A Japanese Debacle - Sqz (J) vs. fcharton (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
My reaction to the miniscule, tiny, barely affects you 2 Oil hits raid at Palembang is...
Tsk, tsk - no night CAP, not even a Nate or Oscar unit.
Tsk, tsk - no night CAP, not even a Nate or Oscar unit.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: Lowpe
You suffer a huge penalty for being in SR mode. Heck your tanks are on flatbeds!
I think you can be in the process of unpacking, and in combat mode and the penalty is less. Or at least that is what I have been told.
There is only a small penalty for move mode.
It always takes me two days to destroy Allied AFVs...
The total Japan AV in the action was 50. Op mode determined this battle. As you say, tanks on flatbeds with the crew elsewhere don't fight very well.
The Moose
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: SqzMyLemon
ORIGINAL: obvert
It's tough to play without HRs and expect that certain tactics will not be used. I've found out the complicated way, as you know, but with a good opponent like Francois the conversation can be good for the game in the long run.
Or, the gloves can stay off and you can play as you'd like! [:)]
It's all good. We mutually agreed to allow strategic bombing from day one. I just see it as an unnecessary tactic right now. The Empire is stumbling and has absolutely no counter to night bombing, so it's a sure fire way to cause damage. I haven't night bombed anything of note, but I will start now in Australia. I don't expect much in terms of results, but I guess every non-base VP matters in the long run.
You have counters; use regular fighters at night and disrupt his aim.
Strat bombing for VPs in really almost the only reason to invade Oz in force. You can collect thousands of VPs and there's not much he can do at this stage. If he bombs your oil you lose a little oil. You can repair it. He gets no VPs anywhere except the HI.
The Moose
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
I had Oscar's at Palembang, but they were set to CAP during the day, not night. I don't have enough aviation support at Palembang to have multiple Sentai's yet.
I think sometimes my posts get lost in translation. Two oil hits are no big deal as others have said. I was commenting more on the fact that a full KB strike against Allied armour destroyed only two tanks, while two Dutch bombers score a 100% hit ratio bombing at night in overcast conditions. I'm just trying to convey that when I use my best assets, the results are often underwhelming, while my opponent throws these little pinpricks at me and they score damage consistently. That is really all I'm trying to say. Once I refine my defences, I'll be able to deal with these kinds of raids.
I think sometimes my posts get lost in translation. Two oil hits are no big deal as others have said. I was commenting more on the fact that a full KB strike against Allied armour destroyed only two tanks, while two Dutch bombers score a 100% hit ratio bombing at night in overcast conditions. I'm just trying to convey that when I use my best assets, the results are often underwhelming, while my opponent throws these little pinpricks at me and they score damage consistently. That is really all I'm trying to say. Once I refine my defences, I'll be able to deal with these kinds of raids.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
Feb. 23/42:
I'm definitely not doing well with resources getting to Japan. I've never had a problem running the Japanese economy before, but right now Fusan and Hakodate just can't load the transports fast enough to get the resources to Japan. Even supplementing transport taskforces from Shanghai aren't getting it done. I'm trying to expand the ports as quickly as possible and get the shipping engineer support units in place, but I must not have the proper combination of construction engineers in place. Port expansion is at a glacial pace.
Japanese submarines are still having a hard time hitting Allied cruisers.
--------------------------------------------------------------------------------
Sub attack near Alor at 70,114
Japanese Ships
SS I-170
Allied Ships
CL Glasgow
CL Sumatra
SS I-170 launches 2 torpedoes at CL Glasgow
Sub escapes detection
DEI:
A good Japanese sweep against Ambon. AAR follows:
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Afternoon Air attack on Ambon , at 76,109
Weather in hex: Clear sky
Raid spotted at 40 NM, estimated altitude 29,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 28
Allied aircraft
Hurricane IIb Trop x 15
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
Hurricane IIb Trop: 5 destroyed
Aircraft Attacking:
17 x A6M2 Zero sweeping at 25000 feet
CAP engaged:
No.488 Sqn RAF with Hurricane IIb Trop (0 airborne, 4 on standby, 10 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000
Time for all group planes to reach interception is 29 minutes
Mopping up at Tandjoengselor. AAR follows:
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Ground combat at Tandjoengselor (68,92)
Japanese Deliberate attack
Attacking force 1695 troops, 19 guns, 3 vehicles, Assault Value = 63
Defending force 557 troops, 5 guns, 0 vehicles, Assault Value = 2
Japanese adjusted assault: 27
Allied adjusted defense: 4
Japanese assault odds: 6 to 1 (fort level 1)
Japanese forces CAPTURE Tandjoengselor !!!
