal Years for 1.03

Post by Gnaeus »

Tried Fatal Years for the first time.  Very impressive.  I noticed that when WWI ended, the allied intervention number dropped from 10 to 6.  WAD?  I have the files if necessary.
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Gnaeus

Tried Fatal Years for the first time.  Very impressive.  I noticed that when WWI ended, the allied intervention number dropped from 10 to 6.  WAD?  I have the files if necessary.


Hi,

Thanks.

NM variation depends on options played or not, random events, etc. So yes I need the files to look at. [:)]
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: MikeKO

I wsa relieved to hear that the NM not responding to losses was a bug since the Reds have been pounding the Southern Whites who nonetheless remained above 90 - I was worried that the Red casualty ratio must have been too high.

Your well-explained PDF FY Manual is a model of how this would be done. As just a suggestion and not a request (you already do so much), including the last revised date on each subsection would help flag for players what is new since the last time they reviewed the manual.

Nice suggestion [:)] I will try to include this in the future. [:)]
Nikel
Posts: 2328
Joined: Tue Mar 24, 2009 10:51 am

RE: Fatal Years for 1.03

Post by Nikel »

Hi Clovis [:)]

I know you said that you were not interested in south whites unification with siberian, but just in case you change your mind, in this Wargames Illustrated article regarding the Battle of Tsaritsyn in 1919 it is said that Wrangel believed in linking with Kolchak as the key to victory, the contrary of Denikin who wanted a frontal attack in the direction of Moscow, as he did.

So a wild idea could be to give the option to the south player of a Wrangel's Coup [:'(]

Wrangel would be then the commander in Chief of the South Whites, Denikin retired in disgrace of course, and could allow of a linking with the Siberian if certain conditions where met...

http://www.wargamesillustrated.net/hobb ... rt_id=2726


Well, just some food for the brain [;)]

User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Nikel

Hi Clovis [:)]

I know you said that you were not interested in south whites unification with siberian, but just in case you change your mind, in this Wargames Illustrated article regarding the Battle of Tsaritsyn in 1919 it is said that Wrangel believed in linking with Kolchak as the key to victory, the contrary of Denikin who wanted a frontal attack in the direction of Moscow, as he did.

So a wild idea could be to give the option to the south player of a Wrangel's Coup [:'(]

Wrangel would be then the commander in Chief of the South Whites, Denikin retired in disgrace of course, and could allow of a linking with the Siberian if certain conditions where met...

http://www.wargamesillustrated.net/hobb ... rt_id=2726


Well, just some food for the brain [;)]



Interesting idea. I will think about, as it must be avoided to transform this option in a no brainer path to victory for Southern Whites[:)]

But, thanks to Sodei's remarks, I've done these last days an interesting discovery about the number of Armies by faction which should transform Absorbfaction command in something more handy to realize [:)]
User avatar
JJKettunen
Posts: 2289
Joined: Tue Mar 12, 2002 6:00 pm
Location: Finland

RE: Fatal Years for 1.03

Post by JJKettunen »

Just to confirm it is working. The battle below raised NM by 4 points. [8D]

Image
Attachments
Saransk.jpg
Saransk.jpg (403.23 KiB) Viewed 316 times
Jyri Kettunen

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn
Gnaeus
Posts: 26
Joined: Fri Apr 15, 2011 7:51 pm

RE: Fatal Years for 1.03

Post by Gnaeus »

ORIGINAL: Chliperic

NM variation depends on options played or not, random events, etc. So yes I need the files to look at. [:)]

Do you need anything besides the text files in the log folder and the backup1 folder? Should I upload them here or on your blog? Thanks.
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: Fatal Years for 1.03

Post by Chilperic »

ORIGINAL: Gnaeus

ORIGINAL: Chliperic

NM variation depends on options played or not, random events, etc. So yes I need the files to look at. [:)]

Do you need anything besides the text files in the log folder and the backup1 folder? Should I upload them here or on your blog? Thanks.


Here, please. Nothing more is needed. Thanks [:)]
Post Reply

Return to “Mods and Scenarios”