RHS Thread: Planned Update 8.20

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el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Thread: Micro Update 5.02 Eratta & Chrome

Post by el cid again »

RHS Comprehensive Update 5.02

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update is limited to scenario files, but unusually includes files
rarely updated, such as pilot files. As well, some unusual tools were used
to update records automatically - such as air groups - to force their
aircraft data to be updated - which it turns out is not as automatic
as live linking implies it should be.

Because the 5.xx update series includes an extensively reviewed starting
order of battle for Japan - and IJA in particular - it has revealed some
problems not clear in earlier editions of RHS or indeed of AE. In defense
of the original data entry effort, it has become much easier to find good
data now. Japan has finally finished its official history, and both the
(ROC) Chinese and Japanese official histories are beginning to be translated
(a very slow process because these histories are massive and use scholarly
forms of writing not taught to masses in this century). As well, the time
it takes to look up units is significant, and different references do not
agree on the data in many cases. But the larger problem is that the start of
game Japanese ground forces were essentially overstated in all forms of AE.
This is because units appeared too early, or even in partially or completely
duplicated forms. Confusion is easy because Japanese culture loves complexity,
so there are a host of traps it is easy to fall into - many not at all clear
to researchers unfamiliar with either Japanese usage or bureaucratic practice.
This issue made me wonder "how could they possibly have even survived (in China),
never mind taken units out of China to fight in the SRA?" [You may have noticed
playing games that Japanese players tend NOT to remove all the forces historically
transferred from China early on, or even to send many more ground units and air
units to China]. This is caused by essentially two different things - particularly
in RHS where Chinese forces were reworked so they are not "pre-defeated" by the data.
First, the ground combat system makes defense in forests, mountains and urban areas
demand too many troops. Second, the Japanese forces in country are very marginal for
the size of the opposing forces. That was only made worse by getting rid of the
"additional" forces (duplicates, units appearing later in time, or divisions starting,
say, with one of two brigades - but shown as the whole division).

So I went back to the drawing board and reviewed other possible sources of units.
Of these, it turned out that the Axis Allied forces were still badly understated in RHS
data. Indeed, it turned out we really cannot list them all. [And probably should not -
several of them are not exactly practical to model as combat units even if they contribute
to security - such as gigantic police forces and local security forces of a host of types].
One datum point will illustrate what I mean: by 1943 Allied intelligence (which is admittedly
incomplete) listed 42 RGC divisions plus tens of smaller formations. It also listed corps
sized formations, two of which were rated as the "most effective" in the entire service, of
two different species.

The first of these forms sometime before January 1943 and is the Metroplitian Defense Army
(Army = corps in both Chinese and Japanese organization). It is composed of the three Capital
Divisions which have all formed by then, and which are the best equipped in the RGC. However,
this force is unusually loyal to the RGC administration itself, and no parts of it are ever
assigned to Japanese commands as such. I decided to model that by assigning them to the RGC
HQ itself on a Restricted Permanent basis. This required using one slot and permitting the
existing divisions (one formed from two brigades) to combine into the new unit.