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: leaders(+), leaders(-)
Allied ground losses:
142 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 13 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
Yokosuka 4th SNLF
Defending units:
HQ TC Borneo
Tarakan MLD Base Force
Sumatra:
IJA Imperial Guards Division clears Praboemoelih. The division will now return to Palembang and redeploy to Singapore in preparation for the Burma amphibious landings against Pegu. AAR follows:
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Ground combat at Praboemoelih (48,92)
Japanese Shock attack
Attacking force 10315 troops, 79 guns, 51 vehicles, Assault Value = 391
Defending force 2247 troops, 13 guns, 1 vehicles, Assault Value = 50
Japanese adjusted assault: 468
Allied adjusted defense: 4
Japanese assault odds: 117 to 1 (fort level 0)
Japanese forces CAPTURE Praboemoelih !!!
Combat modifiers
Defender: leaders(-), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
182 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
2164 casualties reported
Squads: 37 destroyed, 11 disabled
Non Combat: 75 destroyed, 35 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (7 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 4
Units destroyed 2
China:
Allied 4E's continue to pound on the hapless 13th RGC Temp. Division. Weather helped here, but overall the bombing raids against this unit have been very poor. Disruption is always less than 10 after these raids and the unit is practically at full strength. It may be moot, as I expect the division to get routed in the next few days against overwhelming Chinese ground forces. AAR's follow:
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Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
B-17D Fortress x 7
B-17E Fortress x 6
Allied aircraft losses
B-17D Fortress: 1 damaged
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
B-17D Fortress x 11
Allied aircraft losses
B-17D Fortress: 1 damaged
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
6 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
5 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 12 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes
Allied aircraft
B-17E Fortress x 9
Allied aircraft losses
B-17E Fortress: 2 damaged
Aircraft Attacking:
7 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 49 NM, estimated altitude 11,000 feet.
Estimated time to target is 18 minutes
Allied aircraft
LB-30 Liberator x 5
Allied aircraft losses
LB-30 Liberator: 1 damaged
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
5 x LB-30 Liberator bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
I'm definitely not doing well with resources getting to Japan. I've never had a problem running the Japanese economy before, but right now Fusan and Hakodate just can't load the transports fast enough to get the resources to Japan. Even supplementing transport taskforces from Shanghai aren't getting it done. I'm trying to expand the ports as quickly as possible and get the shipping engineer support units in place, but I must not have the proper combination of construction engineers in place. Port expansion is at a glacial pace.
Japanese submarines are still having a hard time hitting Allied cruisers.
--------------------------------------------------------------------------------
Sub attack near Alor at 70,114
Japanese Ships
SS I-170
Allied Ships
CL Glasgow
CL Sumatra
SS I-170 launches 2 torpedoes at CL Glasgow
Sub escapes detection
DEI:
A good Japanese sweep against Ambon. AAR follows:
--------------------------------------------------------------------------------
Afternoon Air attack on Ambon , at 76,109
Weather in hex: Clear sky
Raid spotted at 40 NM, estimated altitude 29,000 feet.
Estimated time to target is 13 minutes
Japanese aircraft
A6M2 Zero x 28
Allied aircraft
Hurricane IIb Trop x 15
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
Hurricane IIb Trop: 5 destroyed
Aircraft Attacking:
17 x A6M2 Zero sweeping at 25000 feet
CAP engaged:
No.488 Sqn RAF with Hurricane IIb Trop (0 airborne, 4 on standby, 10 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000
Time for all group planes to reach interception is 29 minutes
Mopping up at Tandjoengselor. AAR follows:
--------------------------------------------------------------------------------
Ground combat at Tandjoengselor (68,92)
Japanese Deliberate attack
Attacking force 1695 troops, 19 guns, 3 vehicles, Assault Value = 63
Defending force 557 troops, 5 guns, 0 vehicles, Assault Value = 2
Japanese adjusted assault: 27
Allied adjusted defense: 4
Japanese assault odds: 6 to 1 (fort level 1)
Japanese forces CAPTURE Tandjoengselor !!!
Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker: leaders(+), leaders(-)
Allied ground losses:
142 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 13 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units retreated 2
Defeated Allied Units Retreating!
Assaulting units:
Yokosuka 4th SNLF
Defending units:
HQ TC Borneo
Tarakan MLD Base Force
Sumatra:
IJA Imperial Guards Division clears Praboemoelih. The division will now return to Palembang and redeploy to Singapore in preparation for the Burma amphibious landings against Pegu. AAR follows:
--------------------------------------------------------------------------------
Ground combat at Praboemoelih (48,92)
Japanese Shock attack
Attacking force 10315 troops, 79 guns, 51 vehicles, Assault Value = 391
Defending force 2247 troops, 13 guns, 1 vehicles, Assault Value = 50
Japanese adjusted assault: 468
Allied adjusted defense: 4
Japanese assault odds: 117 to 1 (fort level 0)
Japanese forces CAPTURE Praboemoelih !!!
