
Lowpe (Japan) vs Wargamr (Allies)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Lowpe (Japan) vs Wargamr (Allies)
Iboat catches a ship by her lonesome...


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RE: Lowpe (Japan) vs Wargamr (Allies)
Chungking bombardment...raw AV there is dropping like a rock.
Ground combat at Chungking (76,45)
Japanese Bombardment attack
Attacking force 9636 troops, 698 guns, 616 vehicles, Assault Value = 1792
Defending force 240187 troops, 385 guns, 0 vehicles, Assault Value = 3909
Allied ground losses:
1603 casualties reported
Squads: 108 destroyed, 38 disabled
Non Combat: 15 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 15 (14 destroyed, 1 disabled)
Ground combat at Chungking (76,45)
Japanese Bombardment attack
Attacking force 9636 troops, 698 guns, 616 vehicles, Assault Value = 1792
Defending force 240187 troops, 385 guns, 0 vehicles, Assault Value = 3909
Allied ground losses:
1603 casualties reported
Squads: 108 destroyed, 38 disabled
Non Combat: 15 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 15 (14 destroyed, 1 disabled)
RE: Lowpe (Japan) vs Wargamr (Allies)
On the road the mythical Urumchi oil fields
Ground combat at Sining (80,32)
Japanese Shock attack
Attacking force 22772 troops, 176 guns, 39 vehicles, Assault Value = 649
Defending force 11344 troops, 74 guns, 0 vehicles, Assault Value = 63
Japanese adjusted assault: 654
Allied adjusted defense: 106
Japanese assault odds: 6 to 1 (fort level 0)
Japanese forces CAPTURE Sining !!!
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
259 casualties reported
Squads: 0 destroyed, 66 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
5127 casualties reported
Squads: 233 destroyed, 0 disabled
Non Combat: 217 destroyed, 0 disabled
Engineers: 28 destroyed, 1 disabled
Guns lost 14 (9 destroyed, 5 disabled)
Units retreated 5
Ground combat at Sining (80,32)
Japanese Shock attack
Attacking force 22772 troops, 176 guns, 39 vehicles, Assault Value = 649
Defending force 11344 troops, 74 guns, 0 vehicles, Assault Value = 63
Japanese adjusted assault: 654
Allied adjusted defense: 106
Japanese assault odds: 6 to 1 (fort level 0)
Japanese forces CAPTURE Sining !!!
Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), experience(-)
supply(-)
Attacker: shock(+)
Japanese ground losses:
259 casualties reported
Squads: 0 destroyed, 66 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
5127 casualties reported
Squads: 233 destroyed, 0 disabled
Non Combat: 217 destroyed, 0 disabled
Engineers: 28 destroyed, 1 disabled
Guns lost 14 (9 destroyed, 5 disabled)
Units retreated 5
RE: Lowpe (Japan) vs Wargamr (Allies)
Eight fresh destroyer arrive...look at the damage from just steaming here from the Home Islands.


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RE: Lowpe (Japan) vs Wargamr (Allies)
Nov 27, 1942
Bombardments at Chungking and Adak.
Night Naval bombardment of Adak Island at 162,52
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 18 damaged
PBY-5 Catalina: 1 destroyed on ground
PBY-5A Catalina: 12 damaged
PBY-5A Catalina: 1 destroyed on ground
P-40E Warhawk: 2 damaged
P-40E Warhawk: 1 destroyed on ground
F4F-3P Wildcat: 1 destroyed on ground
Japanese Ships
BB Ise
BB Fuso
BB Kirishima
BB Hiei
BB Haruna
CA Kinugasa
CA Aoba
CA Chokai
CA Takao
Allied Ships
SS Guardfish, hits 1, heavy damage
Allied ground losses:
1192 casualties reported
Squads: 3 destroyed, 11 disabled
Non Combat: 24 destroyed, 73 disabled
Engineers: 2 destroyed, 9 disabled
Guns lost 15 (3 destroyed, 12 disabled)
Vehicles lost 21 (7 destroyed, 14 disabled)
Airbase hits 20
Airbase supply hits 5
Runway hits 56
Port hits 16
Port fuel hits 3