More important is the second species of corps. These were assigned to other Japanese commands
and were sent farther afield, and could be reassigned and could to things like use riverine
transport. These were termed Front Armies and were apparently composed of two divisions (which
is logical since a brigade is typically two regiments and a division is two brigades). Of these
the First was highly rated, and due to sheer size more powerful than any other RGC division, and
apparently had more flexible leadership than many other formations did. These differences were
sometimes reflected in unit names: a "temporary" division is perhaps an indication of less trust
in leadership and less cooperation by it. I classified all these units as restricted Permanent as
well - they can never load on a ship - they can never be assigned to a different command. On the
other hand' "Route" in a name usually implies a successful record in combat. These units are now
Restricted Temporary. To insure other problems are not created, I have crafted new house rules:
an RGC unit may never move more than six hexes into Burma from the Chinese border, nor may it ever
cross the Yellow River. They also may never be assigned to a Kwantung Army subordinate HQ. NCPC
units are similarly restricted. Temporary formations are restricted permanent. "Elite" units may
change commands (paying political points) but may NOT be assigned to commands OTHER THAN those
subordinate to Kwangtung Army. They also may NEVER cross the Yangtze River. [Thus NCPC units
and RGC units MAY cooperate only if between the Yangtze and Yellow Rivers - something they did twice
in major offensives in late 1941/early 1942, and in the late war Ichi Go offensive]. Note that in RHS,
reflecting reality on the ground, China is divided into THREE parts: that which is Japanese occupied
(mainly in the NE and North) and entirely controlled by Kwangtung Army; that which is Japanese contested
(mainly in the East and South) and entirely controlled by the IJA China Expeditionary Army; that which
is de facto Russian controlled or allied (in the West). NRA (ROC) units and RED (communist units) may NOT
enter the Russian controlled zone (due to hard code). Both operate in the area NE of Sian, and mainly
only ROC operates elsewhere. A tiny number of communist guerillas operate in Manchukuo. And all Warlord
units (other than cavalry, which is for hire to anyone) are static - they don't really "cooperate" in an
attack unless both the enemy and "friendly" NRA units both happen to be in the same hex as they are in.

Even this seemingly complex situation understates the divisions. Never mind that the number two NRA general
defected (with about 40% of the force, creating the RGC), Chiang actually ordered some units to join them!
This was a long term strategy to insure their survival for the bigger fight - vs the communists. It also
meant that civilians in zones they "pacified" were better treated than if Japan had to deploy Kempetai or
mercenary units, creating a better political foundation for the time the government would regain control.
For this reason, since both RED and NRA (ROC) units are on the Allied side, we forbid them to join in the
same attack together (but they DO defend together).

Anyway, a surprising missing element is that the RGC had an actual Navy, including numbers of warships
and non-warships, and a rather complex supporting base and command structure. In the North, where (a)
more units were undamaged than farther South where the Navy had been almost exterminated in the fights for
Shanghai and Nanking, there was a more functional organization - effective as a coastal patrol force and
even able to field a proper amphibious assault capability (of very short range with pure light infantry -
called "Marines" - and indeed, identical in organization with the regiments of the First Separate Marine
Brigade that starts in Chunking). The strategic bases of Weihaiwei and Dairen more or less controlled the
approaches to Tientsin and Peking (which you can reach using a river/Grand Canal route in RHS). These
two bases were supported by another at Tsingtao which was also under the North China Fleet Command. The
rest of coastal China had spotty but meaningful local bases at Ningpo, Foochow and Canton, each with local
patrol assets. There were also RGC naval elements at Nanking - folded together with the government, the
Army and the tiny RGC Air Force as the RGC HQ which is static at that location. [All these base units
are static. All have tiny numbers of naval support and aircraft support. And some of these have a flight
of ancient biplanes. I almost left them out - but we have suitable art and defined aircraft - and I even
know the flight leaders names - so I decided to include them as chrome.] A more significant addition is
that there is a second RGC Marine "regiment" (= battalion in Chinese terms) at Canton, and also some fairly
clever LCI(S) [Landing Craft Infantry Small] to carry them (made from converted river steamers, which China has
in numbers). Unlike the ROC Navy in RHS, which can convert river vessels at will to various functions, RGC
lacks the infrastructure to do that - they are stuck with what they inherited in 1941, and that is that. ROC
can convert vast numbers of junks and river steamers at will, and other Allied ships sometimes are transferred
to ROCN. [We even have the Aurora - a modern if tiny British light cruiser].

But it is important to realize that the character of the game is changed by the combination of fewer first rate
Japanese formations, and larger numbers of Japanese allied formations, including even some which are river mobile
- which is uncommon in China (except for ROC Marines) - mainly a reflection of Japanese dependence on using the
Yangtze, Pearl and lower Yellow Rivers in preference to roads and rail lines (which, in fact, are less efficient
in game terms than ship transport).