Combat modifiers
Defender: leaders(-), preparation(-), experience(-)
Attacker: shock(+)
Japanese ground losses:
182 casualties reported
Squads: 0 destroyed, 16 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
2164 casualties reported
Squads: 37 destroyed, 11 disabled
Non Combat: 75 destroyed, 35 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 8 (7 destroyed, 1 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 4
Units destroyed 2
China:
Allied 4E's continue to pound on the hapless 13th RGC Temp. Division. Weather helped here, but overall the bombing raids against this unit have been very poor. Disruption is always less than 10 after these raids and the unit is practically at full strength. It may be moot, as I expect the division to get routed in the next few days against overwhelming Chinese ground forces. AAR's follow:
--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 19 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes
Allied aircraft
B-17D Fortress x 7
B-17E Fortress x 6
Allied aircraft losses
B-17D Fortress: 1 damaged
Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
7 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 4 minutes
Allied aircraft
B-17D Fortress x 11
Allied aircraft losses
B-17D Fortress: 1 damaged
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
6 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
5 x B-17D Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 12 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes
Allied aircraft
B-17E Fortress x 9
Allied aircraft losses
B-17E Fortress: 2 damaged
Aircraft Attacking:
7 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on 13th RGC Temp. Division, at 84,48 , near Ichang
Weather in hex: Severe storms
Raid spotted at 49 NM, estimated altitude 11,000 feet.
Estimated time to target is 18 minutes
Allied aircraft
LB-30 Liberator x 5
Allied aircraft losses
LB-30 Liberator: 1 damaged
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
5 x LB-30 Liberator bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
Feb. 24/42:
A good turn.
Australia:
I experimented with a night city attack at 2k against Tamworth. If I had Dutch bombers, I'd only have needed two to score the same number of hits [8|]. Smaller target though, I'll see what they do against Melbourne's larger industrial base. AAR follows:
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Night Air attack on Tamworth , at 91,163
Weather in hex: Light rain
Raid spotted at 34 NM, estimated altitude 6,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-21-IIa Sally x 24
No Japanese losses
Light Industry hits 2
Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Tamworth , at 91,163
Weather in hex: Moderate rain
Raid spotted at 36 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 4
Ki-21-IIa Sally x 27
No Japanese losses
Resources hits 5
Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb
Japanese forces recapture Tamworth and trash the remaining industry.
Allied bombers target Sydney today and I finally get a good CAP. I followed the conversation about CAP and Rest settings so I've been experimenting here too. I normally would assign a 50/20 CAP/Rest at range 0. I've started to set CAp to just 50/0 at range 0. Much better results and fatigue of my pilots barely increased after the action. The scramble time is still atrocious, but additional planes actually scrambled and made it to the fight in time. On the day, the intelligence report indicated 7 Mitchell's and 6 B-17E's were destroyed or Ops losses. AAR's follows:
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Morning Air attack on 24th Infantry Regiment, at 90,167 (Sydney)
Weather in hex: Light cloud
Raid spotted at 32 NM, estimated altitude 14,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 34
Ki-43-Ic Oscar x 13
Allied aircraft
Mitchell II x 7
B-17E Fortress x 10
No Japanese losses
Allied aircraft losses
Mitchell II: 2 destroyed, 5 damaged
B-17E Fortress: 1 destroyed, 9 damaged
Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
4 x Mitchell II bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
CAP engaged:
3rd Ku S-1 with A6M2 Zero (7 airborne, 14 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 25000
Time for all group planes to reach interception is 29 minutes
Zuiho-1 with A6M2 Zero (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 20000
Time for all group planes to reach interception is 30 minutes
50th Sentai with Ki-43-Ic Oscar (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000
Time for all group planes to reach interception is 23 minutes
--------------------------------------------------------------------------------
Morning Air attack on 24th Infantry Regiment, at 90,167 (Sydney)
Weather in hex: Light cloud
Raid spotted at 10 NM, estimated altitude 13,000 feet.
Estimated time to target is 2 minutes
Japanese aircraft
A6M2 Zero x 29
Ki-43-Ic Oscar x 9
Allied aircraft
B-17E Fortress x 6
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged
Aircraft Attacking:
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
CAP engaged:
3rd Ku S-1 with A6M2 Zero (4 airborne, 6 on standby, 0 scrambling)
4 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 10000 and 25000.
