Battle for the Crimea. Autumn 1941.

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Karaganov
Posts: 382
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Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

ORIGINAL: R35

You need to locate the area where the crash happens and then check all units in the region in the editor. If a unit does not have an entry (correct name) in efx.pzdat but is placed on the map, the game crashes.

It happened to H.Balck during a vanilla DLC Belgrade scenario some time ago and the problem was that he had renamed the cards for the T-26(which Yugoslavia was using in that scenario). The engine could no longer find the graphics and in game the tank was no longer visible, but as soon as you were supposed to see it on the map, the game crashed. Maybe it`s something similar. Of course, this is where you realize a scenario with thousands of units is harder to troubleshoot than the regular ones in PzC. :D

Thank you!

I solved this problem.
The problem was in the folder units. But I did not understand what it was.
Karaganov
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Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

ORIGINAL: Brazenman
and non-flying weather for six moves also...

I think that in the last update of the game, the developers made more stable weather conditions. And it is very correct, in my opinion. I thank them for it. Now, the weather does not change three times per day.
Brazenman
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Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Image
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Image
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Image
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Image
Karaganov
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Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

ORIGINAL: Kompolka

and yet it seems to me that it would be possible to place multiple caponiers (with small caliber cannons) on the Mannerheim Line


there was a lot of anti-tank firing points


I will add two more naval guns for the Finns, and two bunkers on the shores of Suvanto in the next FIX.
Karaganov
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Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

New fix
http://my-files.ru/pjk6ni

I slightly changed the parameters of scenario
I added 6 forts and few bunkers on the Line of Mannerheim
I added two missing artillery regiments for the Red Army
I added Hungary and Slovak
I added few new units H.Balck
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Kompolka
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RE: Battle for the Crimea. Autumn 1941.

Post by Kompolka »

ORIGINAL: Karaganov

I added Hungary and Slovak

That's cool
But it would be nice if you will be able to add a couple of artillery units for Hungarian army
Brazenman
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Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Kompolka, Thank you! I think that unit can be added as a bonus

a lot of interesting information about snow cavalry
http://waralbum.ru/bb/viewtopic.php?id=49
Brazenman
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RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

REMINDER

Guys and Girls
in the event that if you play hot seat
you must send files of save to Karaganov (after every 10 turns)
do not forget about it !!!
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

The common list of types of transport for all factions

Mule
SmallHorse
Horse
HorseWagon
MotorcycleTruck
ScoutCar
Jeep
Truck
TruckTwo
TruckThree
HeavyTruck
HeavyTruckTwo
HeavyTruckThree
LightTruck
LightTruckTwo
HalftrackTruck
APC
APCTwo
SeepCar
LightTractor
LightTractorTwo
Tractor
TractorTwo
HeavyTractor
HeavyTractorTwo
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

State Rifle Division of the Red Army
(at the beginning of the war)

Three Rifle Regiments
One Artillery Regiment (in some divisions - two!)
One Reconnaissance Battalion (BA-6, BA-10, BA-20, FAI-M)
One Light Tank Battalion (T-37 or T-38)
One Engineer Battalion
One Anti-Aircraft Battalion (37-mm AAG)
One Anti-Tank Battalion (45-mm ATG)
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Svetlanka
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RE: Battle for the Crimea. Autumn 1941.

Post by Svetlanka »

ORIGINAL: Brazenman

REMINDER

Guys and Girls
in the event that if you play hot seat
you must send files of save to Karaganov (after every 10 turns)
do not forget about it !!!


Oh sorry, I forgot.
I will send it tomorrow.
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

Karaganov

I understand that this is just a dream

But if we will be able make some changes, it will be a completely different game.

New types of units
1. Tanker. Your units may replenish the amount of fuel just in case if nearby is, this unit (eg, a radius of 10-15 hexes)

2. The truck with ammunition. Your units can replenish ammunition, only if nearby is, this unit (eg, a radius of 10-15 hexes)

3. The field hospital. You can replenish your units, only if nearby is, this unit (eg, a radius of 10-15 hexes)

4. Headquarters. You can recruit new units, only if nearby is, this unit (eg, a radius of 10-15 hexes, plus anything bonus for your units)

also need to add several types of surface (railway embankment, ravine, impassable swamp, reeds, bush and so on)
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

Brazenman
What can I say? dream is not harmful...
Karaganov
Posts: 382
Joined: Tue Jan 13, 2015 6:49 pm
Location: Moscow - Hero City

RE: Battle for the Crimea. Autumn 1941.

Post by Karaganov »

R35
Posts: 362
Joined: Sat Aug 10, 2013 9:35 am

RE: Battle for the Crimea. Autumn 1941.

Post by R35 »

No offense, but how could you implement those things using the PzC engine even if you wanted to? As far as I can figure, the v.130 is the last patch we`ll see for this game and I really can`t see how you can make units influence supply or other such things.
Brazenman
Posts: 1001
Joined: Fri Jan 23, 2015 4:14 pm

RE: Battle for the Crimea. Autumn 1941.

Post by Brazenman »

H.Balck wrote:
PC is a really primitive game now - I wrote this features in 2011 to IainMcNeil and also many times to the founder of this game - but no way.
Also I wrote them - that we need an PC2 with 360° units - like the old better PG3D - the low poly units in Order of War looks terrible - also they are too different in scale and without crewmens. But this companys produced agian one after one game in an bade wise without far-sightedness creativity.
They continue to build to work with the same old graphic style. I asked myself to work for free for an better PC version - but no way.
But the days are counted - that we bring up our own engine - Open sourced and destructive for all this products.
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