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ASW attack near Pescadores at 85,62
Japanese Ships
SC Ch 14
SC Ch 15
Allied Ships
SS Gato
SS Gato is located by SC Ch 14
Gato diving deep ....
SC Ch 15 attacking submerged sub ....
SC Ch 14 fails to find sub, continues to search...
SC Ch 15 fails to find sub and abandons search
SC Ch 14 attacking submerged sub ....
SC Ch 14 fails to find sub, continues to search...
SC Ch 14 fails to find sub, continues to search...
SC Ch 14 fails to find sub, continues to search...
Escort abandons search for sub
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Sub attack near Aogashima at 113,66
Japanese Ships
xAK Yamahuku Maru, Torpedo hits 1
SC Ch 33
SC Ch 27
AG Muroto
xAK Saiho Maru
xAK Yamayuri Maru
xAK Tuyama Maru
xAK Tatuno Maru
xAK Kosei Maru
DD Hatsuyuki
E Hatsutaka
E Niizaki
Allied Ships
SS Drum
SS Drum launches 6 torpedoes at xAK Yamahuku Maru
Drum diving deep ....
DD Hatsuyuki fails to find sub and abandons search
E Hatsutaka fails to find sub and abandons search
E Niizaki fails to find sub, continues to search...
E Niizaki fails to find sub, continues to search...
E Niizaki fails to find sub, continues to search...
E Niizaki fails to find sub, continues to search...
E Niizaki fails to find sub, continues to search...
Escort abandons search for sub
huge convoy sighted with quite a heavy escort... a freighter is hit but seems not to be in real trouble, the sub got away unharmed...
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Sub attack near Torishima at 106,68
Japanese Ships
TK Nisshin Maru, Torpedo hits 2, heavy fires, heavy damage
SC Ch 1
SC Ch 26
SC Ch 25
Allied Ships
SS Harder
SS Harder launches 6 torpedoes at TK Nisshin Maru
Harder diving deep ....
SC Ch 26 fails to find sub and abandons search
SC Ch 25 fails to find sub, continues to search...
SC Ch 25 fails to find sub, continues to search...
SC Ch 25 fails to find sub, continues to search...
SC Ch 25 fails to find sub, continues to search...
SC Ch 25 fails to find sub, continues to search...
SC Ch 25 fails to find sub, continues to search...
Escort abandons search for sub
these are the juicy targets that make me smile... especially when I see oil or fuel cargo burning as this usually means that a single hit would be enough to doom the ship... got the feeling that we´re doing good in sinking enemy tankers, on the other hand I´ve got no clue how many tankers are available for the enemy...
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Morning Air attack on Kweilin , at 76,54
Weather in hex: Light cloud
Raid spotted at 32 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
Ki-48-Ib Lily x 3
Ki-49-Ia Helen x 21
Japanese aircraft losses
Ki-48-Ib Lily: 1 damaged
Airbase hits 1
Airbase supply hits 2
Runway hits 14
Aircraft Attacking:
21 x Ki-49-Ia Helen bombing from 11000 feet
Airfield Attack: 4 x 250 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 11000 feet
Airfield Attack: 4 x 100 kg GP Bomb
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Morning Air attack on Kweilin , at 76,54
Weather in hex: Light cloud
Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
Ki-48-Ib Lily x 24
No Japanese losses
Airbase hits 7
Airbase supply hits 1
Runway hits 32
Aircraft Attacking:
24 x Ki-48-Ib Lily bombing from 11000 feet
Airfield Attack: 4 x 100 kg GP Bomb
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Morning Air attack on Lunga , at 114,138
Weather in hex: Thunderstorms
Raid spotted at 14 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes
Allied aircraft
B-26 Marauder x 26
B-26B Marauder x 14
No Allied losses
Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 1
Runway hits 12
Aircraft Attacking:
12 x B-26 Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
3 x B-26 Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
3 x B-26B Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
11 x B-26B Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
9 x B-26 Marauder bombing from 10000 feet
Airfield Attack: 6 x 500 lb GP Bomb
2 x B-26 Marauder bombing from 10000 feet
Airfield Attack: 6 x 500 lb GP Bomb
Also attacking 14th Division ...
