New to the game - Basic Questions
Moderator: Shannon V. OKeets
RE: New to the game - Basic Questions
For purposes of activating a country when, for example 4 corps in an adjacent country are required, do HQ units count as corps?
Ronnie
RE: New to the game - Basic Questions
Yes. MWiF indicates them as Armies or Army Groups, but that is for flavor. For all game purposes they are counted as corps.ORIGINAL: rkr1958
For purposes of activating a country when, for example 4 corps in an adjacent country are required, do HQ units count as corps?
I thought I knew how to play this game....
- Mayhemizer_slith
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RE: New to the game - Basic Questions
ORIGINAL: Courtenay
Yes. MWiF indicates them as Armies or Army Groups, but that is for flavor. For all game purposes they are counted as corps.ORIGINAL: rkr1958
For purposes of activating a country when, for example 4 corps in an adjacent country are required, do HQ units count as corps?
Do divisions or planes count at all?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- paulderynck
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RE: New to the game - Basic Questions
NoORIGINAL: Mayhemizer
ORIGINAL: Courtenay
Yes. MWiF indicates them as Armies or Army Groups, but that is for flavor. For all game purposes they are counted as corps.ORIGINAL: rkr1958
For purposes of activating a country when, for example 4 corps in an adjacent country are required, do HQ units count as corps?
Do divisions or planes count at all?
Paul
RE: New to the game - Basic Questions
My understanding is that the 4 corps do NOT need to be in supply. That is, one or more can be out of supply. Correct? Do they need to be organized?ORIGINAL: Courtenay
Yes. MWiF indicates them as Armies or Army Groups, but that is for flavor. For all game purposes they are counted as corps.ORIGINAL: rkr1958
For purposes of activating a country when, for example 4 corps in an adjacent country are required, do HQ units count as corps?
Ronnie
RE: New to the game - Basic Questions
They are counted even if disorganized and out of supply. Being there is enough. Enemy ZOC does not matter either.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: New to the game - Basic Questions
Wow ... just get them there and wait!ORIGINAL: Orm
They are counted even if disorganized and out of supply. Being there is enough. Enemy ZOC does not matter either.
Do they have to be Italian or could one of the corps be an Iraqi corps aligned to the Italians?
Ronnie
RE: New to the game - Basic Questions
All Italians or all Germans. The Iraqi one does not count.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Joseignacio
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RE: New to the game - Basic Questions
ORIGINAL: rkr1958
Wow ... just get them there and wait!ORIGINAL: Orm
They are counted even if disorganized and out of supply. Being there is enough. Enemy ZOC does not matter either.
Do they have to be Italian or could one of the corps be an Iraqi corps aligned to the Italians?
I had this done once. I was too involved in Poland in the first turns, in order to crack it in one or max two impulses and run back to France with all.
The french player made a bad ratio attack in the Siegfried line and was lucky, so I had to block it but he could put more planes and Inf than I could and for a short time he controlled up to two hexes, which were enough to activate ... the Yugoslavian /( I couldn't believe that YUG was adjacent to GE but it was because AUT was part of GE [:@][X(] .
It just made a little bit more difficult to take YUG, for they had a better deployment, at the cost of the roll for a chit loss for the USA player and a gift of +0.5 in production for GE. Of course they had to go back pretty soon but they made their heroic action [:(] .
- paulderynck
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RE: New to the game - Basic Questions
You were fortunate the Yugos didn't take out the Austrian oil, Vienna and Bratislava. And without Poland conquered, this could also have cut off the resources from Hungary and Turkey and Ploesti.
Paul
- Joseignacio
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RE: New to the game - Basic Questions
Well, they menaced the Vienna and Bratislava resources, I used ZOC defense with some MIL units hastily railed there, taking advance of the weakness of the Yugo units.
But Poland was not a problem, with all the strength sent there, it fell in 2 impulses, almost in 1, so by turn end the polish route was open and the Wehrmacht being railed south and west.
But Poland was not a problem, with all the strength sent there, it fell in 2 impulses, almost in 1, so by turn end the polish route was open and the Wehrmacht being railed south and west.
- paulderynck
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RE: New to the game - Basic Questions
If I were running the Yugos, their CAV would have been on the oil (or possibly just ZoCing it and threatening to take Prague) and a 3-moving INF would be in Bratislava (via Vienna), on the same impulse they were aligned, as it sounds like there were no German units in Austria to begin with.
Paul
- Mayhemizer_slith
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RE: New to the game - Basic Questions
Question about supply rules:
Convoy is not in sea area and land units need supply.
Does it matter if transporter is organized or disorganized to provide supply? Can I bring transporter with land unit to sea area, take land unit to port leaving transporter to sea and attack?
Convoy is not in sea area and land units need supply.
Does it matter if transporter is organized or disorganized to provide supply? Can I bring transporter with land unit to sea area, take land unit to port leaving transporter to sea and attack?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: New to the game - Basic Questions
A TRS, and AMPH, provide supply even if disorganized.
It can sail out with a loaded unit and it will at once provide supply. The unit can then invade and the TRS will still provide supply as long as it remains in the sea area.
It can sail out with a loaded unit and it will at once provide supply. The unit can then invade and the TRS will still provide supply as long as it remains in the sea area.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
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RE: New to the game - Basic Questions
Thanks
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Joseignacio
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RE: New to the game - Basic Questions
ORIGINAL: paulderynck
If I were running the Yugos, their CAV would have been on the oil (or possibly just ZoCing it and threatening to take Prague) and a 3-moving INF would be in Bratislava (via Vienna), on the same impulse they were aligned, as it sounds like there were no German units in Austria to begin with.
Couldn't tell, to be true. I think there weren't any and it happened more or less as you say.
- Joseignacio
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RE: New to the game - Basic Questions
CW, Take Special Actions. Add Polish Units. Should I do this? Pros? Cons?
Ronnie
- paulderynck
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RE: New to the game - Basic Questions
Depends if the HQ got interned and Russia is at war with Germany. If so - yes definitely. (The Div is nice to get too, but not a lone decider like the HQ.)
As for the Mech and Mot, it depends if better units are already in your force pool - in which case why dilute it before those better units get built first?
As for the Mech and Mot, it depends if better units are already in your force pool - in which case why dilute it before those better units get built first?
Paul
- Joseignacio
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RE: New to the game - Basic Questions
I would take all.
A div is not only nice but very useful in the frequent CW invasions...
An HQ no need to explain.
And the mech and mot are not so bad, at least the mech, so it's not very important the dilution effect because:
1 They are only 2 units
2 In the case of the mech, a couple of points in a 40 factors attack wont't change it much. 2 points blitz for being a mech can change much more a battle, that's the important point, so you almost lose nothing with the mech.
You could even have interned the pilots, which is very frequent, for by the second impulse usually there is few to defend and the fate is decided...
A div is not only nice but very useful in the frequent CW invasions...
An HQ no need to explain.
And the mech and mot are not so bad, at least the mech, so it's not very important the dilution effect because:
1 They are only 2 units
2 In the case of the mech, a couple of points in a 40 factors attack wont't change it much. 2 points blitz for being a mech can change much more a battle, that's the important point, so you almost lose nothing with the mech.
You could even have interned the pilots, which is very frequent, for by the second impulse usually there is few to defend and the fate is decided...