Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

Moderator: Joel Billings

User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: zasgard

ORIGINAL: loki100

ORIGINAL: zasgard

Are there any other options beyond the NATO counters if so, what are they? 3d units?


in game there is a set of stylised counters as an option.

there are a number of mods that make a variety of changes

So, 3d sprites are an option? Something like panzer corp graphics?

Thank you

no idea as I'm not really aware of the modding options. The in game alternative is still a normal counter but with an image not the NATO symbol. Someone was working on a map mod that at least gave the impression of 3D so not sure of the limits
User avatar
juv95hrn
Posts: 290
Joined: Tue Jun 28, 2005 12:58 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

Am I correct in assuming that Refit Status no longer (unlike in WITE1) affects the constuction value (and effect) of Fortification construction?

It appears Refit Status only effects reinforcement and resupply rate? Not helping with Fatigue recovery (unless more supply makes for faster recovery?).

I like the fort consctruction features better of WITE2. Less complicated, assuming I got it right by now.

Thanks!
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

aye, refit simply alters the likelihood of replacements - but also you are best on/near a well stocked depot

poor supply and high fatigue can trigger more attrition and/or a morale drop
User avatar
juv95hrn
Posts: 290
Joined: Tue Jun 28, 2005 12:58 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

Probably pretty basic but I cant figure out how to transfer air units to the Far East TB from the Reserve TB.

Is it possible that all my air units are in transfer or reinforced the current turn? Its fall 1941 and everything but the kitchen sink is on the front line.

How do I do it? The manual doesnt make sense to me? I should be able to click an individual air group in the Reserve TB, and Transfer it to the Far East, correct? All I get is that I can transfer them (again) into the Reserve TB.

When it comes to Transcaucasus, I can simply assign air units to an air base in the area.

Maybe I should reassign on map AOGs to the Far East Air Command in the Air phase, and they will fly over? Havent tried that one yet. (In the ground phase).

Thanks!
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
User avatar
First_Contact_Gamer
Posts: 64
Joined: Mon Apr 12, 2021 10:29 am

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by First_Contact_Gamer »

ORIGINAL: juv95hrn

Probably pretty basic but I cant figure out how to transfer air units to the Far East TB from the Reserve TB.

Is it possible that all my air units are in transfer or reinforced the current turn? Its fall 1941 and everything but the kitchen sink is on the front line.

How do I do it? The manual doesnt make sense to me? I should be able to click an individual air group in the Reserve TB, and Transfer it to the Far East, correct? All I get is that I can transfer them (again) into the Reserve TB.

When it comes to Transcaucasus, I can simply assign air units to an air base in the area.

Maybe I should reassign on map AOGs to the Far East Air Command in the Air phase, and they will fly over? Havent tried that one yet. (In the ground phase).

Thanks!

It could be that the air units you are trying to transfer are locked and not available to be transferred. I can’t remember for certain but I believe green box = available to be transferred. If you are looking at the reserve box that is found via the shortcut above the mini map. Not certain if the color coding flows to CR.
Gary Grigsby & Rule The Waves YouTube Content: https://www.youtube.com/channel/UCF-CzQ ... VpzOk8EMIQ
Rattiratto
Posts: 6
Joined: Sat Jun 05, 2021 7:24 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Rattiratto »

Quick question on the bottom part of the "unit supply detail" screen on the unit menu (described in section 37.12.3) - what does exactly "no manpower" mean? I would assume missing manpower from the pool, but as the Soviet in 1941 I have a 195K manpower pool, which I presume should be enough. What am I missing?

Also it is not clear to me exactly what the number after means "no manpower 90". The manual talks about items and sub-segments which make me very confused. Is it the probability of missing the roll?
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: Rattiratto

Quick question on the bottom part of the "unit supply detail" screen on the unit menu (described in section 37.12.3) - what does exactly "no manpower" mean? I would assume missing manpower from the pool, but as the Soviet in 1941 I have a 195K manpower pool, which I presume should be enough. What am I missing?

