ORIGINAL: Lowpe
Sqz, this game is a lot like golf -- very humbling at times.[:D]
Glad to see you posting again![&o]
No dice rolls in golf. [8D]
Thanks Lowpe. I've probably alienated most of the community, so your comment is much appreciated.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Lowpe
Sqz, this game is a lot like golf -- very humbling at times.[:D]
Glad to see you posting again![&o]
ORIGINAL: Lowpe
Do you know how to tell an experienced golfer from a duffer? The experienced golfer makes excuses for poor performance prior to making the shot, the duffer makes excuses after blowing the shot.[:D]
I have noticed that sometimes they pick up fighters that are on escort or even on LRCAP.ORIGINAL: Lowpe
Can sweepers have escorts?
ORIGINAL: Lowpe
A few questions:
What was the range? Do you have a well led HQa at the airbase? Did they fly from the same air base? Were all airbases under the influence of an HQa, preferably the same one?
Three bases: Dagua, Madang and Hansa Bay...two air HQ's at Madang. All fighters within range of the HQ's. Halsey is the Air HQ leader.
Were your planes and pilots rested? Fatigue on both? Average A2A skill and defense skill of your pilots? Well led squadrons?
Rested, no fatigue...best pilots I have and best leaders I can muster...pilots 70+ experience with 70/70+ skill in air and defense.
What was the enemy resistance? Number of planes and types?
Base showed 242 fighters...Georges, Jacks, Tony's, Oscar's and Franks. I will post the combat report when I get home.
It sounds like from your description it was a real hornets den of enemy fighters, given your huge LRCAP presence.
I am not sure on the positive effects of LRCAP for sweepers. It actually might be detrimental.
Given the information you gave me this is what I would do:
Good recon on the base and a sub there is possible.
1. Send a squadron of bombers in at night (HR limitation, right). I wouldn't expect much, but I wouldn't sweep until they actually bombed once.
2. Sweep at best maneuver band with my best sweepers. In general I like to sweep with at least 2/3rds of the number of defending planes present. If 300 planes are defending I want to sweep with at least 200 and then only if my planes are better than his.
So, out of the planes you listed I would use the Jugs and Spitfires and Corsairs (for numbers). On the third day, I would bomb at night, sweep during the day and might fly a squadron of Jugs at max altitude too, and this time throw all the planes at him sweeping. On the fourth day I would bomb at night, sweep and bomb during the day with 4E. Something like that.
I can only night bomb with one bomber group, 50 bombers max by HR. I'm lucky it I even get 2 airbase hits at 12k. If I fly lower I'm losing 10+ bombers to FLAK.
If I could I would try for naval bombardment too.
Lightnings aren't good enough to sweep first line un-fatigued Japanese fighters in mid 44 anymore.
It seems to me you had fair results for the first day for sweeping a major base with only 3 squadrons (and corsairs at that) set to sweep with no night bombing or shore bombardment prior. To be honest I don't see your complaint.
The more sweeps I commit, the more aircraft I lose and it takes weeks to recover. I'm trying fewer sweeps with more support to try and keep my losses manageable. If I sweep as you suggest, base don what has happened previously in this game, I'll lose 50% of my fighters. Again, the Allies can't sustain those losses when the Japanese are trading 1:1.
I think that is pretty much the same advice I gave last time you asked. And Japan isn't pursing some mystical understanding of the game engine. Rather they are using their high maneuver planes to their best advantage. He seems to have a big base, plentiful AV support, HQa, good leaders and pilots, and lots of radar.
Ok, point taken...Erik is using his aircraft to their best ability. What is the Allied best ability...I thought speed and firepower were the Allies' best weapons, how is it they don't seem to function very well against low CAP? My maneuver bands don't really improve for most Allied fighters the lower they go...their ratings are pretty static across most maneuver bands...so why are they not performing better at any particular altitude? It can't come down to just what the Japanese do, how to commit the Allied fighters so they get all the benefits of their design too?
The Japanese are using tactics pioneered by LoBaron, the Elf, Alfred, and others advocated since the beginning of the game.
Understood, but then why are they not also stating how to beat low CAP? They know it's a numbers game and low CAP gets the Japanese airborne pretty damn quick. What's the counter? I have tried individual sweeps as you mentioned and the first two or three get swamped and suffer catastrophic losses, sure my follow up sweeps face less resistance and the numbers even out, but that's the problem...there is no way the Allied can sustain a successful air campaign at 1:1. I lose entire squadrons when they sweep individually and that's unsustainable.
ORIGINAL: SqzMyLemon
Do embedded DMS with bombardment groups help prevent mine hits, or do they adversely affect the ability of ships to bombard?
Anyone have experience with effective range when bombarding targets with CD guns? I'm thinking of bombarding out at ranges of 20+ would that be too far out, or can I go even farther to get a decent bombardment. Does being further out also reduce mine hits?
ORIGINAL: Lowpe
From your answers you are flying right into the teeth of some of the best Japanese air defense systems. It shouldn't be easy.
You have a lot of tools in your toolbox, and it seems to me you reach for the biggest hammer only.
Do some things to draw out his fighters perhaps?
ORIGINAL: SqzMyLemon
ORIGINAL: Lowpe
From your answers you are flying right into the teeth of some of the best Japanese air defense systems. It shouldn't be easy.
You have a lot of tools in your toolbox, and it seems to me you reach for the biggest hammer only.
Do some things to draw out his fighters perhaps?
Only through inexperience. Most AAR's of Allied games haven't faced low CAP. Erik has refined these tactics, but not too many Allied players have faced them. I read a lot of AAR's where results are based on Japan doing the wrong thing in the air, I understand that now. But nowhere is it explained very well from an Allied perspective on how to deal with low CAP when it's faced. So I fall right into the group that bitches and moans about the air model. I get it, I don't know or understand how it works and I see others with massive raids and think that will work for me. It doesn't against low CAP.
Erik CAPs at range zero...period. He doesn't let his fighters get drawn out, nor do I. Now that I realize that using mass bombing raids is a disaster, I won't use them anymore and reading LoBaron's guide confirms this is the way to go.
I'm learning how to use the Allies from trial and error and every setback, be it naval or air, takes time to recover from. I don't have the time to do everything perfectly, if I do I'll never be within bombing range of Japan before the end of 45.
You all are right though, what I have been trying isn't working.