1.04 The Wolf and the Bear (no Gids)
Moderators: Joel Billings, Sabre21
RE: 1.04 The Wolf and the Bear (no Gids)
Question for the testers or powers that be: Why is Tarhunnas's armaments so low? There are now nearly 500,000 Germans and Hiwis, waiting to be issued Rifles.
Germans should run low on Manpower, but not Armaments. What gives with this? Granted this was an earlier start, but shouldn't increased Armament production be helping Tarhunnas out by now?
Germans should run low on Manpower, but not Armaments. What gives with this? Granted this was an earlier start, but shouldn't increased Armament production be helping Tarhunnas out by now?
RE: 1.04 The Wolf and the Bear (no Gids)
This game proceeded to the point where the shortfall in armaments was so huge that merely patching over to 1.05 wouldn't cover it. The longer you played with the old bug, the worse the shortfall would be.
To put things right, I think the game would need to be hotfixed with an armament dump of several hundred thousand points in the German pool.
The lack of armaments is also part of the reason I'd be willing to write off these formations down south and run like hell to the Dnepr. The Wehrmacht is bleeding and can't even keep up to strength what it has. It's got too many formations covering too long a front. Drastic economies need to be made here. The Red Army will just grind the Whermacht to a pulp as thing presently stand, and the Germans will eventually collapse like a bad souffle and then it will be a non stop march west with nothing but logistics to stop the Red Army.
To put things right, I think the game would need to be hotfixed with an armament dump of several hundred thousand points in the German pool.
The lack of armaments is also part of the reason I'd be willing to write off these formations down south and run like hell to the Dnepr. The Wehrmacht is bleeding and can't even keep up to strength what it has. It's got too many formations covering too long a front. Drastic economies need to be made here. The Red Army will just grind the Whermacht to a pulp as thing presently stand, and the Germans will eventually collapse like a bad souffle and then it will be a non stop march west with nothing but logistics to stop the Red Army.
WitE Alpha Tester
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 144. March 16 1944.
Stubbornness has its price... A nasty little breakthrogh. And I can hardly both rescue my surrounded units and counterattack the breakthrough. Maybe time to follow Flaviusx advice and write them off...

Stubbornness has its price... A nasty little breakthrogh. And I can hardly both rescue my surrounded units and counterattack the breakthrough. Maybe time to follow Flaviusx advice and write them off...

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Map after Axis moves. Fortress area lower Don is left to fend for itself, while the rest of Army Group A withdraws. As can be seen, defense lines are being prepared to the rear. As soon as mud strikes, we will pull back to the Dnepr and fortify that position thoroughly.


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RTW3 Designer
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- BletchleyGeek
- Posts: 4460
- Joined: Thu Nov 26, 2009 3:01 pm
- Location: Living in the fair city of Melbourne, Australia
RE: 1.04 The Wolf and the Bear (no Gids)
Nice to see you're still fighting it out around Stalino 
How's the health of the Wehrmacht going? Do you think a Minor Victory is still feasible? I'd be starting to count VP's...
How's the health of the Wehrmacht going? Do you think a Minor Victory is still feasible? I'd be starting to count VP's...
RE: 1.04 The Wolf and the Bear (no Gids)
ORIGINAL: Bletchley_Geek
Nice to see you're still fighting it out around Stalino
How's the health of the Wehrmacht going? Do you think a Minor Victory is still feasible? I'd be starting to count VP's...
Well, it's on a downward curve. I am praying for mud. [&o]
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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
The south after Axis moves turn 145.
The retreat continues. If mud doesn't come soon we are in trouble...

The retreat continues. If mud doesn't come soon we are in trouble...

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 147. April 6 1944. Mud, finally, at least on part of the front.
Here is the south after Axis moves. Unfortunately, the weather in the far south went from snow directly to clear (How realistic is that? One would think that at least one turn of mud in between would be reasonable). A general withdrawal to the Dnepr is in progress.

Here is the south after Axis moves. Unfortunately, the weather in the far south went from snow directly to clear (How realistic is that? One would think that at least one turn of mud in between would be reasonable). A general withdrawal to the Dnepr is in progress.

