Bug Reports and Enhancement Requests

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

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VSWG
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RE: WitP Wish List

Post by VSWG »

ORIGINAL: buzzz123

Aircraft Database

I would like to have the ability to see the stats for 2, 3, even 4 different planes at once in the database screen. With PDU on it is nice to choose upgrades based on stats (obviously!!), but having to either write down or memorise all the details for each different choice is a PAIN. Let me see the stats for the F4F, F6F, F4U, etc all at once so i can compare. Sure, i would only have used this feature the first few times i played, but then when i upgraded to CHS i would have used it again, and then to RHS again, etc.
Use this spreadsheet, made by Skyros:

http://www.matrixgames.com/forums/tm.asp?m=1191603&mpage=1&

It's fairly easy to import data from other scenarios, let me know if you need help.
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buzzz123
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RE: WitP Wish List

Post by buzzz123 »

Thanks VSWG,
 
i read through the info about the spreadsheet and it sounds great, but..... i cant find the actual spreadsheet! Could you give me a link directly to the download?
 
I still think a basic comparison feature IN the game would be useful. But for now it sounds like i will just have to be thankful to the un-official matrix support team.
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VSWG
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RE: WitP Wish List

Post by VSWG »

Here's the link:
http://mathubert.free.fr/witp_files/WITP%20LookupV1-2.xls

If you want to use data from a non-stock scenario, you have to extract the scenario data using
http://mathubert.free.fr/witp_files/witpload.zip

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GaryChildress
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RE: WitP Wish List

Post by GaryChildress »

As the Japanese player I find myself wishing I could better manipulate pilots. Granted switching float plane pilots into fighters is a long stretch, however, the option (say like the option to play either with PDUs on or off) to move individual pilots around from different squadrons would be nice. That way I could move all my experienced fighter pilots into elite squadrons and all the inexperienced ones into exclusive "training" squadrons.

Perhaps in a WitP II the problem of fudging on pilots could be overcome by putting a field in the database whereby, once assigned to a particular plane type, each pilot is given that particular qualification. Thus if I assign a pilot from the pool into a float plane squadron, that pilot will henceforth only be available to fly float planes. Then pilots could be shifted around without potential exploitation of the system.

I do think it is a nice option especially for Japan, as well as the Allies, to be able to hand pick pilots.

As a further option pilots could be given the ability to become training instructors. If a highly trained pilot is made a training instructor, then the starting skill level of trained pilots would be raised a single part of an iota. With enough skilled pilots committed to training a player could produce higher skilled cadets. That would give some tension between the need for keeping good pilots in combat versus bringing them home to teach their skills (or else sell war bonds! [:D] ).

Last but not least in the pilot recommendation camp, I would like to be able to choose whether I want to draw one of my precious trained pilots versus draw an untrained pilot from the pool for a particular role. So, if I have a float plane squadron I want to fill out I don't have to consume trained pilots for the task.

Just some thoughts on some new bells and whistles to add another dimension to the game. Probably would make more sense for a WitP II than for this incarnation, though. [8D]
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JagdFlanker
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RE: WitP Wish List

Post by JagdFlanker »

i don't know if this was ever mentioned, but not being able to create a new TF while checking ships in port has been driving me nuts since i bought WPO almost a year ago! please please please would you be kind enough to add a Create New TF button on the ships in port window? it's like the one place where you need that button the most is one place where it isn't!
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scout1
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RE: additional production report

Post by scout1 »

Anything to make the production system convey USEFUL information to a human that doesn't require an act of discovery at each and every base.

Would also like the industry screen to provide a summary where IT adds up all of each type of item being produced rather than making me take out my calculator and adding up all the occurrences (like Zero's). Want the total number somewhere, not just the individual occurrences at each base.
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goodboyladdie
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RE: additional production report

Post by goodboyladdie »

Hi Scott

It probably helps if you actually look at the production screens once in a while and actually REMEMBER that PDUs are on before November 1942![:D]

I must confess that the main reason I have not tried playing the Nips is the poor user interface, so you are right.
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DSwain
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RE: additional production report

Post by DSwain »

Sorry if this has been said already, can't spot it

- Ability for engineers / base units to destroy friendly facilities: supplies, fuel,resources, oil, port facs, airfield facs - for a PP cost, of course. The British followed a scrupulous 'scorched earth' policy in Burma.
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Rikimaru
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RE: additional production report

Post by Rikimaru »

My suggestions:
1. History of a squadron, there would be written names of pilots, and their kills, also their deaths
2. Better management of pilots like someone above mentioned it.
3. Surface combat TF should have option to follow enemy TFs, depending on radar, recon planes(float planes), and luck:) So those TFs would be not useless, and become dangerous, like they were in rl.
4.When a fighter or fighter bomber is going to attack, but spots enemy, it should drop bombs, and being able to fight as usuall fighter, maybe only small penalty to max speed because of bomb racks like 10mph.
5. Speeds of all planes are really wrong, because its shown their speed on their best altitude, so, a plane like P47 wasnt so fast low. Solution for this would be writting their max speed at alt 0, and best for their altitude, so if player would set altitude below, or above plane's best altitude, it wouldnt be so fast and its performance would decrease until min and max alt. Result of that, would be greater impact of altitude at A2A combat like it was in rl.
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scott64
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RE: additional production report

Post by scott64 »

I would like to be able to choose which Jap engine factories to be how big. Example, I want a few 20 and 40 size factories. I do not feel like upgrading 80 and 160 size factories. A button to move resources to which part of the evil empire.