Time for all group planes to reach interception is 57 minutes
Zuiho-1 with A6M2 Zero (0 airborne, 9 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 20000.
Time for all group planes to reach interception is 25 minutes
50th Sentai with Ki-43-Ic Oscar (0 airborne, 5 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 54 minutes
DEI:
Francois' had unescorted cruisers at this base for days now and I see he's moved in some DD's after yesterdays failed torpedo attack. AAR follows:
--------------------------------------------------------------------------------
ASW attack near Alor at 70,114
Japanese Ships
SS I-123, hits 2
Allied Ships
DD Witte de With
DD Van Ghent
DD Banckert
That being said, I catch a break. AAR follows:
--------------------------------------------------------------------------------
ASW attack near Alor at 70,114
Japanese Ships
SS I-123
Allied Ships
CL Sumatra, Torpedo hits 1
SS I-123 launches 2 torpedoes at CL Sumatra
Sub escapes detection
And then I don't. CL Glasgow has a good captain, or else SS I-170 has a bad one [:D]. AAR follows:
--------------------------------------------------------------------------------
Sub attack near Alor at 70,114
Japanese Ships
SS I-123
Allied Ships
CL Glasgow
SS I-123 launches 4 torpedoes at CL Glasgow
I-123 bottoming out ....
Sub escapes detection
China:
Allied 4E's target a lone IJA Mortar Bn. southeast of Pingsiang today. Disruption is high, but losses low.
I expect an attack by Chinese forces in the woods hex east of the river near Ichang. There are now three Chinese Corps present. I've set a CAP of 100 aircraft to cover the 13th RGC in case the 4E's are called in again. Two IJA divisions are at Hankow. I will have four in total available to counterattack.
Japanese 13th and 23rd Army forces are nearing Canton and will now swing northwest towards Wuchow. Three IJA divisions are deploying west of Changsha and will attempt to clear the wooded hex northwest of Changsha. So far China is going according to plan. My offensive is gathering steam in the east, while the Chinese are reacting out of Ichang and Loyang as expected. It will come down to whether I've kept enough of a reserve on hand to deal with anything the Chinese may throw at me. The amount of aviation support in the theatre has improved over the last few weeks, and I'm in a much better position to support operations with more aircraft. I'll begin to increase the number of raids to sap Chinese supply levels.
A good turn.
Australia:
I experimented with a night city attack at 2k against Tamworth. If I had Dutch bombers, I'd only have needed two to score the same number of hits [8|]. Smaller target though, I'll see what they do against Melbourne's larger industrial base. AAR follows:
--------------------------------------------------------------------------------
Night Air attack on Tamworth , at 91,163
Weather in hex: Light rain
Raid spotted at 34 NM, estimated altitude 6,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-21-IIa Sally x 24
No Japanese losses
Light Industry hits 2
Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Tamworth , at 91,163
Weather in hex: Moderate rain
Raid spotted at 36 NM, estimated altitude 7,000 feet.
Estimated time to target is 10 minutes
Japanese aircraft
A6M2 Zero x 4
Ki-21-IIa Sally x 27
No Japanese losses
Resources hits 5
Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb
Japanese forces recapture Tamworth and trash the remaining industry.
Allied bombers target Sydney today and I finally get a good CAP. I followed the conversation about CAP and Rest settings so I've been experimenting here too. I normally would assign a 50/20 CAP/Rest at range 0. I've started to set CAp to just 50/0 at range 0. Much better results and fatigue of my pilots barely increased after the action. The scramble time is still atrocious, but additional planes actually scrambled and made it to the fight in time. On the day, the intelligence report indicated 7 Mitchell's and 6 B-17E's were destroyed or Ops losses. AAR's follows:
--------------------------------------------------------------------------------
Morning Air attack on 24th Infantry Regiment, at 90,167 (Sydney)
Weather in hex: Light cloud
Raid spotted at 32 NM, estimated altitude 14,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
A6M2 Zero x 34
Ki-43-Ic Oscar x 13
Allied aircraft
Mitchell II x 7
B-17E Fortress x 10
No Japanese losses
Allied aircraft losses
Mitchell II: 2 destroyed, 5 damaged
B-17E Fortress: 1 destroyed, 9 damaged
Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Aircraft Attacking:
4 x Mitchell II bombing from 10000 feet
Ground Attack: 6 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
CAP engaged:
3rd Ku S-1 with A6M2 Zero (7 airborne, 14 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 25000
Time for all group planes to reach interception is 29 minutes
Zuiho-1 with A6M2 Zero (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 20000
Time for all group planes to reach interception is 30 minutes
50th Sentai with Ki-43-Ic Oscar (4 airborne, 9 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 15000
Time for all group planes to reach interception is 23 minutes
--------------------------------------------------------------------------------
Morning Air attack on 24th Infantry Regiment, at 90,167 (Sydney)
Weather in hex: Light cloud
Raid spotted at 10 NM, estimated altitude 13,000 feet.
