Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No other naval moves or planes.
Combat begins...
Combat begins...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9590
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allied 10, Axis 8.
Too bad, it would have been fun air to air combat [;)]
Too bad, it would have been fun air to air combat [;)]
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Maybe so. I remember hunting for unescorted naval bombers in sea areas, and finally finding it, just to roll zippedy do in the air combat and the target just returns to the sea area as nothing have happened. So my memory of those air combats are of frustration...ORIGINAL: Mayhemizer_slith
Allied 10, Axis 8.
Too bad, it would have been fun air to air combat [;)]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9590
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Rail move
USSR 3-2 AT -> Novosibirsk
Land move (free):
3-5 CAV 3 hex east along rail
Zhukov to res hex in mountain
Land moves
USSR
ARM 56,152 -> 55,150
5-4 60,151 -> 56,152
6-4 60,155 -> 56,153
ComChi
2 units mve to cover Lanchow.
NatChi makes minor moves.
CW move two units in Egypt, Delhi MIL to west, TERR to Port Said.
France retreats.
Rebase
CW FTR2 rebase towards Egypt in Algeria, FTR3 rebase to hex adjacent to Alexandria.
Turn ends on a 4 (4 or less was needed).
USSR 3-2 AT -> Novosibirsk
Land move (free):
3-5 CAV 3 hex east along rail
Zhukov to res hex in mountain
Land moves
USSR
ARM 56,152 -> 55,150
5-4 60,151 -> 56,152
6-4 60,155 -> 56,153
ComChi
2 units mve to cover Lanchow.
NatChi makes minor moves.
CW move two units in Egypt, Delhi MIL to west, TERR to Port Said.
France retreats.
Rebase
CW FTR2 rebase towards Egypt in Algeria, FTR3 rebase to hex adjacent to Alexandria.
Turn ends on a 4 (4 or less was needed).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9590
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No partisans, garrison in Poland was tested.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
1940 Jul/Aug End of turn Belgian Pocket


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
1940 Jul/Aug End of turn South France


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
1940 Jul/Aug End of turn Malta


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
1940 Jul/Aug End of turn Egypt


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
940 Jul/Aug End of turn North China


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
940 Jul/Aug End of turn South China


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
1940 Jul/Aug Destroyed Pool


