What Do You Think Needs to be in World In Flames PC Game

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Shannon V. OKeets »

ORIGINAL: hoe ist?

I am disappointed that no AI is included in the initial release. Hopefully later?[&:]
What do you think I'll be doing in 2014?[;)]
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by bosbes »

That's positive news. What's the timeframe on the development of the AI?
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Shannon V. OKeets »

ORIGINAL: hoe ist?

That's positive news. What's the timeframe on the development of the AI?
Now, now, as anyone who has followed this forum will be quick to tell you, having me provide a time estimate is like asking a two year old to explain the theory of relativity.[;)]
Steve

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by bosbes »

Well, try to explain the theory of relativity then...[;)]
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by composer99 »

"Well, it's like this, when a supermassive star and a nearby planet love each other very much..."
~ Composer99
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by bosbes »

Wow!![X(]
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by warspite1 »

ORIGINAL: composer99

"Well, it's like this, when a supermassive star and a nearby planet love each other very much..."
warspite1

Do they do a special cuddle?
Now Maitland, now's your time!

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by bk19@mweb.co.za »

ORIGINAL: composer99

"Well, it's like this, when a supermassive star and a nearby planet love each other very much..."

I am not that certain that what 'The Big Bang' is all about.. Steve Hawkins may be able to clarify this though.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by bo »

ORIGINAL: Shannon V. OKeets

ORIGINAL: hoe ist?

That's positive news. What's the timeframe on the development of the AI?
Now, now, as anyone who has followed this forum will be quick to tell you, having me provide a time estimate is like asking a two year old to explain the theory of relativity.[;)]

Yes, please dont give a time estimate or I will give everyone your post # in Nov 2009 about estimates [:D] On second thougt it is better left unsaid.

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Greyshaft »

ORIGINAL: Patton_71
My personal favorite is a plan Z scenario where the German navy has been built up to the level Raeder was promised by 1944. Granted all other powers would have been on a faster building clip than historically, but I always wondered what a WWII version of Jutland would be like.

If I had my druthers on alternate histories I'd like to see a MwiF 39-45 campaign with no air units or (obviously) carriers. All those build points would be available for reincarnation as battleships or artillery etc in the initial setup and perhaps allow Japanese saboteurs a free mission against Pearl Harbor to balance the Pacific War.
Of course it wouldn't be realistic but I'd be curious to see how it all played out. Would it be a replay of WW1?


/Greyshaft
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Admiral Delabroglio »

A filter to display only units of a certain kind in not available.

How about enabling the players to chose the order in which units are displayed ?
For example, allow playes to display HQs on the top of the stack, then ARM, then MECH, and so on.
Display land units on the top during land movement or combat declaration, air units during air phases, and so on.

Best regards, and congratulations to Steve for a difficult task nearly completed.

GD (long time lurker)
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Shannon V. OKeets »

ORIGINAL: Admiral Delabroglio

A filter to display only units of a certain kind in not available.

How about enabling the players to chose the order in which units are displayed ?
For example, allow playes to display HQs on the top of the stack, then ARM, then MECH, and so on.
Display land units on the top during land movement or combat declaration, air units during air phases, and so on.

Best regards, and congratulations to Steve for a difficult task nearly completed.

GD (long time lurker)
There are two sorts available for stacks: by unit type and by selectable. That isn't as detailed as you requested, but sorted by selectable addresses most of what you wanted.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by juntoalmar »

This may be a bit off topic, if so, sorry in advance, but I thought it could be interesting for some of you. Specially when there are a few people talking about how good will be to get the IA in MWiF (nudge nudge wink wink [;)] ).


This Monday, starts the free online course of Game Theory from Stanford Online. You can find it here:

http://online.stanford.edu/course/game- ... ber-mailer



COURSE SYLLABUS

Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call 'games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model eBay, Google keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? The course will provide the basics: representing games and strategies, the extensive form (which computer scientists call game trees), Bayesian games (modeling things like auctions), repeated and stochastic games, and more. We'll include a variety of examples including classic games and real-world applications.


