Distant Worlds Extended Universe 1.0.3 released 40 races

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Unforeseen
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RE: Distant Worlds Extended

Post by Unforeseen »

Lol. Or you can consider typing your question more clearly. As it was, it was barely readable. You obviously know how to type well enough if your insulting someone...

You roughly implied that you left your system at 43 years. Even if that was not the case, the races you were complaining about looked about what I'd expect from 43 years of development if not a bit smaller TBH..depending on exactly how expensive you had your research setting at. That information is VERY relevant as it determines whether or not the problem is player error.

In any case, you could have easily ignored my posts. But instead you went into a rage. Nice.
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Keston
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RE: Distant Worlds Extended

Post by Keston »

Is the special 10% growth bonus showing up for Exterminate for races that state they have that benefit (Keskudon)? I thought it was, but I think the base growth rate was just high. I wait a while but don't see a change from Enslave pop growth rates. Or am I missing something.
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Tcby
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RE: Distant Worlds Extended

Post by Tcby »

You won't see much of a change, even if it is being applied. The bonus is 10% of your current rate, not a flat 10% added to your rate.

So a colony that would otherwise have a 10% growth rate won't go to 20%. It'll go to 11%. That having been said, don't be fooled by low numbers. A couple percent extra growth in a large population has a big impact.
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Keston
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RE: Distant Worlds Extended

Post by Keston »

Thanks. That probably means the population is consumed fairly slowly as well and not immediately noticeable except in unhappiness.

Enslave seems the more practical evil option.
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Unforeseen
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RE: Distant Worlds Extended

Post by Unforeseen »

Are we expecting an update for extended?
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Tcby
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RE: Distant Worlds Extended

Post by Tcby »

Don't think so. Haree said he might do an update with some extra components and a fix for the Visareen, but it didn't seem to be high on his priorities.
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Unforeseen
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RE: Distant Worlds Extended

Post by Unforeseen »

So overall fully compatible and good to go?
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Tcby
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RE: Distant Worlds Extended

Post by Tcby »

Compatible with the .5.6 patch? I don't see anything that would be an issue...But I can't say for certain because I have not installed the patch, due to the crashes others have reported.
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Unforeseen
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RE: Distant Worlds Extended

Post by Unforeseen »

Same :\
Raruto
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RE: Distant Worlds Extended

Post by Raruto »

Thank you a lot for this great mod! [X(][;)]
"You Will See That Many Things are Changed Since My Return"
Anubis
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Haree78
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RE: Distant Worlds Extended

Post by Haree78 »

Should be totally compatible, my list of things to add to an update always gets bigger. I might just do one for my essentials soon.
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lurchi
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RE: Distant Worlds Extended

Post by lurchi »

Are you going to add more components?
fruitgnome
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RE: Distant Worlds Extended

Post by fruitgnome »

I want to try this mod. Has it any bugs? With which tech mods is it compatible?
I prefer tech mods which reduce the exploration speed by changing hyperdrives and perhaps reactors. THX
Genome
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RE: Distant Worlds Extended

Post by Genome »

This mod should be compatible with most mods, it doesn't change many core aspects of the game, only adding more races and fixing up the dreadful original art.
ParagonExile
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RE: Distant Worlds Extended

Post by ParagonExile »

ORIGINAL: Genome

This mod should be compatible with most mods, it doesn't change many core aspects of the game, only adding more races and fixing up the dreadful original art.


But the new Atuuk and Securans are so ugly ;-;
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Skyjack
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RE: Distant Worlds Extended

Post by Skyjack »

Hi, does this mod add new ship images for the existing races?

Thanks.
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Sirian
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RE: Distant Worlds Extended

Post by Sirian »

ORIGINAL: ParagonExile
But the new Atuuk and Securans are so ugly ;-;
You can delete (or rename to be sure) those images from the Distant Worlds Universe\Customization\DW Extended Universe\images\[possibly another folder I forgot]\races folder (ONLY from this folder) The game will then use its original art.
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Skyjack
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RE: Distant Worlds Extended

Post by Skyjack »

ORIGINAL: Skyjack

Hi, does this mod add new ship images for the existing races?

Thanks.

Let me clarify: I meant "does this mod add new ship IMAGES for existing races?"
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scotten_usa
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RE: Distant Worlds Extended

Post by scotten_usa »

This is an awesome mod - it works fine with all path levels (so far). I really like the new races, and also like how if you start a new game & chose random AI empires... you will get surprises every time.
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Fishers of Men
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RE: Distant Worlds Extended

Post by Fishers of Men »

Skyjack, I believe there is a completely different and unique shipset image for each race. Some are original and the rest are new. Is this what you are asking?
Old............but very fast
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