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
In the north, most units are in static to limit attrition. The line is starting to be outflanked to the south however...


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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Losses during the Axis turn. Some counterattacks burn the Soviet spearheads.


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RTW3 Designer
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- leehunt27@bloomberg.net
- Posts: 534
- Joined: Mon Sep 06, 2004 2:08 pm
RE: 1.04 The Wolf and the Bear (no Gids)
Great AAR. I am in a 1942-1945 campaign as the Germans right now and these Arnamenents problems are not inspiring... However I've noticed if you can avoid major blunders most Russian attacks can be parried... for a while at least.
How is your Luftwaffe holding up?
How is your Luftwaffe holding up?
John 21:25
RE: 1.04 The Wolf and the Bear (no Gids)
Well, I am not an expert on the air side of things, but it seems to be doing ok. Here is an OOB from turn 148.

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
And here are air losses so far...


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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 148. April 13 1944.
Here is the weather! This just isn't fair! Snow on the most important part of the front! It should be mud! What did we Germans do to deserve this?

Here is the weather! This just isn't fair! Snow on the most important part of the front! It should be mud! What did we Germans do to deserve this?

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 149. This spring is not like other springs! [:(] All snow and no mud, even though it's April 20. Map after Axis moves. Withdrawal to the Dnepr is in progress. The troops have just celebrated the Fuhrers birthday.
Note that a brave garrison is holding out on the shore of the sea of Azov (ok, they happened to be surrounded).

Note that a brave garrison is holding out on the shore of the sea of Azov (ok, they happened to be surrounded).

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RTW3 Designer
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- sillyflower
- Posts: 3509
- Joined: Wed Aug 04, 2010 4:39 pm
- Location: Back in Blighty
RE: 1.04 The Wolf and the Bear (no Gids)
ORIGINAL: Tarhunnas
Turn 148. April 13 1944.
Here is the weather! This just isn't fair! Snow on the most important part of the front! It should be mud! What did we Germans do to deserve this?
you agreed to use the wretched random weather [8|]
web exchange
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?
RE: 1.04 The Wolf and the Bear (no Gids)
ORIGINAL: sillyflower
ORIGINAL: Tarhunnas
Turn 148. April 13 1944.
Here is the weather! This just isn't fair! Snow on the most important part of the front! It should be mud! What did we Germans do to deserve this?
you agreed to use the wretched random weather [8|]
Actually, random weather can be an advantage to either side, depending on luck, though I think the fact that the Soviets move second tend to give them a long term advantage, wether the weather is random or fixed.
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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 150. April 27 1944.
Another turn-jubilee! This is the first time I have reached turn 150!
On the ground, a reassuring blanket of mud covers Russia! At last!
Below an overview of the front. Note that a bulge has developed at Vyshni Volochek. I am loth to pull back, as most units there are in excellent fortifications, and they are static. No problem with the APs, but I want to keep them in static to cut down on attrition.

Another turn-jubilee! This is the first time I have reached turn 150!

On the ground, a reassuring blanket of mud covers Russia! At last!
Below an overview of the front. Note that a bulge has developed at Vyshni Volochek. I am loth to pull back, as most units there are in excellent fortifications, and they are static. No problem with the APs, but I want to keep them in static to cut down on attrition.

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Not everyone has cause to celebrate however. A Soviet offensive during last (snow) turn cut off some units, and during mud it proves impossible to save them all. Map after Axis moves.
The retreat to the Dnepr is continuing, and hopefully we will have decent fortifications in place when the mud is over.

The retreat to the Dnepr is continuing, and hopefully we will have decent fortifications in place when the mud is over.

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RTW3 Designer
RTW3 Designer
RE: 1.04 The Wolf and the Bear (no Gids)
Turn 151. Mostly mud, so we turn to production. The pool of unemployed is increasing relentlessly. Almost half a million young Germans are spending their youth in the barracks playing cards and waiting for a rifle, and their ranks are swelled by idle Hiwis from the east. A lost generation!


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RTW3 Designer
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