ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post descriptions of your brilliant successes and unfortunate demises.

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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 1

Well, yet another attempt to be proactive and at least keep some interest in the game, going down the plug-hole.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Yeah. I interested to see if German units can run fast enough when USSR attacks.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

I guess SW sends some convoys to North Atlantic?


USSR and France combined

Naval move
2 French cruisers in Casablanca can sail any sea area CW needs escorts (North atlantic is totally empty, BoB has no escorts or maybe CSV box 1).

Land move

USSR
CAV div in 66,142 to 68,145 (NW of Peking)
INF in Poland 48,49 two hexes west
HQ Yeremanko in Poland one hex SE

France
Dakar MIL two hexes south on resource hex
MIL west of Paris two hexes NE to 53,29
INF west of Paris one hex NE to same hex with HQ 54,29

Rebase
French FTR in Rouen one hex SE to 54,29
Bomber in Le Havre to Boulogne 52,29
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 1

Should we go first? Germany would like to reform line in USSR before enemy advances and causes trouble. Where USSR attacked Germany does not have units in every hex.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 1

German instructions

Land action

Rail moves
HQ from Breslau to Crimea 59,59 same hex with ARM HQ
PARA from Essen to Venice Italy
AT gun from Frankfurt to Barcelona

Then I move all my land units [:D]
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Germany will rebase their brand new NAV to France. So that it reaches Liverpool and BoB, let's see what I do with it next impulse...
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 1

Not sure what to do with Japan. Two options. First is to convoy INF and HQ into Legaspi in order to renew Philippines campaign. Other option is to send the units to Manchuria and see about putting some pressure on the Soviets. All this is dependent on CP's surviving in China and South China Seas.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 2

Rather than pulling Gort out, I'm thinking of reinforcing with another unit, plus one to Bayonne.

The lodgement in Belgium/Calais is a decent thorn in the Axis side. They either have to spend time and potentially losses in getting rid of it or bottle it up, which will divert quite a number of decent units from employment elsewhere. Similar for Bayonne.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: AllenK

Game 2

Rather than pulling Gort out, I'm thinking of reinforcing with another unit, plus one to Bayonne.

The lodgement in Belgium/Calais is a decent thorn in the Axis side. They either have to spend time and potentially losses in getting rid of it or bottle it up, which will divert quite a number of decent units from employment elsewhere. Similar for Bayonne.
Yes, USSR is pleased!
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

ORIGINAL: AllenK

Game 1

Not sure what to do with Japan. Two options. First is to convoy INF and HQ into Legaspi in order to renew Philippines campaign. Other option is to send the units to Manchuria and see about putting some pressure on the Soviets. All this is dependent on CP's surviving in China and South China Seas.


The more I look at this, I think the Manchuria option is better. I think South China Sea is pretty much closed. I'll send individual CP's out to try and keep a supply link. At least that way the Allies don't get much return on good search rolls. I may have to send out a TRANS with naval escort so I can burn up the oil stashed around there. Japan will need to build another Synth oil. Not many resources left!

What do you think?
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

You know the situation best.

I fear what happens in western USSR when they take first hex from Germany. Then I need to run about 1000km where I can defend shorter line.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 1

How complex orders are for Japs? Can I play impulse?
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Do a naval for Japan. Send HQ and INF to Port Arthur. If CP’s in Coral Sea, send sub. Single CP to South China Sea. Put the 3 4-4 speed BB’s in the area to the 3-box. Cover with fighter. Float plane one. Send other 4-4 BB’s to China Sea, also cover with FTR. If any air moves left, I think CVP’s on the CV’s need shuffling to max load some CV’s and empty others for replacements.

Italy could try the sub to Norwegian Sea again if CP’s are back.
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Roger that!
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

ORIGINAL: AllenK

Do a naval for Japan. Send HQ and INF to Port Arthur. If CP’s in Coral Sea, send sub. Single CP to South China Sea. Put the 3 4-4 speed BB’s in the area to the 3-box. Cover with fighter. Float plane one. Send other 4-4 BB’s to China Sea, also cover with FTR. If any air moves left, I think CVP’s on the CV’s need shuffling to max load some CV’s and empty others for replacements.

Italy could try the sub to Norwegian Sea again if CP’s are back.
Japan has one sub already in Coral Sea, there is a CP it can sink.

Japan has CA and NAV in South China sea box 3. Japan don't have any fighter that reach that sea area. How do you want to play it?

There is a storm in China sea, so no planes can fly there. Japan has 3x 4-4 BBs in box 2.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Will need to look at map.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

Should we pass to end this turn? 50% chance to end without passing.

France, USSR and Communist Chinese don't have any need to move any units.

Do Nationalist Chinese need to move their units?

Image
Attachments
11China.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
User avatar
Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

How about CW?

They have bombers that can bomb German factories / ships in Kiel.

Is CW going to take Gort out of France or planning to send CAN MIL to France? Or would it be easier to defend 3 hexes if all CW units move one hex west? 2 clear hexes can be attacked from 2 hexes and city from 3 hexes. Clear hexes can receive help from shore bombarment.

If only CW/China moves, we get 60% chance to end turn.


Image
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11France.jpg
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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

If turn ends, are there any Nationalist units as reinforcements?

1 hex west move would be good but I think there are 5 units trying to move to the FTC limit of 4.

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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 2

True, CW can't move as I suggested.

Nationalist China gets 2 INF units (3-2 and 4-2).
If your attack is going really well, it's an ambush.

-Murphy's war law
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