Also it is not clear to me exactly what the number after means "no manpower 90". The manual talks about items and sub-segments which make me very confused. Is it the probability of missing the roll?

the chart below the image might help a bit as it explains the entries.

so no manpower is the number of times an attempt to allocate replacements failed but it means something else for the freight value:


Image
Attachments
20210606_100945.jpg
20210606_100945.jpg (319.18 KiB) Viewed 453 times
Rattiratto
Posts: 6
Joined: Sat Jun 05, 2021 7:24 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Rattiratto »

Thanks Loki for the quick answer! This community would be clueless without your knowledgeable answers [:)] and your amazing work on the manual!

Sorry to be keeping asking this but I am having trouble to understand that specific section of the manual. From the manual:
"The number is the supply sub-segment in which the lack of item first occurred" - how do I know which specific sub-segment it is (how do I know which sub-segment the 90th is)?

Also the example hints to "must have less than the number of the specific item" which confuses me - does it mean it won't request if it has the actual % more/less than the needed?
ORIGINAL: loki100
so no manpower is the number of times an attempt to allocate replacements failed but it means something else for the freight value:
You answer seems to point in another direction:
Ok, so "no manpower 90" means it has tried and failed 90 times to allocate manpower as replacements? How does that play against the maximum 4 admin fails?

All my current Soviet HQs do have the "no manpower 90/100". Any idea why they might be failing? There seem to be enough manpower in the pool and enough supply capacity overall (generally units around get replacements/supply). There is even some supply stored in a depot nearby

Sorry for keep pushing on this, it might be just my dumb brain playing a prank on me, but I don't seem to be getting this!
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

some of this no-one knows (well maybe Gary), so to quote 25.11 the "standard Resupply/Replacement segment is broken
into many smaller segments" - great but we don't have a list of those segements. So there lurks a fundamental problem, its one of those bits that are out of sight.

But in general the sequence for combat formations is:

a) try to supply priority 1 HQs, even within this there is a bias to lower priority HQs (this means that they have a decent chance of getting the 30% they need)
b) ditto for priority 2 HQs
etc

so no manpower 90 can mean a few things, it has failed more than once or it failed at the third check

now running across all this is endless leadership checks esp vs admin scores. Worse these are influenced by the support squads and CPP values.

Now the Soviets are plagued with low admin leaders and a lack of support squads. If you have high CPP this offsets a lot of this as "CPPs affect the chances of passing administrative rolls for resupply" (23.2.3) - but note again there is no given formula (unlike for the relationship between CPP and MP).

In effect, a Soviet unit that is poorly led, badly placed (wrt depots) and/or low on CPP is going to miss a lot of supply checks regardless of what is in the pools. To get replacements into those units, you probably need to use the refit mode, and get them close to a depot. To make this worse, the supply routines will push fuel/ammo/supply first and then replacements (so again if your units are at the end of a poor supply chain they will see few if any replacements).

So accepting there are regions where you need to be (Valdai, Volkhov, Caucasus) where the supply system is stressed what can you do? Well you can't assign your few competent commanders (you prob need them somewhere else), you can manage your CPP, you can rotate units back to depots to refit and return to the front. In an extreme case, you can allocate a rifle brigade and merge it with the target rifle division (there are places/times when this is essential)
User avatar
juv95hrn
Posts: 290
Joined: Tue Jun 28, 2005 12:58 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

How do I transfer Air Groups to the Far East TB?

Even clicking green air units in the Reserve TB gives me no other option than "disband".

