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castor troy
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by castor troy »

Upgraded to m4 today due to technical issues in my PBEM and now when I try to load the combat replay my opponent sent me it says "PWHEX file differs. continue Y/N". What have I done wrong? Just copied the exe and the other file into the AE folder and said "replace". [&:] Previous version I had was the latest official patch, is there any step I skipped?

thx


edit: could run the replay without problem, have I screwed up something now?
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BigDuke66
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by BigDuke66 »

As I'm still learning the game I have now checked the AGs withdraw/disband topic and I wonder if it's just me that finds that the appropriate names are switched.
From the manual:
***
The assets of units subject to forced withdrawal are returned to the pilot and aircraft pools.
This is not the case for of units subject to forced disbandment, representing out-of-theatre transfers and similar.
***
Disbanding is for me that the unit ceases to exit but planes & pilots are still there, that's why they are merged into similar units at the same location when you disband a unit that is not "forced" or land in the pool.
Withdrawal is for me the movement of a unit to another location(in this case out of theater), pilots & aircrafts land in the replacement pool when withdrawing a unit that is not "forced"(in case of a voluntary .

So shouldn't a forced withdrawal mean that the unit is need somewhere else and of course not empty but full with planes & pilots?
And should a forced disbandment mean that the units ceases to exist(because of restructuring leads to the disbandment, for example the disbandment of Hq squadrons) and so planes & pilots are left behind and can be distributed again?
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by witpqs »

You might have a point about better terminology but the manual seems to be in concert with the way the buttons work in the game. Changing it now would confuse lots of people.
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by michaelm75au »

ORIGINAL: castor troy

Upgraded to m4 today due to technical issues in my PBEM and now when I try to load the combat replay my opponent sent me it says "PWHEX file differs. continue Y/N". What have I done wrong? Just copied the exe and the other file into the AE folder and said "replace". [&:] Previous version I had was the latest official patch, is there any step I skipped?

thx


edit: could run the replay without problem, have I screwed up something now?
Upgrading would not have done this.
The message means that the pwhexe file is different between the two players. Suggest you and your component compare pwhexe files - check size and date of files as one of you might have a different version. (IIRC, a couple of mods have changed the pwhexe file and this would have replaced the official one.)
Michael
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RE: Patch 06 - Public Beta - Build 1108m4 updated 20 May

Post by michaelm75au »

[1108m4]
Tweaked Wrong altitude was being used in some cases. Could impact raid, co-ordination and low level intercepts [MEM]
Fixed Overflowing list caused lockup during air/land combat [MEM]
Fixed Carry over replacement delay on LCU recombining [MEM]
Changed Color of supply dot to yellow [MEM]
Added Option to release or retire low experienced named pilots - in group and reserve lists [MEM}
Fixed Error in movement of fuel and determination of excess resources [MEM]
Tweaked Pilot overflow to clear more pilots. Corrected some discrepancies in pilot numbers [MEM]
Fixed Auto-upgrade of squad devices when LCU taking replacements that cause an upgrade [MEM]
Fixed Fragments were taking settings from parent, rather than group being created from [MEM]

I will probably create an install file tomorrow if nothing else comes up.
Attachments
War in the.. Edition.zip
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castor troy
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by castor troy »

ORIGINAL: michaelm

ORIGINAL: castor troy

Upgraded to m4 today due to technical issues in my PBEM and now when I try to load the combat replay my opponent sent me it says "PWHEX file differs. continue Y/N". What have I done wrong? Just copied the exe and the other file into the AE folder and said "replace". [&:] Previous version I had was the latest official patch, is there any step I skipped?

thx


edit: could run the replay without problem, have I screwed up something now?
Upgrading would not have done this.
The message means that the pwhexe file is different between the two players. Suggest you and your component compare pwhexe files - check size and date of files as one of you might have a different version. (IIRC, a couple of mods have changed the pwhexe file and this would have replaced the official one.)


hmm, other than copying the two files of the patch into the AE folder I did nothing. Going to check with my opponent.
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by michaelm75au »

I wished I had planned a way to allow a mod to use its own map and pwhexe files if they were different to the originals.
The use of a different pwhexe file can change the outcome of some things resulting in a different outcome when I try to reproduce some bugs.
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by berto »

ORIGINAL: michaelm

I wished I had planned a way to allow a mod to use its own map and pwhexe files if they were different to the originals.
If you could still figure out a way, that would be fantastic.
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by goatan »

can some one point to a link for m4 all ican find is m3 at the start of this thread.

i found it.
Rainer79
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by Rainer79 »

One thing I've noticed is that after upgrading 4E bombing efficiency has skyrocketed. They can now get several time more hits than comparable attacks under the last official patch. I would really ask to either tone them down to previous levels and/or introduce some sort of balancing mechanism like the "bomber failed to find target due to range/weather" for naval strikes.