That is a 200 point drop in raw AV in one day.[:)] The bombers and fighters and fighter bombers hitting Chungking are doing serious damage.
Bombardments at Chungking and Adak.
Night Naval bombardment of Adak Island at 162,52
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 18 damaged
PBY-5 Catalina: 1 destroyed on ground
PBY-5A Catalina: 12 damaged
PBY-5A Catalina: 1 destroyed on ground
P-40E Warhawk: 2 damaged
P-40E Warhawk: 1 destroyed on ground
F4F-3P Wildcat: 1 destroyed on ground
Japanese Ships
BB Ise
BB Fuso
BB Kirishima
BB Hiei
BB Haruna
CA Kinugasa
CA Aoba
CA Chokai
CA Takao
Allied Ships
SS Guardfish, hits 1, heavy damage
Allied ground losses:
1192 casualties reported
Squads: 3 destroyed, 11 disabled
Non Combat: 24 destroyed, 73 disabled
Engineers: 2 destroyed, 9 disabled
Guns lost 15 (3 destroyed, 12 disabled)
Vehicles lost 21 (7 destroyed, 14 disabled)
Airbase hits 20
Airbase supply hits 5
Runway hits 56
Port hits 16
Port fuel hits 3

That is a 200 point drop in raw AV in one day.[:)] The bombers and fighters and fighter bombers hitting Chungking are doing serious damage.
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RE: Lowpe (Japan) vs Wargamr (Allies)
Nov 28, 1942
Probably two days away from next attack at Chungking. 2 new units spawned there this turn.

Probably two days away from next attack at Chungking. 2 new units spawned there this turn.

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RE: Lowpe (Japan) vs Wargamr (Allies)
Had a shot at 4 American destroyers but they fled...later in the day we sank another SC with Jakes. Rufes shot down 4 Skytrains, game to date they have shot down 44.
Allied Deathstar is close to Umnak.
Splash more Hurricanes, but lost two Tojo to op losses.
Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 23,000 Yards
Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
CA Takao
CA Chokai
CA Aoba
CA Kinugasa
DD Tokitsukaze
DD Asashio
DD Arashio
DD Yamagumo
DD Asagumo
DD Hibiki
DD Amagiri
DD Akebono
Allied Ships
DD Alden
DD Edsall
DD Whipple
DD Parrott
Reduced visibility due to Rain with 78% moonlight
Maximum visibility in Rain and 78% moonlight: 6,000 yards
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Allies radar detects Japanese task force at 8,000 yards
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Allied TF attempts to evade combat
Range increases to 8,000 yards...
Range increases to 9,000 yards...
Range increases to 10,000 yards...
Range increases to 11,000 yards...
Range increases to 12,000 yards...
Range increases to 13,000 yards...
Range increases to 14,000 yards...
Range increases to 15,000 yards...
Range increases to 16,000 yards...
Range increases to 17,000 yards...
Range increases to 18,000 yards...
Range increases to 19,000 yards...
Range increases to 20,000 yards...
Range increases to 21,000 yards...
Range increases to 22,000 yards...
Range increases to 23,000 yards...
Range increases to 23,000 yards...
Allied Surface Combat TF evades combat

