It Takes A Village to Raze a Village

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rkr1958
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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. Production. Germany.

1. German buys 2 corps and 1 (Bulgarian) garrison with all the bells and whistles.

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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. East Africa. End of Turn.

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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. Rhodes. End of Turn.

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RE: It Takes A Village to Raze a Village

Post by Elessar2 »

ORIGINAL: rkr1958

Turn 75. Axis. July 3, 1942. Opening Messages.

1. Well there goes the KB and the heart of the IJN to Davey Jones' Locker.
2. Obviously, or maybe not obviously, my lack of understanding of how the naval model works was the death of the KB.
3. I though the 4 CV task force would defend itself and also not let surface ships at will run, hit them and run back.
4. I'm now going to have to rely on naval air units and what navy I do have left.

I almost posted something yesterday, but deleted it. You had 3 carriers being escorted by a mere 2 destroyers & a sub, right off the coast of Hawaii. 2 of your CVs basically had no offensive strike capability, at all, and they also had suffered ship damage, and likely were at low supply to boot.

It's a tough lesson, but live & learn. We've all been there.

The Naval Mod tho gives CVs a significant evasion percentage, as well as substantial ZoC movement penalties for most ships. I prefer to have a substantial escort screening force myself, vs. having crucial battles depend on the random device, tho I do like the ZoC's.
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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. Central Pacific. End of Turn.

1. Graveyard of the KB. [:(]

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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. Mariana, Caroline & Bismarck. End of Turn.

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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. China. End of Turn.

1. This front had gone cold and I hope it stays that way for a while.
2. Well, except in the south around Kunming that is.

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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. Burma. End of Turn.

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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. Dutch East Indies. End of Turn.

1. Did realize my two naval air units were out of supply?
2. They both lost 1-step at the end of turn. [:(]

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RE: It Takes A Village to Raze a Village

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Turn 75. Axis. July 3, 1942. Production. Japan.

1. Japan buys a corps and MT boat, both with all the frills.

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RE: It Takes A Village to Raze a Village

Post by Elessar2 »

The mathematics of escorts on a hex grid favors concentration of forces. To cover all possible attack angles:

Carriers Escorts
-----------------
1...........6
2...........8
3...........9
4...........10
5...........11
6...........12
7...........12
8...........13

I typically later in the war use the latter formation. Over at the War in the Pacific board they call that a Death Star.

I may be rezzing my Pacific Map (since the amount of work needed for that map is much less than for the 20K Euro map that I've been slaving on for 5 months now). Since the scale is ~50% finer than the vanilla world map, I'll be able to have LOTS more ships.

[Saw your newest posts] It can indeed be a struggle to find supply for units on jungle islands.
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rkr1958
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RE: It Takes A Village to Raze a Village

Post by rkr1958 »

ORIGINAL: Elessar2

The mathematics of escorts on a hex grid favors concentration of forces. To cover all possible attack angles:

Carriers Escorts
-----------------
1...........6
2...........8
3...........9
4...........10
5...........11
6...........12
7...........12
8...........13

I typically later in the war use the latter formation. Over at the War in the Pacific board they call that a Death Star.

I may be rezzing my Pacific Map (since the amount of work needed for that map is much less than for the 20K Euro map that I've been slaving on for 5 months now). Since the scale is ~50% finer than the vanilla world map, I'll be able to have LOTS more ships.

[Saw your newest posts] It can indeed be a struggle to find supply for units on jungle islands.
Thanks!

ORIGINAL: Elessar2
I may be rezzing my Pacific Map (since the amount of work needed for that map is much less than for the 20K Euro map that I've been slaving on for 5 months now).
You must be a man of infinite patience. I admire your grit!
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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. Opening Messages.

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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. The Western Front. End of Turn.

1. U-30 & U-37 finally make it back to port for reinforcement, upgrade and well deserved leave for the crews.

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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. Battle of the Atlantic. Murmansk Convoys.

1. U-boats sank 47 MPPs headed to Russia last turn.

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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. Battle of the Atlantic. The Atlantic.

1. U-boats and Italian subs sank 30 MPPs headed to the UK last turn.
2. With U-30 & U-37 in port, it's up to the two Italian subs next turn to sink convoys headed to the UK.

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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. Rhodes. Med. End of Turn.

1. The Italian garrison in Rhodes still holding strong.
2. No losses (also) taken last turn.

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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. East Africa. End of Turn.

1. One Italian garrison lost 2-steps but was reinforced back to full strength.

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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. The Eastern Front. Army Group North. End of Turn.

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RE: It Takes A Village to Raze a Village

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Turn 77. Axis. July 31, 1942. The Eastern Front. Army Group Center. End of Turn.

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