WWII - Sweden (Axis) vs England (Allies)

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Orm
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Orm »

Note to France: If the Paris MIL is built, then it can not be placed, so it will remain on the production spiral.
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Orm »

Axis end of turn:

Preliminary planning:
Germany 26 production points - 18 BPs. Save 2 oil in Budapest. Note: Germany sends no oil to Italy, so both oil listed to go to Italy needs to be cleared.
Italy - 6 production points - 5 BPs. No oil saved.
Japan - 17 production points - 14 BPs. No oil saved. Note: Both NEI oil needs to be produced for in Japan. I had to reroute one resource from China to Japan so that it went through the Japanese Sea in order for all CPs to be used.

Stay at sea:
The following units stay at sea.

Germany:
Baltic Sea: 4 x CPs.
West Med: NAV3

Italy:
Western Mediterranean: CA + CL from 3-box (Bolzano + Giussano)
Italian Coast: CA (Trento) + CL (Attendolo)

Japan:
Sea of Japan: CP
Japanese Coast: 5 x CP + 4-box (2 CA + 4 CL)
China Sea: 6 x CP + 4 box (CV + BB + CA + CL) - Note: 4 of the CPs are not on sentry and needs to be ordered to stay at sea.
South China Sea: 3 x CP
The Marianas: Note that the CP here returns to base and has to be un-sentried. And marked as returning to base.

Return to Base:

Germany:
-

Italy:
Italian Coast: FTR2 -> La Spezia
West Med: Fleets (1, 2, and 3-box) (4 BB + 5 CA + 7 CL + 2 TRS) -> La Spezia; FTR2 -> 74,39 (Sicily)
Eastern Mediterranean: NAV2 -> 75, 40

Japan:
China Sea 0-Box->Fukuoka
Lnd2 China Sea 0-Box->73,143(Res hex China)
The Marianas CP->Fukuoka

Use Oil:

Germany:
All units are reorganized for 3 oil (2.8). Use 2 oil saved in Berlin, and one in Bratislava.

Italy:
All units are reorganized for 2 oil (2.1). Use 1 oil saved in Rome, and one in Milan.

Japan:
All units are reorganized for 2 oil (1.95). Use one oil saved in Sendai, and one in Canton.

Breakdown:
-

Prod plan Final:
Germany - No changes needed - 18 BPs
Italy - No changes needed - 5 BPs
Japan - No changes should be needed - 14 BPs

Scrap:
Germany scraps FTR2

Production:
Germany (18):
MIL
ENG Div
ARM
CL - Jacob van Heemskerck (2nd)
FTR3
2 x Pilot

Italy (5):
NAV3
Pilot

Japan (14):
3xMIL(6)
2xCP(2)
2xCV fup Zuikaku,Shokaku(4)
PIL(2)
CVP0

Algeria is conqured by Germany.

Factory destruction:
Germany destroys the factories in Rouen, and Amsterdam.

Reinforcements:

Germany:
FTR2 (Bf 109E-7) -> Saarbrucken
FTR2 (He 100) -> Munich
NAV3 -> Bremen
BB + CA -> Kiel
INF -> Königsberg

Italy:
NAV3 -> Palermo

Japan:
FTR2 A6M2 Reisen Osaka
MIL Harbin
MIL Fukuoka
MIL Bangkok
MIL Kyoto
INF Fukuoka

Voluntary Resource Lending:
Modified; Germany -> Italy: 6 resources, (1 oil, minimum)

Axis goes first if we win the initiative. Demands re-roll if need be.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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warspite1
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

May/Jun 1940
Impulse: End of Turn


Neutrality Pact

The Soviets put a marker to defence

US Entry

A chit goes to Japan

Nothing chosen but I do get this old cobblers after I press OK. Hope its just cosmetic.....

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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

May/Jun 1940
Impulse: End of Turn


Preliminary Production
Japan - 17 production points - 14 BPs. No oil saved. Note: Both NEI oil needs to be produced for in Japan. I had to reroute one resource from China to Japan so that it went through the Japanese Sea in order for all CPs to be used.

This worked fine and Japan got 14 BP without me doing anything. Then I tried to make the changes you suggested and the whole thing went bananas. I don't understand why you have to have two NEI resources producing in Japan - Yokohama was okay but not Nagoya. The only Chinese point not being sent to Japan was Hainan. So when I tried to send to Japan it all started to go wrong.