Allied Deathstar is close to Umnak.
Splash more Hurricanes, but lost two Tojo to op losses.
Night Time Surface Combat, near Great Sitkin Island at 163,52, Range 23,000 Yards
Japanese Ships
BB Haruna
BB Hiei
BB Kirishima
CA Takao
CA Chokai
CA Aoba
CA Kinugasa
DD Tokitsukaze
DD Asashio
DD Arashio
DD Yamagumo
DD Asagumo
DD Hibiki
DD Amagiri
DD Akebono
Allied Ships
DD Alden
DD Edsall
DD Whipple
DD Parrott
Reduced visibility due to Rain with 78% moonlight
Maximum visibility in Rain and 78% moonlight: 6,000 yards
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Allies radar detects Japanese task force at 8,000 yards
Range closes to 7,000 yards...
CONTACT: Allies radar detects Japanese task force at 7,000 yards
Allied TF attempts to evade combat
Range increases to 8,000 yards...
Range increases to 9,000 yards...
Range increases to 10,000 yards...
Range increases to 11,000 yards...
Range increases to 12,000 yards...
Range increases to 13,000 yards...
Range increases to 14,000 yards...
Range increases to 15,000 yards...
Range increases to 16,000 yards...
Range increases to 17,000 yards...
Range increases to 18,000 yards...
Range increases to 19,000 yards...
Range increases to 20,000 yards...
Range increases to 21,000 yards...
Range increases to 22,000 yards...
Range increases to 23,000 yards...
Range increases to 23,000 yards...
Allied Surface Combat TF evades combat

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RE: Lowpe (Japan) vs Wargamr (Allies)
That is a 200 point drop in raw AV in one day. The bombers and fighters and fighter bombers hitting Chungking are doing serious damage.
It is also a great way to train. We called it "a live fire training exercise" and those are helpful. As long as you are not in the vehicle that the tankers are shooting at . . .
edited for spelling [:@]
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
RE: Lowpe (Japan) vs Wargamr (Allies)
Nov 29th, 1942
Chungking attack in another day.
Bad weather missed a chance of a nice strike on some Allied shipping...here their SAG tangles with a fast transport unit, and we trade equal number of hits, but 4 IJN destroyers will have to retire.
This SAG stuck around, ended up three hexes from the kB and the KB only launched 10 kates at a lone SC. Plus land based air didn't attack either. Missed opportunity.
Another sub sank at Adak in port, and now the port is empty.[;)]
Night Naval bombardment of Adak Island at 162,52
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 19 damaged
PBY-5 Catalina: 1 destroyed on ground
PBY-5A Catalina: 6 damaged
PBY-5A Catalina: 1 destroyed on ground
F4F-3P Wildcat: 1 damaged
P-40E Warhawk: 1 damaged
Japanese Ships
BB Kirishima
BB Hiei
BB Haruna
CA Kinugasa
CA Aoba
CA Chokai
Allied Ships
SS Guardfish, hits 1, heavy damage
Allied ground losses:
610 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 11 destroyed, 51 disabled
Engineers: 2 destroyed, 9 disabled
Guns lost 8 (1 destroyed, 7 disabled)
Vehicles lost 27 (8 destroyed, 19 disabled)
Airbase hits 14
Airbase supply hits 2
Runway hits 50
Port hits 2
F1M2 Pete acting as spotter for BB Kirishima
BB Kirishima firing at 25th Infantry Division
F1M2 Pete acting as spotter for BB Hiei
BB Hiei firing at Adak Island
BB Haruna firing at Adak Island
CA Kinugasa firing at Adak Island
CA Aoba firing at 25th Infantry Division
CA Chokai firing at Adak Island
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Night Naval bombardment of Adak Island at 162,52 - Coastal Guns Fire Back!
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 2 damaged
F4F-3P Wildcat: 1 destroyed on ground
PBY-5A Catalina: 2 damaged
2 Coastal gun shots fired in defense.
Japanese Ships
BB Ise
BB Fuso
Allied ground losses:
195 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 8 destroyed, 24 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Vehicles lost 6 (2 destroyed, 4 disabled)
Airbase hits 1
Runway hits 9
Port hits 2
BB Ise firing at 276th Coastal Artillery Battalion
276th Coastal Artillery Battalion firing at BB Ise
BB Fuso firing at Adak Island

