ORIGINAL: randallw
You may have too many of the flamethrower tank battalions, since you are producing only 8 tanks per turn. [:(]
As long as each unit only lose 1 per turn I am good [:D]
Terje
Moderators: Joel Billings, Sabre21
ORIGINAL: randallw
You may have too many of the flamethrower tank battalions, since you are producing only 8 tanks per turn. [:(]

ORIGINAL: Wuffer
it takes a while, but now you are begin to think soviet, comrade.
REgarding your bourgeoisic education, this is a amazing improvement, Marshall!
You achieved the first goal, you survived. (Ehm, to be honest, this is the main factor to be promoted as hero of su.Most of of our comrades disappear after getting peltonized. )
No, honestly, this patch favours the German a little bit...
ORIGINAL: juret
he withraws from agc and agn to?
leningrad area looks unchanged




1. Not sure what you are thinking about here...There are loads of differences between every game played...ORIGINAL: Wuffer
1. Fine, did you see the main difference to the other endgames?
Yes, he's in the open... and that's a lot of trashed Divisions. [:)]
2. now just accelerate the tempo a bit more (but beware of his new Panzer-Divs)

ORIGINAL: 76mm
I don't understand why you are disbanding units, especially rifle corps? It seems like if you ever get a major breakthrough and extend the length of your line, you will want as many troops as possible to man the line, even if some of them are a bit slow?
ORIGINAL: Blubel
The problem is your fronline units don't get many replacements whatsoever. I would keep the guys in a replacement army 12 hexes behind the front on a railhead. There they should get enough mp and build up moral and experience and you can ship them to the front if you need an extra corps or two.