Estimated time to target is 2 minutes
Japanese aircraft
A6M2 Zero x 29
Ki-43-Ic Oscar x 9
Allied aircraft
B-17E Fortress x 6
Japanese aircraft losses
A6M2 Zero: 1 destroyed
Allied aircraft losses
B-17E Fortress: 1 destroyed, 4 damaged
Aircraft Attacking:
4 x B-17E Fortress bombing from 10000 feet
Ground Attack: 8 x 500 lb GP Bomb
CAP engaged:
3rd Ku S-1 with A6M2 Zero (4 airborne, 6 on standby, 0 scrambling)
4 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 25000 , scrambling fighters between 10000 and 25000.
Time for all group planes to reach interception is 57 minutes
Zuiho-1 with A6M2 Zero (0 airborne, 9 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 20000.
Time for all group planes to reach interception is 25 minutes
50th Sentai with Ki-43-Ic Oscar (0 airborne, 5 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 54 minutes
DEI:
Francois' had unescorted cruisers at this base for days now and I see he's moved in some DD's after yesterdays failed torpedo attack. AAR follows:
--------------------------------------------------------------------------------
ASW attack near Alor at 70,114
Japanese Ships
SS I-123, hits 2
Allied Ships
DD Witte de With
DD Van Ghent
DD Banckert
That being said, I catch a break. AAR follows:
--------------------------------------------------------------------------------
ASW attack near Alor at 70,114
Japanese Ships
SS I-123
Allied Ships
CL Sumatra, Torpedo hits 1
SS I-123 launches 2 torpedoes at CL Sumatra
Sub escapes detection
And then I don't. CL Glasgow has a good captain, or else SS I-170 has a bad one [:D]. AAR follows:
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Sub attack near Alor at 70,114
Japanese Ships
SS I-123
Allied Ships
CL Glasgow
SS I-123 launches 4 torpedoes at CL Glasgow
I-123 bottoming out ....
Sub escapes detection
China:
Allied 4E's target a lone IJA Mortar Bn. southeast of Pingsiang today. Disruption is high, but losses low.
I expect an attack by Chinese forces in the woods hex east of the river near Ichang. There are now three Chinese Corps present. I've set a CAP of 100 aircraft to cover the 13th RGC in case the 4E's are called in again. Two IJA divisions are at Hankow. I will have four in total available to counterattack.
Japanese 13th and 23rd Army forces are nearing Canton and will now swing northwest towards Wuchow. Three IJA divisions are deploying west of Changsha and will attempt to clear the wooded hex northwest of Changsha. So far China is going according to plan. My offensive is gathering steam in the east, while the Chinese are reacting out of Ichang and Loyang as expected. It will come down to whether I've kept enough of a reserve on hand to deal with anything the Chinese may throw at me. The amount of aviation support in the theatre has improved over the last few weeks, and I'm in a much better position to support operations with more aircraft. I'll begin to increase the number of raids to sap Chinese supply levels.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
KB and the Port Moresby amphibious forces have left Bundaberg and are sailing north along the coast. I hope to make it look like an amphibious operation against Cairns to cut off retreating Australian forces, then move against Port Moresby instead. Port Moresby could be a tough nut to crack with a single division after this amount of time. I hope to not get bogged down here. Removing a division from Australia proper may signal the green light for Francois to make a move against Sydney.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: SqzMyLemon
I think sometimes my posts get lost in translation. Two oil hits are no big deal as others have said. I was commenting more on the fact that a full KB strike against Allied armour destroyed only two tanks, while two Dutch bombers score a 100% hit ratio bombing at night in overcast conditions. I'm just trying to convey that when I use my best assets, the results are often underwhelming, while my opponent throws these little pinpricks at me and they score damage consistently. That is really all I'm trying to say. Once I refine my defences, I'll be able to deal with these kinds of raids.
Guilty! Ha,ha,I am guilty as charged.[:)]
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: SqzMyLemon
Feb. 23/42:
I'm definitely not doing well with resources getting to Japan. I've never had a problem running the Japanese economy before, but right now Fusan and Hakodate just can't load the transports fast enough to get the resources to Japan. Even supplementing transport taskforces from Shanghai aren't getting it done. I'm trying to expand the ports as quickly as possible and get the shipping engineer support units in place, but I must not have the proper combination of construction engineers in place. Port expansion is at a glacial pace.