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Ron Saueracker
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RE: additional production report

Post by Ron Saueracker »

Can we get a date of loss filter included in the sunk ship list? As the lest gets longer as one progresses into the game the list increasingly becomes unwieldly for player utility.

Thanks[:)]
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1EyedJacks
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things I'd like 2 C improved

Post by 1EyedJacks »

1. A Plot-ible convoy system where I can select the route.
1a. In the current auto convoy system it "seems" to be able to select a port to refuel at while on it's destination. If I could select that option in a normal TF - say 114,67 it could give me a very rough plotting mechanism for convoys.
2. The ability to "pin" notes.
3. The ability to "dump" the entire text of a turn played to a txt file.
4. Limit ammo in A2A combat
5. Update the freaking manual!!!!!!!!!!!!!!!!!!!
6. Better control of upgrades
7. A better weather model

That's my lucky 7 list - lol. Also - I really-really like this game - really!
TTFN,

Mike
erstad
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RE: things I'd like 2 C improved

Post by erstad »

My pet peeves:
Change the victory points for air losses to 1 per engine.
Allow Allies to turn off resource/oil production after, say, 1/1/42.
Allow Allies to damage resource/oil production after, say, 3/1/42
bradfordkay
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RE: things I'd like 2 C improved

Post by bradfordkay »

Remove "Air Balance" from the mouse over information for bases.


This is intelligence that the real commanders would not have. If you don't run into the enemy aircraft by contact or recon, you wouldn't know that they're in the area.
fair winds,
Brad
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pauk
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RE: things I'd like 2 C improved

Post by pauk »

I second that... please remove Air balance....
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AmiralLaurent
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RE: things I'd like 2 C improved

Post by AmiralLaurent »

ORIGINAL: pauk

I second that... please remove Air balance....

Fully agree with it.

I would also like to remove the airfield and port symbol displayed when an AC or a ship is there, showing it to the opponent even if it didn't fly recon or raid or anything. It should be treated the same way as the land unit symbol that is only displayed if airmen or ground troops or SIGINT actually saw something.
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timtom
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RE: things I'd like 2 C improved

Post by timtom »

ORIGINAL: AmiralLaurent

I would also like to remove the airfield and port symbol displayed when an AC or a ship is there, showing it to the opponent even if it didn't fly recon or raid or anything. It should be treated the same way as the land unit symbol that is only displayed if airmen or ground troops or SIGINT actually saw something.


Where's the Any key?

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Andy Mac
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RE: things I'd like 2 C improved

Post by Andy Mac »

Any chance of making a base other than Bombay the alternate arrival point for SEAC - re capturing an urban hex is damn near impossible if the Japanese conquer India make it Colombo or one of the other West Coast bases please (or even Perth)
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invernomuto
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RE: things I'd like 2 C improved

Post by invernomuto »

ORIGINAL: AmiralLaurent

ORIGINAL: pauk

I second that... please remove Air balance....

Fully agree with it.

I would also like to remove the airfield and port symbol displayed when an AC or a ship is there, showing it to the opponent even if it didn't fly recon or raid or anything. It should be treated the same way as the land unit symbol that is only displayed if airmen or ground troops or SIGINT actually saw something.

Fully agree.

Bye
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saj42
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A NEW REPORT !

Post by saj42 »

This is aimed mainly for Japan rather than Allies.......[:)]
Could we have a PRODUCTION REPORT - available as button at top of screen and txt file, to aid the average Japanese player to manage industry and production better (we already got sigint and cbt - why not production?)

content to include:
  • HI produced in turn
  • HI consumed in turn
  • Factory expansions / repairs in turn
  • Factories that autoconvert
  • Engines produced by type / used by type
  • Aircraft produced by type
  • Armament pts produced / used
  • Vehicle pts produced / used
  • Shipyard pts (Naval/Merchant) produced / used
  • Ground units arrived (with location)
  • Air units arrived (with location)
  • Ships arrived (with location)
I'm assuming the variables are stored during a turn - cos the Intel screen shows the end of turn status - so pulling the info together shouldn't be too complicated. Obviously only the last 3 points are useful to Allied player.

Over to Don and Joe [&o][&o][&o]

from a fledgling JFB - I still like the AFB toys but now I'm looking for a challenge [:D]
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