Numbers of things are carefully crafted in the data. Different scenarios also offer different interpretations.
Thus - strictly historical scenarios have the ex-ROC Navy Ning Hai and Ping Hai "light cruisers" (glorified
gunboats) - refloated and rebuilt by Japan - in service with the IJN. In Japan enhanced scenarios (125 and 129)
they appear as RGC Navy vessels. This was nominally actually true from 1940-1943, but in fact it appears they
were used as accommodation ships in Japan until converted to escorts for IJN - so that is why they appear in
Scenarios 121 to 124 (and the incomplete 126) in IJN service in Escort form - late in the war. But in JES scenarios
they are presented in their official form - BEFORE conversion to Escort ships - flying the RGCN ensign. [This
may only have been true on the day they were commissioned into that service at Weihaiwei (which is Chifoo in
Japanese). Never seen before in this form in any kind of AE I am aware of, don't be totally surprised if they
show up somewhere.

This update does include changes to Allied units and devices. These are mainly correcting eratta, or
crafting something to better model a specific local situation. But the main change in the starting situation
is that the upper Yellow River area (which is isolated from the sea because of flooding South of Kaifeng
which creates a mainly swamp area - something killed a couple of million Chinese), is no longer contested.
This means NRA (ROC) units that have always been in that area are more concentrated in the area NE of Sian,
defending the heartland where Chinese civilization was born. This one river system is ROC dominated, because
it has superior naval forces (and the ability to create more by converting vessels rapidly at need), and
because it has good air bases well supported by local cities able to generate supplies (and even a local
oil industry - indeed the oldest oil industry in the world - predating the one we claim is older in Pennsylvania
by a few months). The Sian area has never been captured by Japan in RHS so far as I know - and I have tried
more than ten times. I have got right up beside it and 2/3 of the hexes around it - but never was able to
beat the forces feeding off that major logistical center. Do not abandon Sian - fight for it! The entire area
from there upriver to He Chu and Sinn Sinn can be defended because of terrain and the economic centers being
Allied controlled. Japan cannot divert vast forces to reduce it - and if it did - it would hamper offensives
elsewhere on the map.
el cid again
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RE: RHS Thread: Micro Update 5.03 Minor Eratta

Post by el cid again »

RHS Comprehensive Update 5.03

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update is limited to one documentation file and three
scenario files (per scenario): location, leader and ship.

It was issued because the revised order of battle for the
area near the great bend of the Yellow River had nine units
(or sub-units) coded for the wrong place. At the same time,
it was realized that the ROC Navy had no converted river steamers
that function as LSI(S) for the ROC Marines (although it could
and can convert any ROC River steamer to this sort of vessel).
Nine were added, together with commanding officers. One additional
unassigned ROC potential commanding officer was created - ideally
to permit more player options. In Scenarios 121 and 123, six
ships wrongly classified as IJ Army were changed to IJ Navy.

The RHS House Rules file was rewritten for clarification and to fold
in new rules related to China. Basically, Japanese units subordinate
to the Kwangtung Army may not cross the Yangtze and must operate Sorth
of it. Japanese units subordinate to the China Expeditionary Army may
not cross the Yellow River or operate North of it. All Japanese units
may operate between the Yangtze and Yellow Rivers. Chinese units may
not operate more than six hexes from the Chinese border in Burma. [Note,
however, that Chinese units that form in India may cross India and
Burma to reach China. Note as well there is no rule about Chinese units
entering Indochina, if they can. While I doubt they would go very far
South, it is up to the opinion of the player what historical commanders
might have done - that being the primary House Rule. You may never do
anything YOU think historical commanders would not do.
el cid again
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RE: RHS Thread: Micro Update 5.031 Pwhexe

Post by el cid again »

RHS Comprehensive Micro Update 5.031

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

While this update includes everything, almost all the changes
are to pwhexe.dat files. Mainly that involves recoding three
atolls so they work as bases.

There is a revised House Rules file under RHS Documentation.