You need to get that engineer resource that's floating around somewhere. John changed the engineers a lot in DBB. The end result is that some of your engineers are now just supply sucks ... they actually do nothing more than consume supply. Think "tractors". Then other will help with offload, but not building bases. etc. you really have to know which is which.
Pax
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: SqzMyLemon
I had Oscar's at Palembang, but they were set to CAP during the day, not night. I don't have enough aviation support at Palembang to have multiple Sentai's yet.
I think sometimes my posts get lost in translation. Two oil hits are no big deal as others have said. I was commenting more on the fact that a full KB strike against Allied armour destroyed only two tanks, while two Dutch bombers score a 100% hit ratio bombing at night in overcast conditions. I'm just trying to convey that when I use my best assets, the results are often underwhelming, while my opponent throws these little pinpricks at me and they score damage consistently. That is really all I'm trying to say. Once I refine my defences, I'll be able to deal with these kinds of raids.
Did they only drop 1 bomb apiece?
You can still put even just 6 planes on night CAP. "Overstack" the air support if you have to. The Oil (and the 2000 supply that just cost you) is more important than a couple of airframes.
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: Yaab
Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.
Not much bigger than an aircraft either though and they were assigned with knocking out Allied airfields and aircraft at wars start. I'm assuming they had to be somewhat adept at bombing ground targets as well. Low ground skill is low on all squadrons, but I have not been bombing at low ground altitudes.
KB has been using ground bombing skills on all of it's missions. It's these skills that have been gaining per mission and have been used to target troops as well. I'd say a man is much smaller than either a tank or aircraft, but KB seems to be able to hit them. KB's average experience for Val/Kate ground bombing skill on each carrier is as follows:
Soryu 67/75
Hiryu 74/74
Shokaku 67/75
Zuikaku 70/70
Akagi 74/73
I'd consider those numbers to be a pretty good skill set to break up and wreck a small armoured unit massed for a ground assault.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: Yaab
Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.
KB (and a bunch of Netty pilots) start with insane skills across the board. They're 70+ in Nav/ground/TT. That's why it's so important to keep them around. I only reserve them for very important missions against land after my earlier games showing that forays against strong Allied port defenses, for instance, was not necessarily a good trade off.
Hitting tanks unprotected by AA they should dominate though.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
Nothing like playing a game and feeling like one side is somehow favoured over the other no matter what you do.
Of course I get severe storms over both targets. What else is new.
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Night Air attack on Sale , at 84,172
Weather in hex: Severe storms
Raid spotted at 4 NM, estimated altitude 8,000 feet.
Estimated time to target is 1 minutes
Japanese aircraft
Ki-21-IIa Sally x 27
No Japanese losses
Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb
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Night Air attack on Melbourne , at 82,170
Weather in hex: Severe storms
Raid spotted at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-21-IIa Sally x 18
No Japanese losses
Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 10000 feet
City Attack: 4 x 250 kg GP Bomb
Meanwhile the super Dutch do this. Of course weather is much better for their attack as well. I'll have to assign night CAP now in an effort to stop this, because the FLAK certainly didn't stop the enemy bombers.
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Night Air attack on Palembang , at 48,91
Weather in hex: Light cloud
Raid spotted at 44 NM, estimated altitude 4,000 feet.
Estimated time to target is 16 minutes
Allied aircraft
139WH-3 x 3
No Allied losses
Oil hits 1
Aircraft Attacking:
3 x 139WH-3 bombing from 1000 feet *
City Attack: 1 x 300 kg GP Bomb
Of course I get severe storms over both targets. What else is new.
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Night Air attack on Sale , at 84,172
Weather in hex: Severe storms
Raid spotted at 4 NM, estimated altitude 8,000 feet.
Estimated time to target is 1 minutes
Japanese aircraft
Ki-21-IIa Sally x 27
No Japanese losses
Aircraft Attacking:
27 x Ki-21-IIa Sally bombing from 2000 feet
City Attack: 4 x 250 kg GP Bomb
--------------------------------------------------------------------------------
Night Air attack on Melbourne , at 82,170
Weather in hex: Severe storms
Raid spotted at 34 NM, estimated altitude 11,000 feet.
Estimated time to target is 9 minutes
Japanese aircraft
Ki-21-IIa Sally x 18
No Japanese losses
Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 10000 feet
City Attack: 4 x 250 kg GP Bomb
Meanwhile the super Dutch do this. Of course weather is much better for their attack as well. I'll have to assign night CAP now in an effort to stop this, because the FLAK certainly didn't stop the enemy bombers.
--------------------------------------------------------------------------------
Night Air attack on Palembang , at 48,91
Weather in hex: Light cloud
Raid spotted at 44 NM, estimated altitude 4,000 feet.