A couple of excerpts from the last CR:
Morning Air attack on Hengchun , at 84,67

Weather in hex: Thunderstorms

Raid detected at 137 NM, estimated altitude 13,000 feet.
Estimated time to target is 42 minutes

Japanese aircraft
no flights


Allied aircraft
B-29-1 Superfort x 145


Japanese aircraft losses
D4Y1 Judy: 1 destroyed on ground

No Allied losses

Japanese ground losses:
65 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 0 destroyed, 2 disabled



Airbase hits 164
Airbase supply hits 30
Runway hits 1960

Aircraft Attacking:
16 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
15 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
3 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
15 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hengchun , at 84,67

Weather in hex: Thunderstorms

Raid spotted at 12 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
no flights


Allied aircraft
B-29-1 Superfort x 16


Japanese aircraft losses
D4Y1 Judy: 1 destroyed on ground

No Allied losses

Japanese ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled



Airbase hits 13
Airbase supply hits 1
Runway hits 221

Aircraft Attacking:
16 x B-29-1 Superfort bombing from 9900 feet
Airfield Attack: 20 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Batan Island , at 85,70

Weather in hex: Moderate rain

Raid spotted at 119 NM, estimated altitude 12,000 feet.
Estimated time to target is 37 minutes

Japanese aircraft
no flights


Allied aircraft
B-29-25 Superfort x 95


Japanese aircraft losses
Ki-46-III Dinah: 2 destroyed on ground

No Allied losses

Japanese ground losses:
45 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled



Airbase hits 103
Airbase supply hits 53
Runway hits 714

Aircraft Attacking:
12 x B-29-25 Superfort bombing from 9900 feet

--------------------------------------------------------------------------------
Morning Air attack on Batan Island , at 85,70

Weather in hex: Moderate rain

Raid spotted at 26 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
B-29-25 Superfort x 12


No Allied losses

Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Airbase hits 10
Airbase supply hits 5
Runway hits 175


The attack height of 9900 ft instead of the standard 10k ft also looks a bit strange to me.
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castor troy
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by castor troy »

just what I was going to post too. [:D] Is this some sort of super FOW introduced with the beta or are we really speaking about 5-6 times more hits achieved by bombers than before? These hit rates are absolutely insane compared to what I´ve seen in all the years before. And I can confirm, all my bombers were set to 10000ft. When you needed a full armada of B-29 to knock out an airfield under the latest official patch, with the m4 beta a dozen B-29 is enough as they seem to carry a full load of LGBs now. I´ve never seen 145 bombers achieve 2000+ hits before. Also attached the safe if needed.

cheers

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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by Icedawg »

ORIGINAL: goatan

can some one point to a link for m4 all ican find is m3 at the start of this thread.

i found it.

Where did you find it? I've been looking for it to.
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by michaelm75au »

ORIGINAL: castor troy

just what I was going to post too. [:D] Is this some sort of super FOW introduced with the beta or are we really speaking about 5-6 times more hits achieved by bombers than before? These hit rates are absolutely insane compared to what I´ve seen in all the years before. And I can confirm, all my bombers were set to 10000ft. When you needed a full armada of B-29 to knock out an airfield under the latest official patch, with the m4 beta a dozen B-29 is enough as they seem to carry a full load of LGBs now. I´ve never seen 145 bombers achieve 2000+ hits before. Also attached the safe if needed.

cheers

Will review. The altitude being different by same amount does seem too weird.

Number of hits does not mean damage has been inflicted. You could have 1000 hits and still cause no damage.
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by Akzium »

ORIGINAL: Icedawg

Where did you find it? I've been looking for it to.

post #705 :)
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by castor troy »

ORIGINAL: michaelm
ORIGINAL: castor troy

just what I was going to post too. [:D] Is this some sort of super FOW introduced with the beta or are we really speaking about 5-6 times more hits achieved by bombers than before? These hit rates are absolutely insane compared to what I´ve seen in all the years before. And I can confirm, all my bombers were set to 10000ft. When you needed a full armada of B-29 to knock out an airfield under the latest official patch, with the m4 beta a dozen B-29 is enough as they seem to carry a full load of LGBs now. I´ve never seen 145 bombers achieve 2000+ hits before. Also attached the safe if needed.

cheers

Will review. The altitude being different by same amount does seem too weird.