Chungking attack in another day.
Bad weather missed a chance of a nice strike on some Allied shipping...here their SAG tangles with a fast transport unit, and we trade equal number of hits, but 4 IJN destroyers will have to retire.
This SAG stuck around, ended up three hexes from the kB and the KB only launched 10 kates at a lone SC. Plus land based air didn't attack either. Missed opportunity.
Another sub sank at Adak in port, and now the port is empty.[;)]
Night Naval bombardment of Adak Island at 162,52
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 19 damaged
PBY-5 Catalina: 1 destroyed on ground
PBY-5A Catalina: 6 damaged
PBY-5A Catalina: 1 destroyed on ground
F4F-3P Wildcat: 1 damaged
P-40E Warhawk: 1 damaged
Japanese Ships
BB Kirishima
BB Hiei
BB Haruna
CA Kinugasa
CA Aoba
CA Chokai
Allied Ships
SS Guardfish, hits 1, heavy damage
Allied ground losses:
610 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 11 destroyed, 51 disabled
Engineers: 2 destroyed, 9 disabled
Guns lost 8 (1 destroyed, 7 disabled)
Vehicles lost 27 (8 destroyed, 19 disabled)
Airbase hits 14
Airbase supply hits 2
Runway hits 50
Port hits 2
F1M2 Pete acting as spotter for BB Kirishima
BB Kirishima firing at 25th Infantry Division
F1M2 Pete acting as spotter for BB Hiei
BB Hiei firing at Adak Island
BB Haruna firing at Adak Island
CA Kinugasa firing at Adak Island
CA Aoba firing at 25th Infantry Division
CA Chokai firing at Adak Island
--------------------------------------------------------------------------------
Night Naval bombardment of Adak Island at 162,52 - Coastal Guns Fire Back!
Allied aircraft
no flights
Allied aircraft losses
PBY-5 Catalina: 2 damaged
F4F-3P Wildcat: 1 destroyed on ground
PBY-5A Catalina: 2 damaged
2 Coastal gun shots fired in defense.
Japanese Ships
BB Ise
BB Fuso
Allied ground losses:
195 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 8 destroyed, 24 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Vehicles lost 6 (2 destroyed, 4 disabled)
Airbase hits 1
Runway hits 9
Port hits 2
BB Ise firing at 276th Coastal Artillery Battalion
276th Coastal Artillery Battalion firing at BB Ise
BB Fuso firing at Adak Island