Estimated time to target is 16 minutes
Allied aircraft
139WH-3 x 3
No Allied losses
Oil hits 1
Aircraft Attacking:
3 x 139WH-3 bombing from 1000 feet *
City Attack: 1 x 300 kg GP Bomb
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
Has the flak got radar?
Did you notice any hits on the combat replay?
I'd expect them to take some losses with the flak improvements to be perfectly honest.
Did you notice any hits on the combat replay?
I'd expect them to take some losses with the flak improvements to be perfectly honest.
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: SqzMyLemon
ORIGINAL: Yaab
Uhm, but don't the KB pilots have very poor ground skills? They are adept at naval bombing/torpedoing. A tank is a smaller target than a ship.
Not much bigger than an aircraft either though and they were assigned with knocking out Allied airfields and aircraft at wars start. I'm assuming they had to be somewhat adept at bombing ground targets as well. Low ground skill is low on all squadrons, but I have not been bombing at low ground altitudes.
KB has been using ground bombing skills on all of it's missions. It's these skills that have been gaining per mission and have been used to target troops as well. I'd say a man is much smaller than either a tank or aircraft, but KB seems to be able to hit them. KB's average experience for Val/Kate ground bombing skill on each carrier is as follows:
Soryu 67/75
Hiryu 74/74
Shokaku 67/75
Zuikaku 70/70
Akagi 74/73
I'd consider those numbers to be a pretty good skill set to break up and wreck a small armoured unit massed for a ground assault.
Well, so it is not the skill then. What about your recon in Australia? Do you fly recon over the ground units you are about to attack with your bombers?
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
Feb. 25/42:
In China, the Allied 4E's surprisingly target 21st Mortar Bn. again, so my CAP over 13th RGC wasn't needed.
13th RGC gets routed as expected. Now what will the Chinese do? Will they simply occupy the woods or move against Hankow or Sinyang? AAR follows:
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Ground combat at 84,48 (near Ichang)
Allied Deliberate attack
Attacking force 34239 troops, 144 guns, 0 vehicles, Assault Value = 834
Defending force 3210 troops, 12 guns, 0 vehicles, Assault Value = 125
Allied adjusted assault: 673
Japanese adjusted defense: 91
Allied assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
1016 casualties reported
Squads: 37 destroyed, 40 disabled
Non Combat: 27 destroyed, 9 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Units retreated 1
Allied ground losses:
209 casualties reported
Squads: 0 destroyed, 28 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 3 disabled
Defeated Japanese Units Retreating!
Assaulting units:
2nd Chinese Corps
68th Chinese Corps
75th Chinese Corps
Defending units:
13th RGC Temp. Division
In Sumatra Langsa falls. AAR follows:
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Ground combat at Langsa (46,74)
Japanese Deliberate attack
Attacking force 3807 troops, 20 guns, 0 vehicles, Assault Value = 153
Defending force 3530 troops, 4 guns, 0 vehicles, Assault Value = 36
Japanese adjusted assault: 100
Allied adjusted defense: 13
Japanese assault odds: 7 to 1 (fort level 0)
Japanese forces CAPTURE Langsa !!!
Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), morale(-)
experience(-)
Attacker:
Japanese ground losses:
26 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units pursuing 1
Allied ground losses:
1021 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 26 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)
Units retreated 6
Defeated Allied Units Retreating!
Assaulting units:
1st Tank Regiment
112th Infantry Regiment
Defending units:
Van Aarsen Cdo
Medan Cdo
Sabang Cdo
HQ TC Sumatra
223 Group RAF
1e-VLG-V Sup Afd
Economy wise, getting resources to the Home Islands is still a no go. They simply can't get loaded quickly enough. Yet another thing to have to worry about playing this mod. I am finding it impossible to enjoy playing Japan now. I have problems with almost every aspect of the game.
I started the game with 5,080,800 resources in Japan, I now have 1,907,965. I'm going to add Port Arthur and Keijo as exporting ports, because Fusan, Hakodate and Shanghai can't handle the load.
In China, the Allied 4E's surprisingly target 21st Mortar Bn. again, so my CAP over 13th RGC wasn't needed.
13th RGC gets routed as expected. Now what will the Chinese do? Will they simply occupy the woods or move against Hankow or Sinyang? AAR follows:
--------------------------------------------------------------------------------
Ground combat at 84,48 (near Ichang)
Allied Deliberate attack
Attacking force 34239 troops, 144 guns, 0 vehicles, Assault Value = 834
Defending force 3210 troops, 12 guns, 0 vehicles, Assault Value = 125
Allied adjusted assault: 673
Japanese adjusted defense: 91
Allied assault odds: 7 to 1
Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:
Japanese ground losses:
1016 casualties reported
Squads: 37 destroyed, 40 disabled
Non Combat: 27 destroyed, 9 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)
Units retreated 1
Allied ground losses:
209 casualties reported
Squads: 0 destroyed, 28 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 3 disabled
Defeated Japanese Units Retreating!