Number of hits does not mean damage has been inflicted. You could have 1000 hits and still cause no damage.

thx michaelm

but wouldn´t that have always been true? Like I´ve said, the bombers seem to achieve numerous times more hits than before, damage or not, I guess with 2000 hits it´s more likely to actually do damage than with 300 hits. Rainer would have to comment if the bombers actually do damage, my recon regularly tells me 100% damage on the targets.
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by vinnie71 »

Hi

I've got a problem with the resolution. It seems that the game screen is not 'stretching' to wide screen proportions. Is there something I can do about it?

Thanks
Rainer79
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by Rainer79 »

ORIGINAL: castor troy
Rainer would have to comment if the bombers actually do damage, my recon regularly tells me 100% damage on the targets.

The fields were totally trashed (100/100). Only Takao fared a bit better at 60/90 IIRC.

BTW I also noticed that on the "manage ship repairs" screen a ship's crew experience rating is listed twice.
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m4 updated 16 May

Post by michaelm75au »

I couldn't see where it could have been so different in latest beta.
Last change I could see was in first beta (1108a).
However, attack at or above 10K are not having their odds modified like those below to emaulate the spread of the stick.

Will fix that:
Revised combat results for same attacks as above. Results still basically close Hengchun and Batan Is airfields.
Note that this will also impact non-airfield which are attacked at 10K or above.
--------------------------------------------------------------------------------
Morning Air attack on Hengchun , at 84,67

Weather in hex: Thunderstorms

Raid detected at 132 NM, estimated altitude 14,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
no flights


Allied aircraft
B-29-1 Superfort x 145


No Japanese losses

No Allied losses

Japanese ground losses:
21 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 2 disabled



Airbase hits 41
Airbase supply hits 8
Runway hits 261

Aircraft Attacking:
16 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
15 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
3 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
15 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hengchun , at 84,67

Weather in hex: Thunderstorms

Raid spotted at 125 NM, estimated altitude 12,000 feet.
Estimated time to target is 39 minutes


Allied aircraft
B-29-1 Superfort x 16


No Allied losses



Airbase hits 3
Airbase supply hits 4
Runway hits 41

Aircraft Attacking:
16 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb




--------------------------------------------------------------------------------
Morning Air attack on Batan Island , at 85,70

Weather in hex: Moderate rain

Raid spotted at 101 NM, estimated altitude 11,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
no flights


Allied aircraft
B-29-25 Superfort x 95


Japanese aircraft losses
Ki-46-III Dinah: 1 destroyed on ground

No Allied losses



Airbase hits 33
Airbase supply hits 12
Runway hits 216

Aircraft Attacking:
12 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
11 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
3 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
15 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
15 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
15 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
12 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Batan Island , at 85,70

Weather in hex: Moderate rain

Raid spotted at 30 NM, estimated altitude 16,000 feet.
Estimated time to target is 9 minutes


Allied aircraft
B-29-25 Superfort x 12


No Allied losses



Airbase hits 2
Runway hits 41

Aircraft Attacking:
12 x B-29-25 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hengchun , at 84,67

Weather in hex: Thunderstorms

Raid detected at 134 NM, estimated altitude 15,000 feet.
Estimated time to target is 42 minutes


Allied aircraft
B-29-1 Superfort x 9


No Allied losses



Airbase hits 4
Runway hits 29

Aircraft Attacking:
9 x B-29-1 Superfort bombing from 10000 feet
Airfield Attack: 20 x 500 lb GP Bomb
Michael
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by michaelm75au »

[1108m4/5]
Tweaked Wrong altitude was being used in some cases. Could impact raid, co-ordination and low level intercepts [MEM]
Fixed Overflowing list caused lockup during air/land combat [MEM]
Fixed Carry over replacement delay on LCU recombining [MEM]
Changed Color of supply dot to yellow [MEM]
Added Option to release or retire low experienced named pilots - in group and reserve lists [MEM}
Fixed Error in movement of fuel and determination of excess resources [MEM]
Tweaked Pilot overflow to clear more pilots. Corrected some discrepancies in pilot numbers [MEM]
Fixed Auto-upgrade of squad devices when LCU taking replacements that cause an upgrade [MEM]
Fixed Fragments were taking settings from the parent group, rather than group being created from [MEM]
Fixed AA rockets not showing up in some of the class/ship waepon lists [MEM]
Fixed Unable to get plane replacement on smaller groups [MEM]
Fixed Some reported altitudes are 100' off the correct value [MEM]
Tweaked Air attacks at 10K were not being adjusted for misses when checking each bomb dropped.
[A miss after a hit should end the 'stick' or increase the odds of any further bombs in same 'stick' of missing.]

First post has updated installer
Michael
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castor troy
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RE: Patch 06 - Public Beta - Build 1108m5 updated 22 May

Post by castor troy »

great support as always, thx michaelm
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