If you want specific factories used then you will need to provide a step by step guide to how I am to achieve this.


Note: In the interests of time I am going to continue as it was. One of the NEI is being produced in Mukden and Hainan resource is going to Nagoya.

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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

May/Jun 1940
Impulse: End of Turn


Preliminary Production

No idea - let's see what happens in final production

Stay at Sea

See above for Axis orders

Stay at Sea
Commonwealth

Some units stay at sea for convoy purposes and a fleet remains at sea in the North Sea and Eastern Med

France, USSR and US

CP only

Return to Base

See above for Axis orders

Note: I took the CP in the Marianas off sentry (turned Green) but it won't let me return to base. I am not going to re-do this entire phase for this unit. I won't attack it and will treat as though its in Japan for the next turn.

Return to Base
Commonwealth

Most ships return to the usual main fleshpots, with the Queens in Lagos and a TRS in Port Said.

France

Fleet returns to Beirut

Oil

See above for Axis orders

Oil
Soviet Union

Two bombers are reorganised for 0.4 (0 Oil)

China

Zilch

Commonwealth

The CW reorganise all units for 4.25 (4 Oil)

France

All units for 1.4 (1 Oil)

USA

All units for 0.2 (0 Oil)
Now Maitland, now's your time!

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RE: WWII - Sweden (Axis) vs England (Allies)

Post by GeneralAdvance »

ORM says that as long as the BPs come out as planned you can ignore instructions on what resources goes where. Thanks for asking though. [:)]
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

This is sooooo boring. I have a resource going to China from Burma under a trade agreement. Makes sense yes? I mean they are next door.

The program has decided that is a dumb decision and the trade should come from Canada at a cost of 9 CP - which, along with routing the Cyprus convoy literally around the world at a cost of 10 CP, has destroyed my build program [:D] I can clear the Cyprus nonsense but....

I've tried using the instructions previously provided by ORM on how to get rid of the Canada to China trade but the program simply won't budge. Whatever I do I have the Canadian resource going to China.

Anyone got any idea because this is doing my head in......
Now Maitland, now's your time!

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RE: WWII - Sweden (Axis) vs England (Allies)

Post by GeneralAdvance »

I don´t understand any of this myself but ORM says something like try to close the resource from Canada in all places in China and then recompute, if you haven´t tried that already. Good luck [:)]
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

ORIGINAL: GeneralAdvance

I don´t understand any of this myself but ORM says something like try to close the resource from Canada in all places in China and then recompute, if you haven´t tried that already. Good luck [:)]
warspite1

Lol [:)]

Well I've wasted enough of my morning on this. I'll try again tomorrow. I actually managed to get rid of it by setting to idle.... and then it came back again.
Now Maitland, now's your time!

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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

Right so I have the same problem with Germany now. I can't get the program to stop sending resources to Italy. The oil resources are now going to production but the program then switched the traded goods to non-oil.
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Orm »

I can make an attempt at the end of turn. Make the whole thingie if you so desire. Or at least try. Or I can just take another look at the production, and try to figure out an solution for this specific issue (need a new save then). What say you?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

ORIGINAL: Orm

I can make an attempt at the end of turn. Make the whole thingie if you so desire. Or at least try. Or I can just take another look at the production, and try to figure out an solution for this specific issue (need a new save then). What say you?
warspite1

Re the Italians, presumably you've played this through so I just need the steps please.

Re the Canada / China cobblers, I've tried going to China first and in some way removing the Canadian resource but nothing I click works. The program has a major hard on for that resource coming from Canada. The best bit is where I get the resource going from Burma (but still can't get rid of the Canada resource) so that China gets two resources... but of course the Chinese planning shows only one as there is only one in the trade agreement - but the CW expend two.

As said I'll just play on with the CW but I need to know what to do with Germany/Italy.
Now Maitland, now's your time!

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Orm
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Orm »

ORIGINAL: warspite1
Return to Base

See above for Axis orders

Note: I took the CP in the Marianas off sentry (turned Green) but it won't let me return to base. I am not going to re-do this entire phase for this unit. I won't attack it and will treat as though its in Japan for the next turn.
When you take a CP off sentry, and the 'marker' turns green, then try and left click on it. The marker should then turn blue and the CP be able to return to base. Note that the information field above (in the program) list if the CP is on sentry, stay at sea, or return to base setting.