EDIT:

Finally found it. You right click a green unit in the Reserve TB, and order it to Transfer.
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
Bladesss
Posts: 63
Joined: Tue Mar 11, 2003 2:50 am
Location: Florida

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Bladesss »

How do you create or destroy a depot.
With N active, i can see the depots on the map. Rarely i can right click the city and get a menu that lets me create or modify the depot (maybe 5% of the time). But if there is a unit in the hex (or just for no reason) that fails and once it fails i can never get that menu back to modify the depot in that hex or any other.
What is the keystroke that brings up that menu for depots?
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

You can right click on a non-selected hex to get drop down menu that allows you to build a depot. I personally use the title bar in the upper right by the town name to build both airbases and depots.
User avatar
juv95hrn
Posts: 290
Joined: Tue Jun 28, 2005 12:58 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

Whats the bonus of ski troops in WITE2? Where in the manual can I read about it?

Thanks!
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
User avatar
juv95hrn
Posts: 290
Joined: Tue Jun 28, 2005 12:58 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by juv95hrn »

Is it generally a bad idea to fly the Red Air Force in cold weather (good conditions according to the manual). I started taking a lot more losses, even though my air force is now better organised and more experienced in better planes...
"Yes, I am the henchman of the Devil but my services are primarily ceremonial..."
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: juv95hrn

Whats the bonus of ski troops in WITE2? Where in the manual can I read about it?

Thanks!

38.5.4, 43.2 (in the Living Manual)

thats off a quick search
hei1
Posts: 65
Joined: Fri Nov 22, 2019 9:40 am
Location: Germany

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by hei1 »

Hello, I have a question on the best way to repair infrastructure (railyard(>1), port, ...). I see several alternatives:
(a) priority repair (cost 1 AP)
(b) moving (additional) construction unit(s) to the town
(c) having a green rr line to the town
(d) any combination of a-c
What makes most sense? Anything else? Thanks for any idea.
--- it's not a bug, it's a feature ---
Denniss
Posts: 9145
Joined: Thu Jan 10, 2002 10:00 am
Location: Germany, Hannover (region)

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by Denniss »

And i would never destroy a depot, just set priority to zero and freight will be moved out without further deliveries
WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
WitW dev team (aircraft data, partial data/scenario maintainer)
WitE2 dev team (aircraft data)
User avatar
loki100
Posts: 11707
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by loki100 »

ORIGINAL: hei1

Hello, I have a question on the best way to repair infrastructure (railyard(>1), port, ...). I see several alternatives:
(a) priority repair (cost 1 AP)
(b) moving (additional) construction unit(s) to the town
(c) having a green rr line to the town
(d) any combination of a-c
What makes most sense? Anything else? Thanks for any idea.

a/b really are alternatives. a means that the AI routine will assign a repair SU as soon as one is free, b simply does this manually (& you can pick the unit which can make a difference with the Soviets)

c is irrelevant,

in effect repair happens when there is sufficient construction capacity in the hex and sufficient supply. So repair/air field expansion can be slow if the area has poor supply
carlkay58
Posts: 8778
Joined: Sat Jul 24, 2010 10:30 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by carlkay58 »

ORIGINAL: hei1

Hello, I have a question on the best way to repair infrastructure (railyard(>1), port, ...). I see several alternatives:
(a) priority repair (cost 1 AP)
(b) moving (additional) construction unit(s) to the town
(c) having a green rr line to the town
(d) any combination of a-c
What makes most sense? Anything else? Thanks for any idea.


a/b really are alternatives. a means that the AI routine will assign a repair SU as soon as one is free, b simply does this manually (& you can pick the unit which can make a difference with the Soviets)

c is irrelevant,

in effect repair happens when there is sufficient construction capacity in the hex and sufficient supply. So repair/air field expansion can be slow if the area has poor supply

_____________________________

Which means that c is relevant as that helps supply the hex. Create a depot in the hex for best results for supply.
pookiebear
Posts: 35
Joined: Sat Apr 03, 2021 4:50 pm

RE: Truck Summary in logistics Phase Report is hard to understand:

Post by pookiebear »

Bug
Post Reply

Return to “Gary Grigsby's War in the East 2”