And there is a revised location file with respect to a single
misplaced artillery battalion. There is also a revised ship
file pointing two training cruisers to an earlier form of the
same class.
el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Thread: Micro Update 5.033 Pwhexe

Post by el cid again »

RHS Comprehensive Update 5.033

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update was issued because of a couple of minor issues which warranted
correction for any new game starts.

The most serious these is that the 70th Fighter Sentai (Air Group 1071)
starts with the wrong aircraft. It should start with the Ki-27 and upgrade
to the Ki-44 (any version you like - it more or less flew them all eventually).

This unit should also rename the Home Islands Defense Sentai in June 1943
and late war scenarios should have it start at Tokyo (location 252).

The commander was incorrect. He is Major Sakato Takayuki, who does not appear
in the pilot list under 70th Sentai nor anywhere else. I made him leader number
24089 with high ratings due to success, in particular against B-29s which were
rarely successfully shot down by Ki-44s. I made him pilot 157.

For any games just starting with previous files in place, simply assign Sentai 1071
to Ki-27 and do not use the Ki-44 I dumped into the pools before 1942. The plane
is technically only operational in a single experimental Chutai and should not be
used in 1941 by any other unit - nor should replacements be available in 1941.


A slightly less significant correction is that location Tagbularan is wrongly
coded as Japanese (which only is true for a late war scenario). It should be under
the US Philippine Command in 1941.

Four other junior officers were added - something I always do if I add any leader -
as a long term mitigation for the problem of insufficient junior officer - resulting
in the "staff officer" being assigned (with values of 0).

A final somewhat significant correction only affects Scenaro 139. A field error
(these happen when saving with the editor - one bit changes) moved the South Seas
Detachment to Japan! [I will live with that and lose some days to send ships to
go get it, and then transit it an extra distance, rather than restart the test
game file).

For safety, I copied classes, devices, ships and aircraft - but do not remember
any data changes to them.

What we changed was air groups, leaders, locations and pilots.
el cid again
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RE: RHS Thread: "Final" Micro Update 5.04 (Eratta)

Post by el cid again »

RHS Comprehensive Update 5.04

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This is the Final update related to the RHS/AE Level II Test 5 game.
Actually, some elements of it are lessons learned from preparing the
start of game turn - since they will only appear in new game starts.
The actual test uses only some elements of updates since 5.01.

It is confined to class, location, leader, ship and class files. All
are so minor continued review will not occur. Ship changes relate only to
light anti-aircraft weapons. Leader changes are simply adding a few junior
officers dated 8 December 1941 so they can add to player options (rather
than be automatically assigned units by code at game start).
el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Thread: Emergency Microudate (HQ units)

Post by el cid again »

RHS Emergency Update 5.05

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update is issued because EXCEPT for Scenario 129, ALL RHS
scenarios have two invalid start of game HQ units. Both are
classified as artillery units and both are classified as USN
instead of IJN. This won't work.

Separately, Yaeyama class ships were rearmed - these were poorly
documented and I didn't understand their light AA armament.

About three junior officers were added. A few other fields
were corrected.

The biggest unresolved issue known is light machine gun armament
of IJN carriers. Only Kaga is here fixed.
Zorch
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RE: RHS Thread: Emergency Microudate (HQ units)

Post by Zorch »

ORIGINAL: el cid again

RHS Emergency Update 5.05

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update is issued because EXCEPT for Scenario 129, ALL RHS
scenarios have two invalid start of game HQ units. Both are
classified as artillery units and both are classified as USN
instead of IJN.
How is this a problem? [:D]

You'd think the poor bastards would be glad to be on the winning side, for once.
el cid again
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RE: RHS Thread: Update 5.10

Post by el cid again »

RHS Update 5.10

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update is mainly a lessons learned update from the process of starting
the new tag team test game. Apart from a few eratta detected, it mainly
addresses the light AA armament of Japanese carriers, reviews their sensors,
and folds in all the various kinds of ships that can convert to or from
these. Most of these changes are in the ship class files (or to ships
affected by them). All class changes will take effect in games already
started, so most will be tested in the test about to begin. I began to
fold in more leaders, but finally figured out they will NOT fold in to
already started games, so I stopped after about 3 (of the chronically needed
junior officers/warrant officers). One class changed its picture - if you
convert an Ibuki CVL to a fleet oiler - it should no longer look like an
aircraft carrier! I fixed one aircraft erratum, but can't remember what it was?