And, of course, you shouldn't go back for this.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Orm »

ORIGINAL: warspite1

This is sooooo boring. I have a resource going to China from Burma under a trade agreement. Makes sense yes? I mean they are next door.
CW has not specified that it will be an oil resource that goes to China from CW. And the Burmese resource is an oil. It might be that the oil can go to China anyway... but...

Even so, one should be able to take a 'normal' resource from Malaya or India.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Orm »

German prel production step (Italy is not yet done):
1) <Left click> Italian flag
2) <Left click> German oil resource
3) <Left click> the red right arrow at computed... see 3 in picture.
4) <Left click> "clear defaults"
5) <Left click> the red right arrow at defaults (at 3 in picture) (just to make sure nothing remains of bad orders)
6) <Left click> <Left click> "clear overrides" (at 4 in picture) (just to make sure nothing remains of bad orders)
7) <Left click> "recompute"
8) <Left click> German flag
9) Germany should now trade two normal resources to Italy. Proceed with the preliminary production normally

Note: Sometimes these errors can return to the final production step. They are then very hard to fix if not impossible. The trick is to check, and fix them, in the step just prior this step. And that step is the Soviet breaking down units into divisions. Just open up the production planning here and check that everything looks good, and fix what needs fixing. Then the final production usually goes smoothly.

Now. Onwards to CW.
1) <Left click> CW idle resource in Malaya (115,130).
2) <Left click> the "trade" row (or whatever that circle is called)
3) <Left click> ok
4) <Left click> the blue row and select China
5) Recompute
6) Click on the Chinese flag to see if the Chinese situation looks good. If it looks good then click on CW and continue with the CW stuff. If not.. then clear the faulty resource like you did with the German oil above and then recompute. And then remember to go back to CW.

Further clarifications can be added if need be. Hope everything works, and looks good now.

I hope I didn't forget to include any steps.



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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Courtenay »

The fact that the resource sent was not chosen to be oil means the Burma resource can not be sent.
I thought I knew how to play this game....
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

ORIGINAL: Courtenay

The fact that the resource sent was not chosen to be oil means the Burma resource can not be sent.
warspite1

I can't see that in rules - can you confirm where it says that please, I can't see it in the manual - thanks?

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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Orm »

ORIGINAL: warspite1

ORIGINAL: Courtenay

The fact that the resource sent was not chosen to be oil means the Burma resource can not be sent.
warspite1

I can't see that in rules - can you confirm where it says that please, I can't see it in the manual - thanks?
The only rule that I know un this regard is this from RAC:

5. Lending Stage
In this stage, you can announce that you are giving resources and/or lend leasing build points (see 13.6.4) to
another major power on the same side this turn. AfA option 48: (Oil) you must also announce how many of the
resources given are oil
(see 13.5.1).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by Courtenay »

ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: Courtenay

The fact that the resource sent was not chosen to be oil means the Burma resource can not be sent.
warspite1

I can't see that in rules - can you confirm where it says that please, I can't see it in the manual - thanks?
The only rule that I know un this regard is this from RAC:

5. Lending Stage
In this stage, you can announce that you are giving resources and/or lend leasing build points (see 13.6.4) to
another major power on the same side this turn. AfA option 48: (Oil) you must also announce how many of the
resources given are oil
(see 13.5.1).
That's the one. I was surprised when I discovered that MWiF does not let you substitute oil for ordinary resources, but MWiF was correct and I was wrong. There are reasons my .sig says what it says.
I thought I knew how to play this game....
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RE: WWII - Sweden (Axis) vs England (Allies)

Post by warspite1 »

Right I am sorry to say I am going to have to call it a day there. I simply can't justify the time this is taking for no purpose. I think I have to accept that my time with MWIF in its current form is over - it's just beyond my capabilities. It's not fun for me and it can't be fun for my opponents.

This is what? The third weekend now on just trying to make this end of turn work and, despite the best efforts of my opponents who have taken time out to try and resolve the issue, I still can't get it to work. This is a great game but for me, the fun factor is now massively outweighed by the wasted time and the sheer frustration of trying to deal with things I can't understand. There is only so much time I can devote to gaming each weekend and when that time is spent not playing, but battling a computer program then......

This is the straw that broke the camel's back.

I've followed Orm's instructions. I think its clear that I have, as ordered, placed two oil to save and four oil to production. In fact in the screenshots below, its obvious that MWIF agrees with me!!.... but despite what it shows, apparently only two oil are set to production according to the summary.

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