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Nemo121
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RE: BB's rigged for silent running

Post by Nemo121 »

Mogami,

I take your explanations of the ranking of likelihood to initiate surface combat being based on the type of TFs involved and it certainly seems very reasonable and in keeping with what one would expect. But when you try to expand this reasonable explanation into something it isn't you run into trouble...
Program looked at possible encounter decided it was a non event and turned it into a spotting report. Thats all it was don't try to read more into it.

Hmm, no a spotting report isn't all we are dealing with. We are dealing with an actual surface action in which not only did an AK and a bombardment TF spot eachother but the bombardment TF get hit by two shells from the AK.

An insignificant combat? Yes but definitely a combat and therefore not simple a spotting report. Again, I only commented as I thought it was an amusing result but I do object to it being explained away using statistically questionable or otherwise spurious arguments.


A single AK came across a bombardment TF, was well within the range of the bombardment TFs main and secondary armaments, hit the BB with 2 shells and then escaped into the night with NO answering fire from the Japanese ships. The next day when the same ships came back in a bombardment TF ( with less ammo) they sank 3 ships. The ops points used were exactly the same ( as both runs began in the same hex ) and the ammo situation was even worse yet combat was joined with good results for the Japanese.

So, could it all have been an outlier? Surely it could have been but statistically speaking that "explanation" is used to defend strange combat results far too often to hold water. They can't all simply be outliers.
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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mogami
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RE: BB's rigged for silent running

Post by mogami »

Hi, It was not a combat. I bet the IJN TF did not expend any ammo. Don't get carried away reading the combat.txt

There are 3 data points you examine to detitmine what occured on prior turn.

1. Damage sustained
2. Damage inflicted
3. cost in supply

Your example was a non event.  Don't inflate non events into being examples of normal results.  The important question you must ask "did my forces assigned to a mission complete the assigned mission?"  Then you alter your operational conduct to get the desired results. (In this case you did get your bombardment. If you now wish to get the enemy transports send a surface combat TF)

WITP does not provide verbatim accounts of operational results. It is wrong to try to make literal interpertations when your only given partial explantions. WITP makes no attempt to explain the "why" of any tactical result. The player is supposed to change his operations to produce the desired results.
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Nemo121
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RE: BB's rigged for silent running

Post by Nemo121 »

It is wrong to try to make literal interpertations when your only given partial explantions. WITP makes no attempt to explain the "why" of any tactical result. The player is supposed to change his operations to produce the desired results.

Ah, so your official explanatio is now that the game doesn't explain why things happen but the player is expected to change things to get the desired result... without knowing why he didn't get the desired result last time. Great game design there! [8|]
John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.
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