Operation Barbarossa - Alpha AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: Joel Billings, Sabre21

elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

The AI is making too many brigades right now.  We'll look into it.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

There's also another problem: a Rifle Division seems to have an attack strength of 1. A brigade also has an attack strength of 1. As a Soviet brigade is about the size of a reinforced battalion by Western standards, producing a mass of brigades is both more efficient in terms of manpower and more efficient in terms of attack strength than producing Rifle Divisions early in the war.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
Pford
Posts: 235
Joined: Fri Nov 10, 2006 8:26 pm

RE: Operation Barbarossa - Alpha AAR

Post by Pford »

Playing with that great glob of Soviet units seems disconcerting, not to mention tedious. When does the game activate corps consolidation for the Russians?
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

I think the AI is trying for defense in depth which is a good idea to keep the Axis from punching through a thin line and being free to make pockets.

The Soviet units are not good enough for a defense in depth with single units. A stack with a defensive strength of, say, 40 is more difficult to attack than 4 stacks with a defensive strength of 10. Even if such a "layered" defense would slow your forces down enough to prevent encirclement, Soviet casualties would be high in any case.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: Pford

... When does the game activate corps consolidation for the Russians?

Dec 41 - Cavalry Corps (built from 3 Cav Divs)
April 42 - Tank Corps (3 Tank Brigades)
June 42 - Rifle Corps (3 Inf Brigades/Divs)
Sept 42 - Mech Corps (3 Mech/Mot Brigades)

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
kmussler
Posts: 68
Joined: Tue Jun 11, 2002 11:15 pm
Location: Rensselaer, Indiana, USA

RE: Operation Barbarossa - Alpha AAR

Post by kmussler »

Capitaine, I'm not so sure. I have the SPI War in the East and remember having three-deep stacks of Soviet Rifle divisions in a front all the way from Leningrad to Odessa. That's quite a few rifle divisions. They didn't have any punch but they filled the spaces.

Kurt

p.s. I'm really enjoying the AAR, Elmo. [:D]
User avatar
Joel Billings
Posts: 33612
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Operation Barbarossa - Alpha AAR

Post by Joel Billings »

A 1 strength RB is not likely the same as a 1 strength RD. 1 is just the minimum listed for a combat unit. So you could have a unit that is really a .1 and another that is a 1.3, so they could be quite different. You lose granularity in the weaker units. The only way to improve this was to increase the values and that led to too many big valued units and too many stacks that go over 99 strength (thus getting an X since we can't display 3 digits). It's a balancing act.

It would appear that the AI is building an unhistorical number of brigades, something the player would have a harder time doing given harsher admin point limits. Keep in mind the current size of the Soviet army is about 25% bigger than it was historically at this time, so that is having an impact as well.
All understanding comes after the fact.
-- Soren Kierkegaard
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

I have fast forwarded a couple of turns in my AAR as nothing of note happened.  It is now 12/4/41 (turn 25) and all four weather zones are experiencing Blizzard conditions.  Ice level in zone 4 is 4 and it's 5 or above in the other three zones so most rivers are frozen solid and lose their defensive benefit (bad news for me).  There are several First Winter rules in effect for each Blizzard turn from Dec 41 through March 42.  Non-Finnish Axis units have their combat values divided by three are more likely to retreat in combat and less likely to cause Soviet units to retreat.  Soviets (and Finns) have their combat values doubled to reflect first winter surprise and their better preparedness.  First Winter rules can be mitigated somewhat in tows, cities, and urban areas so I moved a number of units off the front line and into reserve in populated areas.  Supply is adversely affected in certain areas of the map during these blizzard turns.  There is additional attrition for non-Finnish Axis units.  I "think" mountain units get a break from some of these special rules but I'm not seeing that in the manual right now.

I'll run the AI part of the turn (since we certainly aren't doing anything this turn) and post the bad news in a while.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

12/4/41 (turn 25)  Blizzard and thick Ice in all four zones this turn.  I can just hear Bing Crosby now:

[font="times new roman"]Oh the weather outside is frightful, 
But the fire is so delightful,
And since we've no place to go,
Let It Snow! Let It Snow! Let It Snow!
[/font]


The northern part of AGN's line held pretty well but as someone suggested the Soviets are trying to punch through near Pskov.  My non-Elite SS unit in Pskov was in reserve mode but did not help on one single defense in that area.  Cowards.  Guess that's why they are non-Elite.  [8|]  They are probably going to see some action this turn whether they like it or not. The lower part of the AGN front fared even worse with many holes punched in the line.  We'll need to pull back in this area as you can see in the second screen shot.