Week 1. Introduction: Introduction, overview, uses of game theory, some applications and examples, and formal definitions of: the normal form, payoffs, strategies, pure strategy Nash equilibrium, dominated strategies.

Week 2. Mixed-strategy Nash equilibria: Definitions, examples, real-world evidence.

Week 3. Alternate solution concepts: iterative removal of strictly dominated strategies, minimax strategies and the minimax theorem for zero-sum game, correlated equilibria.

Week 4. Extensive-form games: Perfect information games: trees, players assigned to nodes, payoffs, backward Induction, subgame perfect equilibrium, introduction to imperfect-information games, mixed versus behavioral strategies.

Week 5. Repeated games: Repeated prisoners dilemma, finite and infinite repeated games, limited-average versus future-discounted reward, folk theorems, stochastic games and learning.

Week 6. Coalitional games: Transferable utility cooperative games, Shapley value, Core, applications.

Week 7. Bayesian games: General definitions, ex ante/interim Bayesian Nash equilibrium.


I hope is useful for some of you!

(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by JonBrave »

ORIGINAL: juntoalmar

This may be a bit off topic, if so, sorry in advance, but I thought it could be interesting for some of you. Specially when there are a few people talking about how good will be to get the IA in MWiF (nudge nudge wink wink [;)] ).


This Monday, starts the free online course of Game Theory from Stanford Online. You can find it here:

http://online.stanford.edu/course/game- ... ber-mailer


@juntoalmar
I looked at this, and it seems quite interesting to me!

How exactly does the "free" work? And given that it has started, would I be too late, and/or does this course get run again?
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juntoalmar
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by juntoalmar »

Free as "free beer" for sure. Free as "free speech" you should check the copyright status of the material, I don't know. I think you can access all the materials even if the course has started, but if you have missed some of the exercises you may not get certified after complete the course (that's how it worked with a course that I had in the past). But it really depends on the course, so you'll have to check the details in the web.

These course are available periodically, so if you miss it now, you'll probably be able to take it in 4 or 6 months.

(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by ByronBond »

You know what would REALLY be cool that could only be done with a computer - a spherical global map. The Mercator projections used for current maps create huge distortion in high latitudes (like Norway and Finland, or southern Australia), and when overlaid with fixed hex sizes, has the effect of making units move much slower and cover far less ground with a ZOC in high latitudes than they would on a constant scale map. How about an optional spherical map, that appears flat when zoomed in for unit movement and combat, but retains constant ground scale per hex everywhere?

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RE: What Do You Think Needs to be in World In Flames PC Game

Post by Neilster »

ORIGINAL: NavyGamer

You know what would REALLY be cool that could only be done with a computer - a spherical global map. The Mercator projections used for current maps create huge distortion in high latitudes (like Norway and Finland, or southern Australia), and when overlaid with fixed hex sizes, has the effect of making units move much slower and cover far less ground with a ZOC in high latitudes than they would on a constant scale map. How about an optional spherical map, that appears flat when zoomed in for unit movement and combat, but retains constant ground scale per hex everywhere?

What? [:D]

Cheers, Neilster
Cheers, Neilster
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by arehb »

Being able to play with the classic counter set on the standard WIFFE maps is what I wish for.

For me it's great that artillery and divisions are optional, I would prefer also to play without PiF and SiF.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by autarkis1967 »

Heretic, Though shall be flogged in front of the entire court. Must play with every rule you can find and include 30 or so house rules. There must be a whole day dedicated to voting on the optional rules. It is a mandate to be played in this way. All other ways are wrong and the heretics will be forced to play Nationalist China or the French.
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RE: What Do You Think Needs to be in World In Flames PC Game

Post by aaatoysandmore »

ORIGINAL: Sigurd Jorsalfare

LAN play and a respectable AI.

This ^ without the LAN play as I never cared about MP aspects of a game except Combat Mission (new one) and it not having TCP/IP play for turn based players. But, I can't believe this game has no AI. All games I purchase HAVE to have an AI. Without one it's just a boring boardgame remake. I never cared for those kinds of gloss overs.

The funny thing is I remember conversation even from the dev on an AI in the game and how good it was going to be. It's gone now, but I certainly remember the thread of it like it was yesterday.
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