ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post descriptions of your brilliant successes and unfortunate demises.

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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

ORIGINAL: Mayhemizer

Game 1

I dont think Euro Axis need to go first. Japanese can decide if we go first. It would be nice to have initiative +2 for summer, but we can go first if situation in east demands that.

Nothing in the east that is urgent for Japan to go first. Axis initiative bonus for the summer sounds good. I'll post to let the Allies go first.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2:

If I’m offline and Germany attacks any hex near Paris, send bomber and land it to Rouen. Also use HQ support.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2:

Lucky France turn ended. CW needed impulse to send convoys to sea.

CW don't need to send oil to France anymore. France has 2 oil points in Paris, that is more than enough.

You can decide what China builds. There seems to be lots of units to build.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 1

I can play impulse if your instructions are not too complicated.

German instructions:

Combined

Sub from Kiel to Faroes Gap box 3. (Abort to Bordeaux if that happens or to Brest if Italian sub has sailed away).

No rail moves.

Land moves
5-3 INF NE of Kaunas one hex east.
AMR and MOT div from Königsberg to hex east of Kaunas.
6-4 INF from Sevastopol to port of Kerch in eastern Crimea.
CAV in east of Odessa to hex with 3 resources in 55,57

Rebase
FW190 from Essen to Paris
Bf110 from Königsberg to Latvia 44,50
Stuka from southern USSR 56,59 to 51,55 adjacent to Rumanian HQ
Do217 from 56,60 to 52,55 adjacent to Rumanian HQ
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

How about sending the sub to Norwegian Sea 3-box. Italian sub will go to 1-box. If the CP's are taken out all the Allied forces in Finland will be OOS. Allies only have 2 CP's in reserve to replace them with.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: AllenK

How about sending the sub to Norwegian Sea 3-box. Italian sub will go to 1-box. If the CP's are taken out all the Allied forces in Finland will be OOS. Allies only have 2 CP's in reserve to replace them with.
German sub does not reach French ports if we do so. It can go to box 2 to reach France.

Next turn Germany gets long distance NAV and I planned to send it there.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Not entirely sure of the value in basing in France. Biscay and CSV have too much air support available. Only really leaves the North Atlantic. They can get a pretty decent amount to Faeroes 0 and 1 boxes too if you do go there.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

They can go as you suggested.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

ORIGINAL: Mayhemizer

They can go as you suggested.

With the way I roll, it may well be academic anyway [8|]
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

ORIGINAL: AllenK

ORIGINAL: Mayhemizer

They can go as you suggested.

With the way I roll, it may well be academic anyway [8|]

As predicted [:(]
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 2

We have the initiative. Move first so you can do what you can in France?
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Sounds good.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

The weather is nice for us!

Can CW send convoys if France takes land and moves units to hexes where they prepare to their last stand and death?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Not sure I follow what you mean by CW sending convoys. I was thinking of at least a combined move so I can get Gort back to the coast ready to get him out.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: AllenK

Not sure I follow what you mean by CW sending convoys. I was thinking of at least a combined move so I can get Gort back to the coast ready to get him out.

Not convoys, escort for convoys [:)] CSV has no escorts in high boxes and weather is fine there.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

France can send ships next impulse. France needs combined to move Senegal MIL closer to Paris.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Can do that with a combined move. Will have to take a naval fairly quickly as convoy lines need repairing. Will do the naval when I bring Gort out.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

Plans for France and USSR. I can play impulse with instructions or you can play it.

France land, USSR combined.

Rail move
None

Land moves

USSR
3-3 INF from Minsk three hexes west
4-3 INF from Minsk to 48,49 with HQ
HQ Yeremenko in Poland one hex SW
4-3 INF from Kaunas two hexes west
5-3 INF from Sofia one hex NE

France
INF from Bordeaux one hex SE 61,25
MTN to Toulouse
HQ from Paris one hex SW 54,29
6-4 INF from 55,30 to Paris
5-5 MOT from Paris to 55,30 one hex east
HQ from Rouen to Paris
INF from Rouen to 55,28 west of Paris
Dakar MIL from St-Nazaire to 54,26
TER in Libya to 78,35

Rebase
LND one hex west to Le Havre
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 1

Not much Germany can do. Germany takes land action, no rail moves. I will do many land moves to adjust lines.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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Joined: Mon Feb 17, 2014 1:17 pm
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 1

Even less for Japan and Italy to do.
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