Image

Image

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

12/4/41 (turn 25)  AGC took a beating along the northern and eastern ends of the bulge.  But the bulge flanks held, barely.  We'll have to think hard about what to do here.  Counterattacking is out of the question so it's just a matter of deciding how far to pull back and who might get left behind if we do.  Some reserves participated here but again it was not as many as I had hoped.  Not sure what the problem is with them refusing to come out and fight.  The lower portion of the AGC front held pretty well as you can see in the second shot.

Image

Image


We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

12/4/41 (turn 25) Reserves in Kiev also failed to answer the call and the Soviets broke through southeast of Kiev as a result.  Other fighting along the was minor and the Rumanians actually did better than expected.

Image

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

OOB and Losses through turn 25:

Image

Image

Image
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

So we lost about 75,000 men and the Soviets lost about 200,000 men since the last loss report.  Some of those were on the couple of turns I skipped over but most were this turn.  If that were it for blizzards and bad weather effects I'd say we did well but this is just the beginning of what could be two or three months of brutal weather. And turn 26 is blizzard in all four weather regions...
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Operation Barbarossa - Alpha AAR

Post by freeboy »

I was looking at those armoredspearheads.. they for sure are threatened, unless Hitler orders you to stand and testthe enemy ai, I would move west! obviously right?> I am intersted to see where you try to take a stand..
Can forces create fortifications? in this game...
"Tanks forward"
User avatar
Iron Duke
Posts: 529
Joined: Mon Jan 07, 2002 10:00 am
Location: UK

RE: Operation Barbarossa - Alpha AAR

Post by Iron Duke »

Hi
Great aar
question regarding units in reserve

What is the max distance a unit can be from the front line before it cannot respond ?

cheers
"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: freeboy

I was looking at those armoredspearheads.. they for sure are threatened, unless Hitler orders you to stand and testthe enemy ai, I would move west! obviously right?> I am intersted to see where you try to take a stand..
Can forces create fortifications? in this game...

Yes they can ding-in and create fortifications up to a level of 5 depending on the situation. Either side can also create fortified zones or regions that are static units although their usefulness is questionable as I'm seeing in my AAR.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: Iron Duke

Hi
Great aar
question regarding units in reserve

What is the max distance a unit can be from the front line before it cannot respond ?

cheers

Reserves can commit if within 6 hexes on defense and 3 hexes for an attack. There are a number of other factors that influence whether they will commit including battle odds, leader checks, MP's available, number of units already committed, and organization to name a few.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
Jim D Burns
Posts: 4001
Joined: Mon Feb 25, 2002 6:00 pm
Location: Salida, CA.

RE: Operation Barbarossa - Alpha AAR

Post by Jim D Burns »

I wouldn’t be surprised if your reserves are failing to react because their reaction range is halved or reduced even less in Blizzards. They probably need to pass a special die roll just to get a chance at reacting, and then it is probably a very small chance if they do get to make the reaction die roll.

Jim
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Operation Barbarossa - Alpha AAR

Post by ComradeP »

Elmo: what's the minor Axis production like currently? I see several countries are not replenishing equipment. The Slovak tanks seem to be gone forever, even though they formed their Fast Division turns ago.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Operation Barbarossa - Alpha AAR

Post by elmo3 »

ORIGINAL: ComradeP

Elmo: what's the minor Axis production like currently? I see several countries are not replenishing equipment. The Slovak tanks seem to be gone forever, even though they formed their Fast Division turns ago.

That Slovak armor symbol is a database bug. It's really an HQ which is why it stays at 0. I'm not up on production and how it works yet so maybe Pavel or Jim will jump in on Axis minor production. I know a certain percentage of disabled manpower is returned to each ally and Germany will send armaments points to allies who are low if Germany has enough, but that's about all I know.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
Post Reply

Return to “After Action Reports”