The update is comprehensive for safety, but probably only aircraft, class,
device, leader, location and ship files have modifications. And almost all
the changes are class and ship file changes.

The expanded Allied Tag team reported yesterday it is "more than half done" with
its start turn.
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Yaab
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RE: RHS Thread: Update 5.10

Post by Yaab »

Installed the latest RHS update to check scen 122 as the Allies.

Please review these starting Allied ships in Pearl Harbor. Seems they were not present at all in PH during the attack.


AV Wright

https://en.wikipedia.org/wiki/USS_Wrigh ... r_II,_1941

World War II, 1941
Wright departed Pearl Harbor on 20 November, bound for Wake Island, arrived at that advanced base on the 28th, and landed Comdr. "Spiv" Winfield S. Cunningham, who took command of the naval activities on the vulnerable isle, Major James "Jimmy" Patrick Sinnot Deveraux, USMC and Lt. Col Walter L.J. Bayler, USMC. Other passengers who went ashore from the seaplane tender included asphalt technicians, other construction workers, and other Marine Corps officers. The ship also delivered 63,000 gallons of gasoline to Wake's storage tanks before setting course for Midway. There, she delivered a cargo that included ammunition and disembarked passengers that included men reporting for duty at the NAS and with other Marine Corps ground units. Then, with military and civilian passengers embarked, Wright departed Midway on 4 December and headed for Pearl Harbor. While en route, she received the electrifying news that the Japanese had attacked Pearl Harbor on the morning of 7 December. Word of the attack arrived shortly after 0800 that day, and Wright cleared for action and manned her battle stations. Fortunately for her, she never crossed the path of the Japanese striking force. After reaching Pearl Harbor the day after the Japanese attack, Wright got underway on 19 December to transport 126 Marines of the 4th Defense Battalion, with their gear, to Midway. She returned to Pearl Harbor on the day after Christmas with 205 civilians embarked.

AK Alchiba
https://en.wikipedia.org/wiki/USS_Alchiba_(AKA-6)

1941
Alchiba was assigned to the Naval Transportation Service and sailed to Charleston, South Carolina, for shakedown training. She then carried out training exercises along the East Coast through early October and sailed — via Quonset Point, Rhode Island — for Halifax, Nova Scotia, to take on cargo and personnel for transportation to Iceland. She departed Halifax on 22 October in convoy HX 156 and reached Reykjavík, Iceland, on 30 November. The vessel discharged cargo there before sailing back to the United States. She reached New York City on 26 December, and was briefly drydocked there for repairs.

AG Aries
http://www.shipscribe.com/usnaux/ww1/ships/ak51.htm

USS Aries, a 1881 ton (light) displacement freighter, was completed at Duluth, Minnesota, in August 1918 as S.S. Lake Geneva. She served as USS Lake Geneva (ID # 4215-B) from September 1918 to July 1919, carrying coal from the United Kingdom to France, then reverted to merchant service and operated on the Great Lakes as S.S. John J. O'Hagan from 1925 to 1941.
The other two, AG-37 and AG-38 (USS Matinicus), were ordered converted to cargo ships (AK 51 and AK-52) for the Naval Transportation Service and were renamed Aries and Gemini. Aries completed conversion to a cargo ship -- including installation of two pairs of kingposts to handle cargo -- at East Boston, Massachusetts, in May 19

AE Mauna Loa

https://en.wikipedia.org/wiki/USS_Mauna_Loa_(AE-8)
USS Mauna Loa (AE-8) was laid down by Tampa Shipbuilding Co., Tampa, Fla., 10 December 1942; launched 14 April 1943; sponsored by Mrs. Robert E. Friend; and commissioned 27 October 1943, Comdr. George D. Martin in command. She is named after Mauna Loa, a large shield volcano on the Island of Hawaii.


xAP St. Mihiel
https://www.history.navy.mil/research/h ... ihiel.html

Then transferred to the Navy, she was commissioned as St. Mihiel (AP-32) on 22 July 1941, Comdr. Edward B. Rodgers in command.

Having operated as a transport between the west coast and Alaska, with occasional runs to Hawaii, prior to her transfer to the Navy, St. Mihiel performed the same duty after commissioning. Into 1943, she called regularly at ports on mainland Alaska and in the eastern Aleutians. In May 1943, she participated in the occupation of Attu; then resumed more routine transport duties.
el cid again
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RE: RHS Thread: Update 5.11

Post by el cid again »

RHS Update 5.11

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This comprehensive update includes

1) the start of game pwhexe.dat file (the same for both historical and Japan enhanced
scenarios) which adds back in the minor Cooktown to Laura RR (which for some reason was absent)

2) An updated RHS documentation file called Seasonal Construction - because it contained a
reference in the Japan Enhanced section no longer germane due to the pwhexe.dat update in (1) above

3) Many scenario file updates. Mainly these are ship records, implementing extensive work done
on class files as well as a detail review of things like date of completion, date of sinking, etc.
There are a few other changes due to detection or reporting of eratta, especially to get air
groups in sync with ships. The main review was relative to Japanese submarines, which are a very
complicated subject. With two cases left to investigate, most of the data is now pretty clean
- either historical or consistent with the assumptions germane to Japan enhanced scenarios 125
and 129 where they differ from historical. Often both historical and JES files are the same,
but sometimes, they differ. Mainly in that JES is simplified, representing a more consistent
policy with more standardization. Other differences include a different light anti-aircraft policy
and - late war - a different radar policy. [JES usually substitutes 13.2 mm AAMG for 25 MM AAMG -
in spite of having less range and ceiling. They have a higher effective rate of fire and they get
more shots for the guns. JES eventually deploys more microwave radar than it did historically. This
in spite of Japan independently inventing the cavity magnetron first, and producing radars using it
in the thousands - it still could have deployed more on ships than it did. In game radar is primitive -
so the main effect of this is seen in the accuracy field.] I have not reviewed submarines in years,
and I have focused on JES scenarios. So I was worried that the data in historical files was not
entirely accurate - because databases need management and because I have learned things which I didn't
know on the previous review. Much of this work will apply to existing games - particularly when one
can convert or upgrade a ship to a different class - it will pick up any changed fields. All of it
will apply to new game starts.
el cid again
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RE: RHS Thread: Update 5.10

Post by el cid again »

Thanks Yaab. All of these are inherited data - I did not add any of them. There are vast numbers of ships
with various errors - date of commissioning - date of entering PTO - location - not to mention the ship
data itself. Almost all merchant and auxiliary ships have too much armament in December 1941. Indeed,
most merchants were not armed at all. So the review process is one that never ends. It helps to have
a clue what ships to look at? I will fold these in with a future update. If they start in the wrong place,
this cannot be fixed in any ongoing games or tests. But it can be fixed for new games.

Wright is ship slot 4275. I assigned it to unassigned task force slot 8382. This is bound for Pearl not
far from French Frigate Shoals.

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Yaab
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RE: RHS Thread: Update 5.10

Post by Yaab »

Editor IDs:

AV Wright - 4275

AK Alchiba - 5384

AG Aries - 5398

AE Mauna Loa - 5090

xAP St. Mihiel - 5124
el cid again
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RE: RHS Thread: Update 5.10

Post by el cid again »

thank you very much -

on it
el cid again
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RE: RHS Thread: Update 5.10

Post by el cid again »

Mauna Loa - and her sisters - have been updated. So has the related
C2 type hull ships. And the similar C2-T hull ships. Those AK's
built unarmed in the 1930s no longer have midwar guns not even in
service yet in 1941. All of the related classes - AK, AP, AE or tanker -
can now cross convert. The C2 and C2-T, however, cannot convert
because they have different engines and speeds. I properly calculated
the full load displacement (which AE never does) and increased the
durability for all.

[In naval science, the ONLY displacement that matters is full load. That
is a physical fact - the weight of the ship = the weight of displaced water.
The largest safe value for displacement is the value above which the ship
sinks. It cargo (unless a tanker form) is never more than half the
actual full load weight of the ship. Technically, all kinds of cargo plus
fuel plus the weight of passengers (1/10 of a ton per person) should equal
about half the full load displacement of an AK. [Tankers are a special case
but are similar]. These are significant 12,000 ton class ships (using naval
parlance). I sailed on a variation of the design in the 1960s - built as
a merchant ship but converted to an AKA in the 1950s. The entire concept
of the Maritime Administration programs was sound and, if it was up to me,
we would still build such vessels. Designed to mount guns in case of need
in wartime.
el cid again
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RE: RHS Thread: Update 5.10

Post by el cid again »

Aries (and her sisters, if any) have been updated.

She was NOT an AG at the start of WW2 - so I redefined her
as an AKL (having been bought for that purpose). There are
five variations of the class - AKL, AG and AKE. They
now will all cross convert. Their speed and armament is
now correct. The Aries herself converted midwar, but I allow
conversion to any form from the start of the game. However,
an upgunned version must wait for 1943. It also gets radar
at that point.

I could not find any sisters, but there are thousands of slots
I use a tool to update all records, so any variant will have
updated. But if they pointed at the same sub-class as Aries did,
they are now AKLs until conversion. These are Naval Auxiliary
conversions - so they are (slightly) armed.
el cid again
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RE: RHS Thread: Update 5.14

Post by el cid again »

RHS Update 5.14

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This microupdate is purely class, ship and location files
(locations because that includes task forces).

It updates information related to eratta such as where
ships start, when they start, and the technical data
for all related classes when they can upgrade or convert.

This mainly is related to ships starting (wrongly) at Pearl
Harbor. USS Wright, for example, now starts at sea -
inbound from Midway. Other ships start in the US Gulf
Coast or US East Coast, or San Francisco, or Panama. As
well, it address missing transport submarines in scenarios
121, 123 and 126 - 12 Yu-1 class, 14 Yu-1001 class, and
12 SS class (all Japanese). Finally, I decided how to
deal with I-1 and I-15 - of which there are two different
kinds. These are late war ships of the A2 (historical)
or A1 (JES) classes. I decided to keep their historical
names as I-1 [2nd Use] and I-15 [2nd Use] because it is
almost certain by 1945 the original I-1 and I-15 will no longer
be in the game. This is usually a dangerous assumption to make,
but not re Japanese submarines that must survive 1944! Anyway -
they will look different because of the note in their name.

User avatar
Yaab
Posts: 5475
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Location: Poland

RE: RHS Thread: Update 5.14

Post by Yaab »

Another Pearl Harbor ship

xAKL Hirondelle (editor id 8115)

A USN ship of the same name was scuttled sometime in December 1941 in Hong Kong

https://en.wikipedia.org/wiki/List_of_s ... 4122_34-53

Hirondelle United States World War II: The cargo ship was scuttled at Hong Kong.[34]

http://www.naval-history.net/xDKWW2-4112-39DEC02.htm
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Thread: Update 5.2 [Comprehensive]

Post by el cid again »

RHS Update 5.2

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update is mainly technical, but it is comprehensive.