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"'Malta - The Thorn in Rommel's Side"
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis end of turn:
Part one.
Preliminary planning:
Germany - No changes needed - 26 production points - 19 BPs.
Italy - The German oil being saved goes to production instead. - 9 production points - 7 BPs.
Japan - No changes needed - 14 production points - 13 BPs.
Stay at sea:
The following units stay at sea.
Germany:
Baltic Sea: 4 x CPs
Italy:
West Med: CP
East Med: CP, 2 x CA (3-box)
Italian Coast: CP, CA (3-box)
Japan:
Japanese Coast: 5 x CPs (US entry options may affect number of CPs)
China Sea: 9 x CP
South China Sea: 3 x CP
Return to Base:
Germany:
Italian Coast: NAV3 -> 75,40 (Sicily)
Italy:
West Med: NAV2 -> 73,37 (Sicily)
Italian Coast: 2 x TRS + CA -> La Spezia
East Med: FTR2 -> 82,54 (Egypt)
CSV: SUBs -> La Spezia
Red Sea: NAV2 -> 76,60 (Cyprus)
Japan:
Sea of Japan: CP -> Fukuoka
China Sea: AMPH + TRS -> Fukuoka; 2 x CV + 2 x BB + CA -> Tokyo; 2 x TRS -> Canton
Use Oil:
Germany:
All units, except 4 strength FTR in hex 51,32, are reorganized for 3 oil (3.4). Use 1 saved oil in Brno, and 2 in Berlin.
Italy:
All units are reorganized for 1 oil (1.0). Use 1 oil in Rome.
Japan:
All units, except 2 x CA (Idzumo, Kako) + CP , are reorganized for 2 oil (2.45). Use 2 oil in Canton.
Breakdown: No.
Prod plan Final:
Germany - No changes needed - 19 BPs
Italy - No changes needed - 7 BPs
Japan - No changes should - 13 BPs
Scrap:
Germany scraps LND3 (Do 17E)
Production:
Germany (19):
MIL
SYNTH OIL
Pilot
FTR2
ARM Div
MOT Div
Italy (7):
Pilot
LND3
SUB (1st)
CP
Japan (13):
CAV
MTN Div
ATR3
CVP1
CV - Shokaku (2nd)
CVL - Zuiho (2nd)
SUB (1st)
Edit: German production changed.
Part one.
Preliminary planning:
Germany - No changes needed - 26 production points - 19 BPs.
Italy - The German oil being saved goes to production instead. - 9 production points - 7 BPs.
Japan - No changes needed - 14 production points - 13 BPs.
Stay at sea:
The following units stay at sea.
Germany:
Baltic Sea: 4 x CPs
Italy:
West Med: CP
East Med: CP, 2 x CA (3-box)
Italian Coast: CP, CA (3-box)
Japan:
Japanese Coast: 5 x CPs (US entry options may affect number of CPs)
China Sea: 9 x CP
South China Sea: 3 x CP
Return to Base:
Germany:
Italian Coast: NAV3 -> 75,40 (Sicily)
Italy:
West Med: NAV2 -> 73,37 (Sicily)
Italian Coast: 2 x TRS + CA -> La Spezia
East Med: FTR2 -> 82,54 (Egypt)
CSV: SUBs -> La Spezia
Red Sea: NAV2 -> 76,60 (Cyprus)
Japan:
Sea of Japan: CP -> Fukuoka
China Sea: AMPH + TRS -> Fukuoka; 2 x CV + 2 x BB + CA -> Tokyo; 2 x TRS -> Canton
Use Oil:
Germany:
All units, except 4 strength FTR in hex 51,32, are reorganized for 3 oil (3.4). Use 1 saved oil in Brno, and 2 in Berlin.
Italy:
All units are reorganized for 1 oil (1.0). Use 1 oil in Rome.
Japan:
All units, except 2 x CA (Idzumo, Kako) + CP , are reorganized for 2 oil (2.45). Use 2 oil in Canton.
Breakdown: No.
Prod plan Final:
Germany - No changes needed - 19 BPs
Italy - No changes needed - 7 BPs
Japan - No changes should - 13 BPs
Scrap:
Germany scraps LND3 (Do 17E)
Production:
Germany (19):
MIL
SYNTH OIL
Pilot
FTR2
ARM Div
MOT Div
Italy (7):
Pilot
LND3
SUB (1st)
CP
Japan (13):
CAV
MTN Div
ATR3
CVP1
CV - Shokaku (2nd)
CVL - Zuiho (2nd)
SUB (1st)
Edit: German production changed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Part two.
Germany installs the Vichy government.
Relocate Axis units in Vichy:
58,28 -> 57,27
58,29 -> 57,29
Lyons -> 58,32
62,31 -> 62,33
62,32 -> 62,33
Relocate ships: Move them to Marseilles, if possible. Otherwise to Vichy port closest to Marseilles (in sea areas)
Pilot to NAV2
Place units in Marseilles
Move to force pool: AT, MOT Div, MOT, 3 x INF (3-3,4-3,5-3); INF in Algeria; 2-3 TERR in Syria
Factory destruction:
Germany destroy the two blue factories in Paris.
Reinforcements:
Germany:
PARA Div -> Munich
SUB -> Kiel
Remove LND2 in Aachen
Italy:
LND3 (SM.79) -> Palermo
SUB -> La Spezia
Japan:
FTR2 (A6m2) -> Sasebo
INF + ART + CP -> Fukuoka
Remove 2 x CVP1 size 3 (B5N1).
Voluntary Resource Lending:
Modify to; Germany -> Italy: 7 resources, (2 oil, minimum)
Axis goes first if we win the initiative. No re-roll.
Germany installs the Vichy government.
Relocate Axis units in Vichy:
58,28 -> 57,27
58,29 -> 57,29
Lyons -> 58,32
62,31 -> 62,33
62,32 -> 62,33
Relocate ships: Move them to Marseilles, if possible. Otherwise to Vichy port closest to Marseilles (in sea areas)
Pilot to NAV2
Place units in Marseilles
Move to force pool: AT, MOT Div, MOT, 3 x INF (3-3,4-3,5-3); INF in Algeria; 2-3 TERR in Syria
Factory destruction:
Germany destroy the two blue factories in Paris.
Reinforcements:
Germany:
PARA Div -> Munich
SUB -> Kiel
Remove LND2 in Aachen
Italy:
LND3 (SM.79) -> Palermo
SUB -> La Spezia
Japan:
FTR2 (A6m2) -> Sasebo
INF + ART + CP -> Fukuoka
Remove 2 x CVP1 size 3 (B5N1).
Voluntary Resource Lending:
Modify to; Germany -> Italy: 7 resources, (2 oil, minimum)
Axis goes first if we win the initiative. No re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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brian brian
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- Joined: Wed Nov 16, 2005 6:39 pm
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
How did the rolls for the French colonies turn out?
- Mayhemizer_slith
- Posts: 9590
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I think I roll them when I do turn end.
Axis can do the rolling also if that effects instructions.
Axis can do the rolling also if that effects instructions.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9590
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Please check Japanese production.
Japan has 13 BPs, builds are 14 BPs.
Maybe no sub or CVP1 -> CVP0?
Japan has 13 BPs, builds are 14 BPs.
Maybe no sub or CVP1 -> CVP0?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I am sorry about the error in Japanese production. Scratching the CVP1 should fix it? Right?
Remove the CVP1 from production. Thank you.
Remove the CVP1 from production. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9590
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Do you want to build CVP0 instead?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No, thank you.
I think I removed the CVP1 when I did the production, and added the SUB (1st) to replace it. Except that I forgot to actually remove the CVP1 in the instructions. [:D]
I think I removed the CVP1 when I did the production, and added the SUB (1st) to replace it. Except that I forgot to actually remove the CVP1 in the instructions. [:D]
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly