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RE: Lowpe (Japan) vs Wargamr (Allies)
Chungking...almost parity in raw AV now. A far cry from the over 9000 the Chinese had at the beginning of the siege.
Ground combat at Chungking (76,45)
Japanese Bombardment attack
Attacking force 9636 troops, 698 guns, 616 vehicles, Assault Value = 3500
Defending force 234919 troops, 348 guns, 0 vehicles, Assault Value = 3561
Allied ground losses:
1520 casualties reported
Squads: 116 destroyed, 16 disabled
Non Combat: 11 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Ground combat at Chungking (76,45)
Japanese Bombardment attack
Attacking force 9636 troops, 698 guns, 616 vehicles, Assault Value = 3500
Defending force 234919 troops, 348 guns, 0 vehicles, Assault Value = 3561
Allied ground losses:
1520 casualties reported
Squads: 116 destroyed, 16 disabled
Non Combat: 11 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
RE: Lowpe (Japan) vs Wargamr (Allies)
Just got an email from Wargamr wanting to check on our HRs, we almost none:
Ok, everything sounds good, and I agree there is a counter for most things so I think we can avoid almost all HRs.
Single ship TF spam, with 20 individual pt boats, or xakls or barges is to my mind gamey.
Need to think a bit on mods, but for now lets go with a scenario 1 style game either stock, dababes etc. Don't really want to play with John III mods.
Plane resizing...lets try a cap of 45 for fighters, 36 for bombers or 36 for both for simplicity. You can use the size 90 or larger for training if you want to...but I won't as pilot shortage was a big factor for Japan and there is a downside for Japan in super sizing their air groups in greater supply/hi cost. This is/was not a problem for Allies and have no problem with large training groups for them and encourage you to do so.
I think I would add off base invasions a no no. At least I am paying PP to cross borders, don't know about Wargamr.
Anyhow, now I am nervous![:D]
Ok, everything sounds good, and I agree there is a counter for most things so I think we can avoid almost all HRs.
Single ship TF spam, with 20 individual pt boats, or xakls or barges is to my mind gamey.
Need to think a bit on mods, but for now lets go with a scenario 1 style game either stock, dababes etc. Don't really want to play with John III mods.
Plane resizing...lets try a cap of 45 for fighters, 36 for bombers or 36 for both for simplicity. You can use the size 90 or larger for training if you want to...but I won't as pilot shortage was a big factor for Japan and there is a downside for Japan in super sizing their air groups in greater supply/hi cost. This is/was not a problem for Allies and have no problem with large training groups for them and encourage you to do so.
I think I would add off base invasions a no no. At least I am paying PP to cross borders, don't know about Wargamr.
Anyhow, now I am nervous![:D]
RE: Lowpe (Japan) vs Wargamr (Allies)
Here is a thought I have been mulling over for a while for a new hr or two:
1. The Soviet Union is a force unto itself, and quite frankly doesn't really care how long it takes the Allies to reduce Honshu to rubble, they are in the war for themselves only.
What the Soviet union takes is for them alone. If the Allies wish to send troops to soviet controlled bases, then they have to pay the PP to do so. IF the Soviets want to send troops to Allied bases then they have to spend the PP to do so. Only one side or the other may participate in attacks if they are in the same hex and not part of an expeditionary army.
No basing of Allied planes at Soviet bases without Allied ground support. No basing of Soviet planes at Allied bases without Soviet air support present. In these situations you cannot exceed your own sides AV support for the number of planes operating. PP need to be paid for both planes and troops.
I would like to restrict somewhat the rearming of ships, but haven't yet thought it thru.
2. No steaming up the Yangtze river past Japanese CD gun units (DP guns don't count) if they are functional. Functional is 25% or more not disabled, supplied, disruption less than 75%. Honors system here as Japan will inform Allies when said guns are not functional.
1. The Soviet Union is a force unto itself, and quite frankly doesn't really care how long it takes the Allies to reduce Honshu to rubble, they are in the war for themselves only.
What the Soviet union takes is for them alone. If the Allies wish to send troops to soviet controlled bases, then they have to pay the PP to do so. IF the Soviets want to send troops to Allied bases then they have to spend the PP to do so. Only one side or the other may participate in attacks if they are in the same hex and not part of an expeditionary army.
No basing of Allied planes at Soviet bases without Allied ground support. No basing of Soviet planes at Allied bases without Soviet air support present. In these situations you cannot exceed your own sides AV support for the number of planes operating. PP need to be paid for both planes and troops.
I would like to restrict somewhat the rearming of ships, but haven't yet thought it thru.
2. No steaming up the Yangtze river past Japanese CD gun units (DP guns don't count) if they are functional. Functional is 25% or more not disabled, supplied, disruption less than 75%. Honors system here as Japan will inform Allies when said guns are not functional.
RE: Lowpe (Japan) vs Wargamr (Allies)
Nov 29, 1942
I hate this.

I hate this.


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RE: Lowpe (Japan) vs Wargamr (Allies)
Perth takes a damaging 46cm hit...hopefully it causes some inability to flee.


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RE: Lowpe (Japan) vs Wargamr (Allies)
Daytime engagement, the Mushashi really reacted to hit these guys...poor ship build on my part, Mushashi should have been with 6-8 destroyers only.


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RE: Lowpe (Japan) vs Wargamr (Allies)
Perth goes down...


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RE: Lowpe (Japan) vs Wargamr (Allies)
Oi sinks during the daytime...[:(]


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RE: Lowpe (Japan) vs Wargamr (Allies)
Still chasing them...


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RE: Lowpe (Japan) vs Wargamr (Allies)
The rest seemingly have gotten away...


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RE: Lowpe (Japan) vs Wargamr (Allies)
Nov 30, 1942
Disappointing amount of losses, but we will take it anyhow. Had to bomb these guys for a week or so to finally force them out.

Disappointing amount of losses, but we will take it anyhow. Had to bomb these guys for a week or so to finally force them out.

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