ORIGINAL: mdiehl
Therefore to just say its "bad" doesn't really say much. What does that mean exactly.
For me it means the combat model produces outcomes empirically within 20% of historical standard. As it presently stands the A2A combat model does not get within a factor of 2 (best case) to 4 (worst case) in early 1942. If ya bought a car with a promised useful life of ten years ye'd be irritated if it only lasted 2-4 years (just to give you an idea of what is meant by "factor of 2-4" since you seem to have a problem understanding other commonly used terms like "bad" and "qua").
20% of historical standard. I don't know if thats bad or qua. Are we talking kill ratios between specific aircraft under a certain condition. So it should be 3-1 but comes out 3.6-1? This seems like a pretty tight standard. Do you even have anything close to controled data with a lot of events. Something like 100 kills over an american base where the zero flew in from 200 miles away. (70 zero's 30 F4f's for example) Now if you have 5 or 6 data sets like this you could test each set with and without this and see which matched up better. But I suspect you'd get something like with zero bonus matched set 3 and 4 w/o bonus it matched 1,5,6. 2 was the same either way.
You could spend a lot of time on this. But fortunately most people are killing the zero's fine.
And theres other things that are way more then 20% off that we could talk about.
The game data that people have produced do not seem to support the idea that there is a serious problem here.
How about turning some of that analytical ability to the flaws in large air combats. Now there may be a real issue.