Game Suggestions:

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

gmtello
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Joined: Tue Dec 23, 2014 4:53 pm

RE: Game Suggestions:

Post by gmtello »

There must be an adiittion in the air system informing eh y you cant use units And the reason
gmtello
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Joined: Tue Dec 23, 2014 4:53 pm

RE: Game Suggestions:

Post by gmtello »

In the server game you should have the chance to contact the opponent
gmtello
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Joined: Tue Dec 23, 2014 4:53 pm

RE: Game Suggestions:

Post by gmtello »

And the opponent that dont send a turn in a while should be eliminated
gmtello
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RE: Game Suggestions:

Post by gmtello »

A other good po int could be include opponent information like victories defeats And more important games ended
gmtello
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RE: Game Suggestions:

Post by gmtello »

The game manual should include more examples with pictures related
gmtello
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RE: Game Suggestions:

Post by gmtello »

Some aspects of the manual are useless while the most important are missing or halve missing
gmtello
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RE: Game Suggestions:

Post by gmtello »

The real use of the hq build yo should be deeply explained with its consecuences
timmyab
Posts: 2047
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Game Suggestions:

Post by timmyab »

ORIGINAL: gmtello

And have the chance to have the map like in summer no matter the weather snow, mud...
There is already this option.
ORIGINAL: gmtello

In the server game you should have the chance to contact the opponent
Good suggestion
ORIGINAL: gmtello

And the opponent that dont send a turn in a while should be eliminated
Lol Harsh but fair!
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Revthought
Posts: 523
Joined: Wed Jan 14, 2009 5:42 pm
Location: San Diego (Lives in Indianapolis)

RE: Game Suggestions:

Post by Revthought »

New player, some suggestions for any future title:

1. Let the player muck around with the types of things factories produce. It doesn't have to be full control, see War in the Pacific.
2. Make factories more dynamic. If I'm playing Germany and capture a factory, and hold it for two years, it should eventually produce German equipment.
3. Actually model naval warfare. I was VERY disappointed this didn't show up in War in the West.
4. Pipe dream: work out a mechanic like DCB has attempted, to simulated (as an option only) the lack of operational freedom for the Germans causes by Hitler's intervention.
Playing at war is a far better vocation than making people fight in them.
Redhammer627
Posts: 4
Joined: Tue Dec 29, 2015 12:32 am

RE: Game Suggestions:

Post by Redhammer627 »

I really like the ideas here for WitE 2.0, but I would REALLY like to see the naval warfare aspects modeled! Yes, it was a minor part of this theater, but that makes it easier to model in this game vs War in Europe or another WitW title since there are fewer ships and task forces to model (and its good practice for developing those other games to come [;)] ). It would also give the Axis a stronger reason to actually garrison the Romanian coasts, to attack the Baltic Fleet before it can be used to strengthen Leningrad, and if Murmansk is in game to keep convoys either open or try to close them down through sea-power alone. Oops sorry, daydreaming about how much I miss naval warfare modeled again [:D]

I will be happy if at the very least we get individual ships modeled as elements within an Amphibious HQ's SUs, but would be ecstatic to see the full thing!
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sillyflower
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Location: Back in Blighty

RE: Game Suggestions:

Post by sillyflower »

ORIGINAL: gmtello

And have the chance to have the map like in summer no matter the weather snow, mud...

You can turn the weather effects off - sadly only on the map though.

I don't think I've ever played anyone on the server with whom I did not exchange email addresses. If people don't want to interact with me, that's fine but that is part of the fun lost and I don't want to play with them.
web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?
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RKhan
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RE: Game Suggestions:

Post by RKhan »

What I would love to see in WITE 2 is the option for both players to deploy their own troops.

First the Soviets, followed by a "recon" by the Germans and then the deployment of their troops.

I think the game would have to force the Soviets to deploy their troops within a designated set up area, perhaps by Front, to avoid unrealistic deployments.

This would fix the perfect knowledge problem, which is legitimate, and open up all kinds of creative solutions and gambits.

Obviously this is most applicable to the campaign.

RKhan
RKhan
swkuh
Posts: 1034
Joined: Sun Oct 04, 2009 9:10 pm

RE: Game Suggestions:

Post by swkuh »

Don't know if 2.0 is still open for suggestions (developers' remarks invited.)

@RKhan: concur w/intention.

Variation in start set-ups would be very interesting. Simply allowing some "random" variations from current start positions is sufficient, IMHO.

Variations might also extend to equipment pools, Adm pts, commanders' assignments & ratings, whatever...

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uw06670
Posts: 221
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RE: Game Suggestions:

Post by uw06670 »

There is a thread for WitE 2, so that seems like a good place for suggestions.

tm.asp?m=3933956

I like your idea RKhan.
- Mark
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56ajax
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Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: Game Suggestions:

Post by 56ajax »

What I would like to see in the Event log or similar ie a Calendar is a list of major organisation or admin milestones.

For example

Corp HQs start to disband from Turn x
SAD Airbases start to disband from turn y
Admin points for building units reduced on Turn z

etc

Sure beats looking up the manual
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
algenda
Posts: 2
Joined: Thu May 19, 2016 9:57 am

RE: Game Suggestions:

Post by algenda »

It would be nice:
1. Use steam cloud service to sync save between different computers.
2. Create some app for mobile devices to read save files and show all information of you troops.
Each turn in this huge detailed game requires a lot of time. Maybe while you going to home or to work its time to think about your turn :)
Thank you!
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s2tanker
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Location: Texas

RE: Game Suggestions:

Post by s2tanker »

Work on the retreat mechanics whereby an enemy can leave space for a unit to retreat to that takes the unit further away from friendly lines, thus dooming the unit to being surrounded in subsequent turns. If a path is available, units should always retreat towards friendly lines.
Know the enemy and yourself...
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Balou
Posts: 849
Joined: Fri Jul 24, 2009 7:12 pm

RE: Game Suggestions:

Post by Balou »

AI Rail Repair: I suggest an "overhaul" of AI's RR. Especially in 41, the AI seemingly ignores priorities. What I am saying is it makes no sense to convert rail lines somewhere in Kurland while the axis could need lateral connections forward between FBDs in time before/when partisans pop up. Given the enormous distances in the SU and hence with limited RR capacity it doubt that IRL the Reichsbahn would have adopted a RR strategy as currently shown by the axis AI. In some games I allocated constr bns to "redirected" RHG commands that keep their bns operating in a 5 hx radius, however these bns often simply refuse to leave HQs to do their job. OTH it was the only remedy I've seen so far to counter AI rail repair mechanics. To make a long story short, would it be possible to give the AI some orders to prioritize "RR regions" ?
“Aim towards enemy“.
- instructions on U.S. rocket launcher
swkuh
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RE: Game Suggestions:

Post by swkuh »

@Balou: good suggestion. AI could use the FBD locations to prioritize the RRbots, but maybe the issue of supply chain development in 2.0 makes suggestions moot.
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Balou
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RE: Game Suggestions:

Post by Balou »

If they make railroad repair/traffic in 2.0 more realistic, WitE would really improve. Logistics played such a crucial role in the East as we all know - which in part killed Barbarossa - and more than anywere else in ETO.

Your term RRbots: lol
“Aim towards enemy“.
- instructions on U.S. rocket launcher
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