Also attacking 2nd JNAF AF Unit ...
Also attacking 14th Division ...
Also attacking Lunga ...
Also attacking 14th Division ...
Also attacking Lunga ...
Also attacking 14th Division ...
Also attacking Lunga ...
Also attacking 14th Division ...
Also attacking Lunga ...
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Morning Air attack on Lunga , at 114,138
Weather in hex: Thunderstorms
Raid spotted at 33 NM, estimated altitude 13,000 feet.
Estimated time to target is 9 minutes
Allied aircraft
B-26 Marauder x 17
No Allied losses
Airbase hits 1
Airbase supply hits 1
Runway hits 14
Aircraft Attacking:
8 x B-26 Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
9 x B-26 Marauder bombing from 10000 feet
Airfield Attack: 6 x 500 lb GP Bomb
Also attacking 14th Division ...
Also attacking Lunga ...
Also attacking 14th Division ...
Also attacking Lunga ...
round the clock bombing... any player out there reading this AAR who suffers the same air attacks nearly daily on one of his troops who can give me some advice if these attacks got ANY effect? So far the enemy seems not to get any negative multipliers for disruption at all and it seems the attacks are completely useless... and this isn´t the first time we´re doing round the clock bombing of a target without noticing any effect... that we don´t cause casulties at all is one thing, but not causing any disruption is another thing...
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Morning Air attack on 2nd JNAF AF Unit , at 114,138 (Lunga)
Weather in hex: Thunderstorms
Raid spotted at 22 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes
Allied aircraft
B-26B Marauder x 12
No Allied losses
Aircraft Attacking:
12 x B-26B Marauder bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
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Afternoon Air attack on Darwin , at 76,124
Weather in hex: Thunderstorms
Raid spotted at 14 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
B-24D1 Liberator x 23
Allied aircraft losses
B-24D1 Liberator: 1 destroyed, 2 damaged
Airbase supply hits 2
Runway hits 11
Aircraft Attacking:
6 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
8 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
lucky flak hit took out a Liberator... the way we´re using our heavies at the moment, we are losing MORE bombers than we actually get as replacements... REALLY concerning...
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Afternoon Air attack on Darwin , at 76,124
Weather in hex: Thunderstorms
Raid spotted at 47 NM, estimated altitude 12,000 feet.
Estimated time to target is 16 minutes
Allied aircraft
B-24D1 Liberator x 8
Allied aircraft losses
B-24D1 Liberator: 1 damaged
Runway hits 3
Aircraft Attacking:
8 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
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Afternoon Air attack on Darwin , at 76,124
Weather in hex: Thunderstorms
Raid spotted at 36 NM, estimated altitude 14,000 feet.
Estimated time to target is 12 minutes
Allied aircraft
B-24D1 Liberator x 10
Allied aircraft losses
B-24D1 Liberator: 1 damaged
Runway hits 12
Aircraft Attacking:
6 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
4 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
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Submarine attack near Hollandia at 93,115
Japanese Ships
xAKL Tenpei Maru, Shell hits 11, heavy fires, heavy damage
Allied Ships
SS S-41
xAKL Tenpei Maru is sighted by SS S-41
SS S-41 attacking xAKL Tenpei Maru on the surface
SS S-41 low on gun ammo, Holley, G.M. breaks off surface engagement and submerges
this time the sub didn´t submerge due to "non existing damage"... 11 shells hit the small freighter and we get a ship sinking sound right after the engagement... looks like the enemy is now using more and more single xAKLs to go to frontline bases... they seem to mostly get in and out without being attacked by my bombers... we spot them, but we don´t attack them... arrrrgh...
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Sub attack near Aogashima at 113,66
Japanese Ships
E Matsuwa
DD Minekaze
Allied Ships
SS Herring
SS Herring launches 4 torpedoes at E Matsuwa
Herring diving deep ....