Assaulting units:
2nd Chinese Corps
68th Chinese Corps
75th Chinese Corps
Defending units:
13th RGC Temp. Division
In Sumatra Langsa falls. AAR follows:
--------------------------------------------------------------------------------
Ground combat at Langsa (46,74)
Japanese Deliberate attack
Attacking force 3807 troops, 20 guns, 0 vehicles, Assault Value = 153
Defending force 3530 troops, 4 guns, 0 vehicles, Assault Value = 36
Japanese adjusted assault: 100
Allied adjusted defense: 13
Japanese assault odds: 7 to 1 (fort level 0)
Japanese forces CAPTURE Langsa !!!
Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), morale(-)
experience(-)
Attacker:
Japanese ground losses:
26 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units pursuing 1
Allied ground losses:
1021 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 26 destroyed, 11 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)
Units retreated 6
Defeated Allied Units Retreating!
Assaulting units:
1st Tank Regiment
112th Infantry Regiment
Defending units:
Van Aarsen Cdo
Medan Cdo
Sabang Cdo
HQ TC Sumatra
223 Group RAF
1e-VLG-V Sup Afd
Economy wise, getting resources to the Home Islands is still a no go. They simply can't get loaded quickly enough. Yet another thing to have to worry about playing this mod. I am finding it impossible to enjoy playing Japan now. I have problems with almost every aspect of the game.
I started the game with 5,080,800 resources in Japan, I now have 1,907,965. I'm going to add Port Arthur and Keijo as exporting ports, because Fusan, Hakodate and Shanghai can't handle the load.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
- FeurerKrieg
- Posts: 3400
- Joined: Wed Jun 15, 2005 8:43 pm
- Location: Denver, CO
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
I started the game with 5,080,800 resources in Japan, I now have 1,907,965. I'm going to add Port Arthur and Keijo as exporting ports, because Fusan, Hakodate and Shanghai can't handle the load.
You might also want to add CS TFs for Naura & Ocean Island (via Truk), Naha and Amami Oshima, the small Luzon producers via Manila (not sure if you have secured those or not yet), Skikuka, Balikpapan, Kendari via Babelwhatever it is called. I think those are some you can fire up pretty early with some of the smaller xAKs.
- SqzMyLemon
- Posts: 4239
- Joined: Fri Oct 30, 2009 2:18 pm
- Location: Alberta, Canada
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
ORIGINAL: Feurer Krieg
I started the game with 5,080,800 resources in Japan, I now have 1,907,965. I'm going to add Port Arthur and Keijo as exporting ports, because Fusan, Hakodate and Shanghai can't handle the load.
You might also want to add CS TFs for Naura & Ocean Island (via Truk), Naha and Amami Oshima, the small Luzon producers via Manila (not sure if you have secured those or not yet), Skikuka, Balikpapan, Kendari via Babelwhatever it is called. I think those are some you can fire up pretty early with some of the smaller xAKs.
Problem is, I've never had to ship resources from most of the bases you mention before...ever. DBB has completely changed this dynamic of the game as well. If there is one thing I know I can do, it is run the Japanese economy efficiently. Now I have to relearn this aspect of the game as well. In the past, I've only ever shipped resources from Takao, Singapore, Fusan, Shikuka and Hakodate, that's it. I've never had a problem using these bases to supply all my resource needs in Japan.
I really didn't sign up for this, to have to relearn everything all over again.
Luck is the residue of design - John Milton
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
RE: Insert witty AAR title here - Sqz(J) vs. fcharton (A)
Sqz, what was the detection levels on those bases you bombed?
I think it maybe easier to target and hit oil, and refineries, than resources. In fact I think resources maybe the most difficult to hit of all city targets.
If is very frustrating seeing 3 bombers hit with individual bombs, and you miss with four times the payload and many more bombers of what I am guessing is some pretty good skilled pilots.
What are the resource levels at Hokkaido?
I think it maybe easier to target and hit oil, and refineries, than resources. In fact I think resources maybe the most difficult to hit of all city targets.
If is very frustrating seeing 3 bombers hit with individual bombs, and you miss with four times the payload and many more bombers of what I am guessing is some pretty good skilled pilots.
What are the resource levels at Hokkaido?