Note that is a new map art panel. This is an attempt to show
Bandoeng (Bandung today) is a Minor Urban hex. Unfortunately,
most of the urban art is covered by the flag - the hex also needs
to show the mountains which surround the (then) relatively small
city. [With the best climate on Java, it has become a major metroplex
today]. But if you look carefully, you can see some light gray urban
symbols around the flag. RHS uses dark grey for Urban Majo hexes
and light gray for Urban Light. In theory, there are roads in the
gray. This works somewhat for light gray, but not at all well for
dark gray. [I wish I still had an artist able to work regularly. Art
is not my area of expertise.]

There is a report people are seeing two PWHEXE & PWLINK SOURCE folders.
If you do, detete the one that says PWHEXE & WPZLINK SOURCE.

Note that for some reason the seasonal pwzlink.dat files with prefixes
(41, 42, 43, 44 and 45) were missing. They are all present again.

The bulk of changes are to ships and leaders, but there are a number of
other changes in scenario files. The last ship at Pearl Harbor at the
start of the Pacific War has now been removed (and all the class files
related to it fixed, and all the sisters as well). This issue was inherited
from stock, but no one pointed it out to me until a couple of days ago.
We try to fix all such errors.

The biggest change in game terms is that 13th Air Force started a year and a
week early (at Noumea). This due to a corrupted date field. It now appears
when it should - 14 December 1942 vice 7 December 1941.

As usual, if I do a record, try to update the 1945 version of that record
for Scenario 126. This Downfall Scenario needs a lot of work, because so
much changes between 1941 and 1945. But as a result, even though it is not
useful (except as a test bed for 1945 units and devices), Scenario 126 gets
more changes than the other files do.

I began (but did not complete) the process of changing how Axis reinforcement
ships arrive. Normally, an Axis ship reinforcement requires shipbuilding points.
But German (and rarely Italian and French) vessels are not built in Japan and
should not require HI points or shipbuilding points. By assigning them to
task forces, they evade this issue. I am changing this because Japan should be
investing in its own production, not ships already built somewhere else. The
only Italian ship is the Conte Verde, an ocean liner ultimately selected for
conversion to an escort carrier. The main French ship is the Aramis, another
ocean liner. But there is also a CL named LaMotte Piquette which was sunk for
fear she might be used by Japan. Assuming Allied intelligence was not wrong
about that, she is also present (but just briefly in historical scenarios - the
takeover concern was very late in the war). Most vessels are German submarines
or logistic support ships. I have never been able to work out what to do with
most Italian vessels because they were used as submarine transports. I have not
put in any Axis off map transports - there is no way to send resources to Europe.
Rubber and tin, in particular, were significant. But if I put them in, Axis players
would have to use them on the map - and that seems like poor simulation of their
historical role.

el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Thread: Update 5.14

Post by el cid again »

thanks - will correct the related records

Another Pearl Harbor ship

xAKL Hirondelle (editor id 8115)

A USN ship of the same name was scuttled sometime in December 1941 in Hong Kong

https://en.wikipedia.org/wiki/List_of_s ... 4122_34-53

Hirondelle United States World War II: The cargo ship was scuttled at Hong Kong.[34]

http://www.naval-history.net/xDKWW2-4112-39DEC02.htm


< Message edited by Yaab -- 6/27/2019 1:47:22 PM >
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Thread: Update 5.21 [critical minor update]

Post by el cid again »

RHS Update 5.21

https://1drv.ms/f/s!Ap7XOIkiBuUwhZAU7bdtWbbscE_oLg

This update includes a new start of game pwhexe.dat file for all RHS scenarios.
It fixes an issue at Cold Bay. This issue does not exist in other pwhexe.dat
files in other seasons. The hex needs to be coastal to work as a port.

It fixes March Air Force Base Force location. It is a static base force unable
to move - so it is nice if it starts in the proper hex.

It fixes yet another ship starting at Pearl which was not there. It was a Hong
Kong, instead. Talk about out of the frying pan and into the fire!

It adds two minor Portugese vessels - and officers to command them. This is pure
chrome, because I found hard to find data.

It fixes a few PT boats in scenarios 101 & 103 which were the wrong kind on the wrong
date.

So class, leader, location and ship files, and a new start of game pwhexe.dat file.

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