DD Minekaze attacking submerged sub ....
DD Minekaze cannot establish contact with SS Herring
DD Minekaze cannot reach attack position over SS Herring
DD Minekaze loses contact with SS Herring
E Matsuwa fails to find sub, continues to search...
DD Minekaze fails to find sub and abandons search
E Matsuwa fails to find sub, continues to search...
E Matsuwa fails to find sub, continues to search...
E Matsuwa fails to find sub, continues to search...
E Matsuwa fails to find sub, continues to search...
E Matsuwa fails to find sub, continues to search...
Escort abandons search for sub
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Ground combat at Shortlands (109,131)
Allied Deliberate attack
Attacking force 40834 troops, 813 guns, 1144 vehicles, Assault Value = 1440
Defending force 3637 troops, 81 guns, 17 vehicles, Assault Value = 2
Allied adjusted assault: 643
Japanese adjusted defense: 1
Allied assault odds: 643 to 1
Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
supply(-)
Attacker:
Japanese ground losses:
4803 casualties reported
Squads: 153 destroyed, 0 disabled
Non Combat: 383 destroyed, 0 disabled
Engineers: 21 destroyed, 0 disabled
Guns lost 105 (105 destroyed, 0 disabled)
Vehicles lost 17 (17 destroyed, 0 disabled)
Units destroyed 1
Assaulting units:
Americal Infantry Division
25th Infantry Division
24th Infantry Division
40th Infantry Division
177th USAAF Base Force
2nd RNZAF Base Force
Defending units:
10th Division
the last enemy unit on Shortlands was whiped out today... finally... another enemy div has been destroyed, no doubt that Rainer was able to bring out fragments of all his units but this should hopefully really stress his armament pool as he´s going to have lots of divs to be rebuilt... need for a lot of armament points means less HI for aircraft production so I´m not unhappy about him rebuilding these units...
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Ground combat at Lunga (114,138)
Allied Deliberate attack
Attacking force 25103 troops, 615 guns, 270 vehicles, Assault Value = 854
Defending force 10507 troops, 38 guns, 68 vehicles, Assault Value = 279 [8|]
Allied adjusted assault: 327


Japanese adjusted defense: 2875

Allied assault odds: 1 to 8 (fort level 6)
Combat modifiers
Defender: terrain(+), forts(+), leaders(-), disruption(-)
experience(-)
Attacker:
Japanese ground losses:
583 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 5 destroyed, 36 disabled
Engineers: 0 destroyed, 6 disabled
Allied ground losses:
550 casualties reported
Squads: 4 destroyed, 41 disabled
Non Combat: 8 destroyed, 48 disabled
Engineers: 0 destroyed, 10 disabled
Vehicles lost 14 (3 destroyed, 11 disabled)
Assaulting units:
2nd Marine Division
3rd Marine Division
104th USN Base Force
119th USAAF Base Force
Defending units:
14th Division
9th Ind. Engineer Regiment
2nd JNAF AF Unit
it´s funny to see our adjusted av ONCE AGAIN being a complete joke and being only a third of the base av as usual... troops are fully prepped, this never seems to matter at all... again I can only say that I find this very odd, there´s just no reason to always see this happening without having any negative multiplier... are the 38 enemy guns of an enemy that has been cut off and bombed for months that powerful that these super guns shred our adjusted av? pff...
on the other hand the enemy gets three negative multipliers but has his av multiplied by 10, resulting in a non combat worthy div getting an adjusted av, being the equivalent of 9!!! US divisions... the enemy´s ridicoulos adjusted av is by far not as concerning as the ongoing 1/3-1/2 adjusted av my troops are ALWAYS seem to get in my amphib invasions without getting any negative multipliers... having unloaded ample supply, being fully prepped and having excellent leaders of course won´t lead to any positive multipliers either... funny ground combat routines but we´ve been used to that since WITP anyway... I just don´t understand it though...





